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Rec.Autos.Simulators Archive

DUMB QUESTION-BEST GAMES?

7 posts by 5 people · 22 Sep 1998 - 29 Sep 1998

Ross Hendr 22 Sep 1998#421663
Ok ive just got a 3dfx card and my next thing i want to get are a few of the latest racers, you see im a quake a holic and i always stuck to Grand Prix 2, but Formula 1 games are my other interest, i just havent really bought any for a while the last was F1 '97 from Psygnosis. So what is the best Grand Prix game at the moment?, and what is the best "American racer", Nascar, cart etc? Thanks- Ross Hendry
ymenard 22 Sep 1998#421664
Ross Hendry wrote Hmm let's see... First of all.. the best "Nascar" type is Nascar Racing 2. Well, you should wait around 1-2months for the new updated simulator called Nascar Racing 99. It's Nascar2 but updated to the 1998 season, with about every WinstonCup, BuschGrandNational and Truck Series tracks. It also include a new truck physics, it's Win95 native with a new 3dfx support. This would be your best pic for a Nascar-type sim. If you can't wait, go buy the "Nascar 50th Anniversary" deal, who is Nascar2 but with the Grand National expansion pack. For a Indycar-type sim... it's 1 choice. IndyCar Racing 2, now known as "Cart Racing" by Papyrus. Cart:Precision Racing is the only other choice, but it's one of the biggest disappointment in history. No-no for you probably. As for a Formula1 sim.. first of all, BUY Grand Prix Legends. It's around 1year ahead of any product in quality and realism of racing. Your 3dfx card will make miracle in it ;-D . It's just soo incredible. A _must_ for any racing fan. It's a reality-recreation (heh) of the 1967 Formula 1 era. Just great... check out the demo everywhere. As for another F1 sim, the only choice I see is Formula1RacingSim (F1RS) by UbiSoft. It's good, has strong points and weak points. As high as Gp2 I would say. The sequel is planned in not long, but actually it's really a ***product. Stick with the first one I would say. IMHO, always - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Sponsored by http://www.awpss.com/ - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Paul Jone 23 Sep 1998#421836
How do you know Monaco Racing will be a ***product? Is there a demo available? GPL is extremely smart but '67 cars are nothing like modern F1s so I don't see it competing with F1RS or GP2 except for by taking up the time you spend playing it. GPL and F1RS will both use your 3dfx card effectively. F1'97 has good graphics but the rest of it is a really ***product (except the commentary). Cart:Precision Racing has shite AI cars but tell me a sim (apart the GPL until we find them out) that doesn't. If you want to find good opponents then you have to use humans and CPR has very good physics and multiplayer/connect play. N2 is the best NASCAR program but the Touring Car frig for N2 just doesn't cut it - you can't build Touring Cars and particulary the crash and bash nature of TC racing by fiddling around at the edges. If you want accurately modelled Touring Cars and TC racing use TOCA - excellant physics and racing but no setups or damage - TOCA2 in December in UK, sometime later in US will have damage and setups and US circuits. Paul
Jan Kohl 23 Sep 1998#421837
And how do you know that the 'crash and bash nature of TC' racing can't be done by our patch? Just ask all the drivers of our TPTCC season if they think the AI modelling is inaccurate...and many of them are from countries where touring car racing is the premier sport, instead of something you see on TV. Methinks that you must have gotten bad AI from somewhere, the AI modelling in our 'tweaked' TPTCC patch is much better than TOCA, you don't have cars getting piled up behind slow cars that you can pass in droves when they get bottled up. -- ??Jan Kohl?? **The Pits Performance Team** Computer Systems Programmer USAF Air-Ground Operations School Hurlburt Field, FL Castle Graphics - http://www.castlegraphics.com/ The Pits - http://www.theuspits.com/
Paul Jone 29 Sep 1998#422907
Jan, Yes it's six of one and half a dozen of the other. Lead cars in TOCA seem to have major problems overtaking back markers. Also lap times in races are way off those in qualifying. They also***up the lines badly and too often. But the Nascars don't swap paint with you and spin if you brush them with a feather. Both need work. I take it you've been involved with Nascar. It's a great product, it really is, I play 3 sims regularly TOCA, F1RS and Nascar. The main problem with N2 are the oval circuits which I find rather dull, but I guess that's cos I've been bred on European circuits and don't really understand the attraction of ovals. Paul
Paul Jone 29 Sep 1998#422908
I have my copy of ICR2 somewhere over the Atlantic as I write. I can't wait to get the cellophane off :-) Also can't wait for GPL, CMR and TOCA 2. I'm going to have to start rationing which sims I play. :-( Paul

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