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Rec.Autos.Simulators Archive

Where to race online with F1RS?

5 posts by 4 people · 22 Sep 1998 - 24 Sep 1998

Murc 22 Sep 1998#421586
I have just started playing F1RS and was wondering how do you race online? It says it supports IPX/SPX but not TCP/IP. If someone can give me a link to a site that has this info I would be grateful.
P Gagg 24 Sep 1998#421908
You need MS DUN (dial up networking) to be installed on both pc's, and one of the pc's has to have the plus pack (I think?) to enable dial up server (under the connection menu in DUN). One pc goes into DUN & sets up a new connection, say call it "f1rs", go into the new f1rs icon via right clicking on it and selecting properties, then under general, type in the tel no' of the other person. Under server types select ppp/win95/win nt, untick all the advanced options (even software compression) and under allowed network protocols select only the ipx box, none of the others, leave the scripting screen blank. The *other* pc goes into DUN and selects connections/dial up server, and clicks on the server types button, then select ppp/win95/win nt, and untick the advanced option (even software compression). Then select ok, and select allow caller access, and sit back and wait for your friend (at the other pc) to call. NB:- make sure you have file sharing enabled on both pc's or it will not work! When the phone rings your pc's should connect automatically, and you should then both go into f1rs and select multi player at the start. The person dialling into the other player has to "create" a game on entering f1rs (multiplayer), and the other player must then attempt to "join" the created game. It seems the person "creating" the game must do so, *before* the other player tries to "join" (obvious really?) or else the game goes around in circles and does not connect each player. Therefore the person joining should wait a few seconds before attempting to join, to give the other player time to create the game. So careful timing and synchronisation of watches is required? Thats it really, once the game has been created, and the other player has joined, away you go, have fun........... I've tried this successfully now, (with two players) and there was no noticeable lag at all, and it was great fun, go for it....... 8-) *Peter* 8-) (NB: remove asterix to e-mail)
Murc 24 Sep 1998#421909
I'm looking more at Internet play, not modem to modem.
Quoted text (55 lines)>> I have just started playing F1RS and was wondering how do you race >> online? >> It says it supports IPX/SPX but not TCP/IP. >You need MS DUN (dial up networking) to be installed on both pc's, >and >one of the pc's has to have the plus pack (I think?) to enable dial >up >server (under the connection menu in DUN). >One pc goes into DUN & sets up a new connection, say call it "f1rs", >go into the new f1rs icon via right clicking on it and selecting >properties, then under general, type in the tel no' of the other >person. Under server types select ppp/win95/win nt, untick all the >advanced options (even software compression) and under allowed >network >protocols select only the ipx box, none of the others, leave the >scripting screen blank. >The *other* pc goes into DUN and selects connections/dial up server, >and clicks on the server types button, then select ppp/win95/win nt, >and untick the advanced option (even software compression). Then >select ok, and select allow caller access, and sit back and wait for >your friend (at the other pc) to call. >NB:- make sure you have file sharing enabled on both pc's or it will >not work! >When the phone rings your pc's should connect automatically, and you >should then both go into f1rs and select multi player at the start. >The person dialling into the other player has to "create" a game on >entering f1rs (multiplayer), and the other player must then attempt >to >"join" the created game. >It seems the person "creating" the game must do so, *before* the >other >player tries to "join" (obvious really?) or else the game goes around >in circles and does not connect each player. Therefore the person >joining should wait a few seconds before attempting to join, to give >the other player time to create the game. So careful timing and >synchronisation of watches is required? >Thats it really, once the game has been created, and the other player >has joined, away you go, have fun........... >I've tried this successfully now, (with two players) and there was no >noticeable lag at >all, and it was great fun, go for it....... >8-) >*Peter* 8-) >(NB: remove asterix to e-mail)
Jazz 24 Sep 1998#421910
Why dont you use Kali? Connect to the server called ->Racing its number 643. If you dont know Kali you can find info here: http://www.kali.net > I have just started playing F1RS and was wondering how do you race online? > It says it supports IPX/SPX but not TCP/IP. If someone can give me a link to > a site that has this info I would be grateful.

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