Lately I discovered more and more companies are releasing 'alpha/beta
demo's'. A few years (months?!) ago a demo was a demo: it would give you a
preview of a final product. After playing the demo you decided if you'd buy
the game or not.
Nowadays you never know what's going to happen. You download a demo only to
find out a new one will be released in a week or so! This is getting
irritating. Especially since demos are quit big these days!
I spend a lot of time downloading the Speedbusters demo. It was okay, but
time limited. Anyway, it didn't look like a beta demo: everything was there.
I liked it. Now I read they are going to release a new, better demo with,
among other things, no time limit! I'd like to have that too, but I have a
phone bill to pay! EA released the NFS III demo. A few days after I
downloaded it (30 Mb), they released a smaller demo (17 Mb) which was much
better! The same happened with NICE 2. And a lot of other games. Just take a
look at the download list at [link lost in import: /'ll] see the
word 'updated' is the most used word there...
I don't mind if companies makes alpha/beta material available for us all,
but I would like it if they made it clear if a 'final' demo is still to
come. Downloading all kinds of different demos af a single game may cost me
more than buying the final product! (Well, almost.)
I also doubt if it is a wise thing to do. The 'old' NFS III demo, which has
crappy controls, is distributed on all major magazines cover CD's. The new
demo is much better. Still, most people will judge the game on the first
demo, because not everyone downloads demos everyday. Bad move, EA. And this
happens to more games.
I know, I don't have to download demo's. And they are free of charge (my
phone isn't though). Still, this updating demo's trend is getting
irritating. I don't want to download another 20 Mb file, just to get the
time limit out of the game. Or something like that. But I don't want that
time limit too...
So... what's your opinion?
Jeroen van Engelenhoven
Annoyance at unfinished alpha and beta game demos
A poster complained that companies increasingly release buggy alpha or beta demos that do not reflect the final game, wasting expensive download time. Replies debated time-limited demos, shareware episodes such as Doom and Duke Nukem 3D, and whether early 'tech demos' help developers, with some saying free demos should not be criticised.
industry/businesscommunity/meta
Automated summary.
Yes, it can be time consuming but it's not a big deal for us in the
U.S. since our phone billing is different.
You could wait for cover CD's....
Cap'n Bludd
snip
http://www.pipeline.com/~cpnbludd
The probability of someone watching you is directly
proportional to the stupidity of your actions....
> Lately I discovered more and more companies are releasing 'alpha/beta
> demo's'. A few years (months?!) ago a demo was a demo: it would give you a -snip-
> So... what's your opinion?
> Jeroen van Engelenhoven
What I find even more annoying is a timelimit or a simple lack of gameplay
in a demo. Compare, for instance, the SiN demo (last month) and the Duke3D
demo (two(?) years ago). The SiN demo lasts all of ten, maybe fif***
minutes, while the Duke3D demo included the entire first episode - a third
of the full game! I can accept the differences in demo size, due to the
differences in technology, but for a 30+ MB download I sure wish there was
more than fif*** minutes of play.
- Mega
/-------------------------------------------------------------------\
|Nathan Carter Senior Student Technology Consultant|
|Fine Arts Computing University of South Florida, Tampa|
\-------------------------------------------------------------------/
I totally agree! I've never really liked demos to begin with because
the demo is always released before the game is completed. So an hour
of downloading ends up giving you the basic idea of what the game is
like, but that's about all you can count on. Chances are the final
product will be quite different, hopefully better. The Sin demo had
awful AI. Based on that demo, I wouldn't buy the game because of the
AI. But, chances are they're going to fix up the AI some before the
game is released, so the opinion I formed based on the demo may very
well be completely useless.
In my opinion, demos for games shouldn't be released until AFTER it is
completed. But, much like game companies' tendencies to release their
games at a set date whether it's finished or not, the strategic
releasing of a demo is a business thing. Ritual figured if they were
to release a demo of Sin before demos of the next wave of 3D shooters
such as Half-Life and Daikatana are released, they'd have an
advantage. Whatever.
Now they figure they can release demos even earlier by calling it a
"beta" demo. Do people actually find these buggy things useful?
-X
>demo (two(?) years ago). The SiN demo lasts all of ten, maybe fif***
>minutes, while the Duke3D demo included the entire first episode - a third
>of the full game! I can accept the differences in demo size, due to the
Of course, (at least for me), a third of the game is all I need/have time
for before I move on to something else. A limited demo wets appetites and
probably generates more sales.
-Joel
>> Lately I discovered more and more companies are releasing 'alpha/beta
>> demo's'. A few years (months?!) ago a demo was a demo: it would give you a
>-snip-
>What I find even more annoying is a timelimit or a simple lack of gameplay
>in a demo.
Absolutely- the worst is a timelimited demo, I don't even bother to
download them, at least until after somebody puts out a 'crack', or finds
the loophole (like the 'demo.txt' file in Carma2).
I'm not all that unhappy with the SiN demo being just the first two 'scenes'
of a much larger game, as you can at least wander around and get an idea of
how the game works- you don't have to end the level in just 15 minutes
unless you want to.
As far as the size goes, yes the demos lately are getting overly large,
usually the 30+ meg games a big chunk of that is movie files (such as the
intro movie in Carma and SiN) that contribute little or nothing to playing
the demo, and there should be an option to download a stripped-down version,
though personally I just do it on the office 3Mbps line and can't complain
about the download time :-)
Whine, ***, and *** even more. Its free so shut up. If they did not
give you demos, then you would not have a clue on how games looked, feel or
played. So what if some companies have to patch their demos. What are you
looking for fully playable demos. It business. Think it as a business.
You all would *** if they did not release a demo, so stop worrying about
it. If you do not want the demo, then don't download it. If you want, wait
a day or so to see if it is the correct demo. Expierence should tell you
that they will patch things about a zillion times, before the decide they
are done, demos included.
B
Quoted text (22 lines)
>I totally agree! I've never really liked demos to begin with because >the demo is always released before the game is completed. So an hour >of downloading ends up giving you the basic idea of what the game is >like, but that's about all you can count on. Chances are the final >product will be quite different, hopefully better. The Sin demo had >awful AI. Based on that demo, I wouldn't buy the game because of the >AI. But, chances are they're going to fix up the AI some before the >game is released, so the opinion I formed based on the demo may very >well be completely useless. >In my opinion, demos for games shouldn't be released until AFTER it is >completed. But, much like game companies' tendencies to release their >games at a set date whether it's finished or not, the strategic >releasing of a demo is a business thing. Ritual figured if they were >to release a demo of Sin before demos of the next wave of 3D shooters >such as Half-Life and Daikatana are released, they'd have an >advantage. Whatever. >Now they figure they can release demos even earlier by calling it a >"beta" demo. Do people actually find these buggy things useful? >-XI agree too. Living in the UK where normal use of the internet costs
-way- too much, having to spend all day downloading a demo that proves
to be effectively useless is, shall we say, (-muffled swear-)
frustrating. Buying cover CD's can be annoying too. Magazines are now
averaging about 5-6 and most of them I'll never read.
But that's enough of me whining...
Cheers!
--
Graeme Nash
You know what to do with "don't_spam_me"...
http://www.karisma1.demon.co.uk/
ICQ# 11257824
"We make history, you guys write about it..." - Ronzo Dennis
Wow, somebody got up on the wrong side of bed today... And then probably
fell down the stairs after that, too!
Cheers!
--
Graeme Nash
You know what to do with "don't_spam_me"...
http://www.karisma1.demon.co.uk/
ICQ# 11257824
"Oh Shit" - Derek Warwick, Monza 1990
On Mon, 21 Sep 1998 12:00:44 -0400, "Nathan Carter (ARTS)"
>What I find even more annoying is a timelimit or a simple lack of gameplay
>in a demo. Compare, for instance, the SiN demo (last month) and the Duke3D
>demo (two(?) years ago). The SiN demo lasts all of ten, maybe fif***
>minutes, while the Duke3D demo included the entire first episode - a third
>of the full game!
But then the first episode of Duke3D was actually a shareware release.
In other words, you were basically getting a game for free and, if you
liked it, the idea was that you'd then purchase the full version.
The SiN demo was just that -- a demo. It wasn't a shareware product.
All the demo intended to do was give you a brief demonstration of the
game and whet your appetite for the full product.
/\/)ark
[link lost in import]
I agree that companies should make it clear as to what level of completeness
their demo is so that you can make a decision of whether or not to bother
downloading it, although I personally don't mind and am glad that companies
release beta demos as well. This still gives you a chance to get an idea of
what the game will be like, even if it isn't 100% accurate. I was still
impressed by the first NFS 3 demo myself, and had already decided that I
would probably pick it up. Of course downloading a demo doesn't cost me
anything but time, since my monthly internet fee pays for unlimited usage
anyway. I
acegamer
demo's'. A few years (months?!) ago a demo was a demo: it would give you a
preview of a final product. After playing the demo you decided if you'd buy
the game or not.
Which is as it should be, esp. with the exchange policies at many major
chain stores either goin' the way of the dodo or gettin' drastically
overhauled. It's nice to at least have a general idea of what you're
gettin' into before you plunk your $$ down.
find out a new one will be released in a week or so! This is getting
irritating. Especially since demos are quit big these days!
So wait until the new one comes out and download IT! Or better yet, wait
until the game is out and their attention is shifted to somethin' else,
download the demo available at that time, and that way, if you like the
game, you can go right out and buy it.
<snip>
but I would like it if they made it clear if a 'final' demo is still to
come. Downloading all kinds of different demos af a single game may cost me
more than buying the final product! (Well, almost.)
I'll be honest and say I've never had to do that, but then, the kind of
games I play generally don't require more than one demo, i.e., BBMogul.
crappy controls, is distributed on all major magazines cover CD's. The new
demo is much better. Still, most people will judge the game on the first
demo, because not everyone downloads demos everyday. Bad move, EA. And this
happens to more games.
Sounds almost Sierra-esque. <g> Companies should just finetune what
they've got until it's at least playable...
phone isn't though).
Hmm...time for a T1. <vbg>
download another 20 Mb file, just to get the time limit out of the game. Or
something like that. But I don't want that time limit too...
I dunno 'bout 20 meg files, but what I like about the demos I play is that
you get a decent amt. of play time out of 'em. BBMogul99, for example,
allows you to play an entire season + playoffs. Quite fair, IMHO. Now if
only they'd release the real thing. <g>
I wonder if there's a way to circumvent the one-season thingie? <innocent
grin>
Josh
A. It helps get a better full version out the door.
Really, imagine what a game like Unreal would be if a pre-demo was released
to the public... Nope, thousands of us had to buy this great game to find
out Internet play was pretty crappy and you need a super computer to achieve
a constant 30fps.
B. If you get sick of downloading 30+MB demos, just buy a game magazine and
get all the current demos on a CD. It wasnt long ago when demos were $$$ at
the software store. Internet download? Ha! Nobody even used the Internet.
:) If you were lucky, you had a local BBS that had demos for download. Of
course, a measly 5MB on a BBS (usually with time limits) with modems at 14.4
was a major pain, if you could even get on the thing... Wanna go back to
that? :)
The bottom line is simple. Wait for others opinions before you download it.
If you are still uncertain, buy a magazine. If your line usage costs $$$,
why bother downloading 30+MB demos anyway?
<snip all>
Timelimited demos are ok if the time is long enough.
1 min= *** no, takes longer to load the damn game for christ sake
1.5 min= hell no, what is this company hiding thats so bad in the game
2.5 min= not quite, so is there really a game in here?
5 min= ok, so this is what this demo is like
10 min= ahh, at last, like wow, the full must really be something
Quoted text (9 lines)
>Whine, ***, and *** even more. Its free so shut up. If they did not >give you demos, then you would not have a clue on how games looked, feel or >played. So what if some companies have to patch their demos. What are you >looking for fully playable demos. It business. Think it as a business. >You all would *** if they did not release a demo, so stop worrying about >it. If you do not want the demo, then don't download it. If you want, wait >a day or so to see if it is the correct demo. Expierence should tell you >that they will patch things about a zillion times, before the decide they >are done, demos included.10 minutes is almost enough to justify re-starting and restarting the
game without ever having buying it.
Well Doom had a demo that was a third of the game and sold bookoo units, as
did Doom 2, as did Duke Nukem ... those demos *represented* the actual
games, where as today the most typical statement is "you can't judge the
full game by the demo". Kind of silly too, because that's what a demo should
be for.
Quoted text (8 lines)
>>Of course, (at least for me), a third of the game is all I need/have time >>for before I move on to something else. A limited demo wets appetites and >>probably generates more sales. >Well Doom had a demo that was a third of the game and sold bookoo units, as >did Doom 2, as did Duke Nukem ... those demos *represented* the actual >games, where as today the most typical statement is "you can't judge the >full game by the demo". Kind of silly too, because that's what a demo>The bottom line is simple. Wait for others opinions before you download it.
>If you are still uncertain, buy a magazine. If your line usage costs $$$,
>why bother downloading 30+MB demos anyway?
Doom, Doom2, and Duke were released as shareware becuase they didn't
have Activision spending millions on advertising. They needed an
alternative method to market their game.
Times have changed. Now a lot of demos are considered "tech demos" in
order to help test the engine. That's what qtest, q2test, the nfs3
test, sin "test" demo, etc. are. They are more for testing the engine
on the bazillion different configurations out there before they ship
the full product. Then they ship a real demo after the real game ships
when they have more time. It all makes sense.
The only problem are the morons who can't "see" this trend and
download a "demo" expecting a full 1/3 of the game. Then come on here
an whine about this and that.
Todd
Nope, less than one fourth of the full game. Episode 1 is a lot
smaller than the other episodes. That's another thing - shareware
games. A few years ago you could play one third or one fourth of the
whole game, a full episode. The other episodes were the same size.
These days shareware companies (Apogee, Epic) are releasing smaller
shareware versions with each release. Their latest, Balls of steel, is
even crippled. Not my idea of shareware.
==========================
Martin van der Plas
http://home.wxs.nl/~plas0006
>A. It helps get a better full version out the door.
>Really, imagine what a game like Unreal would be if a pre-demo was released
>to the public... Nope, thousands of us had to buy this great game to find
>out Internet play was pretty crappy and you need a super computer to achieve
>a constant 30fps.
You think a demo would change that. They've been trying to "fix"
Internet play since the game was released and they've gotten nowhere.
Unreal would never have been released if they waited until they got
good net play out of their demos.
-T
Personally, I find demos of 'so-called-driving-games' that allow no other
control of the cars (bikes, etc.) other than the keyboard the most pointless
& irritating (after a substantial download). If they can't even put in the
essential controls (at least a joystick - if not wheel support) then it just
gets the quick 'double add-remove'!!!
Regards
DM
----------------------------------------------------------------------------
----
To reply please remove < .nospam > from my e-mail address
----------------------------------------------------------------------------
----
>> Lately I discovered more and more companies are releasing 'alpha/beta
>> demo's'. A few years (months?!) ago a demo was a demo: it would give you a
Quoted text (11 lines)
>-snip- >> So... what's your opinion? >> Jeroen van Engelenhoven >What I find even more annoying is a timelimit or a simple lack of gameplay >in a demo. Compare, for instance, the SiN demo (last month) and the Duke3D >demo (two(?) years ago). The SiN demo lasts all of ten, maybe fif*** >minutes, while the Duke3D demo included the entire first episode - a third >of the full game! I can accept the differences in demo size, due to the >differences in technology, but for a 30+ MB download I sure wish there was >more than fif*** minutes of play.On Tue, 22 Sep 1998 02:26:28 GMT,
I find these Demos are the best way to decide if a
game is good enough to buy.
eg: NFS3
I downloaded the 30-mb demo and found the quality
to be so poor that I can only assume that the real
game will be as good (read "bad")
Demos are a way of showing the public how good a
game is and if the demo sucks then the game surely
will too and should be avoided.
Someone said that often a whole range of games in
the same genre get released at around the same
time. With Colin McRae Rally, Johnny Herberts F1,
Grand Prix 3, Grand Prix Legends, etc.. etc.. Who
needs NFS3?
_
____ _ (_)
/ __ `/ / /
/ /_/ / / /
\__, / /_/
/____/
>>A. It helps get a better full version out the door.
>>Really, imagine what a game like Unreal would be if a pre-demo was released
>>to the public... Nope, thousands of us had to buy this great game to find
>>out Internet play was pretty crappy and you need a super computer to achieve
We would still be waiting for the full version to be released. Thats my
point. They dont have to worry about getting good net play in the demo.
Releasing a demo or preview (like SiN, Quake1 and 2) would have let them
know we arent going to put up with that crap. They wouldnt have to fix the
demo, just the full retail version. When the full version was released we
could see if it was fixed. Instead, we had to buy the full version just to
see if it worked in the first place.
I could have spent the money on something else back then. Now the money is
spent and I have to wait for what should have been the full version. Its
been almost 4 months now..... The wait continues.
Freon98
m | b at mocc com
Quoted text (8 lines)
>>a constant 30fps. >You think a demo would change that. They've been trying to "fix" >Internet play since the game was released and they've gotten nowhere. >Unreal would never have been released if they waited until they got >good net play out of their demos. >-TQuoted text (16 lines)
>It helps get a better full version out the door. >Really, imagine what a game like Unreal would be if a pre-demo was released >to the public... Nope, thousands of us had to buy this great game to find >out Internet play was pretty crappy and you need a super computer to achieve >a constant 30fps. >We would still be waiting for the full version to be released. Thats my >point. They dont have to worry about getting good net play in the demo. >Releasing a demo or preview (like SiN, Quake1 and 2) would have let them >know we arent going to put up with that crap. They wouldnt have to fix the >demo, just the full retail version. When the full version was released we >could see if it was fixed. Instead, we had to buy the full version just to >see if it worked in the first place. >I could have spent the money on something else back then. Now the money is >spent and I have to wait for what should have been the full version. Its >been almost 4 months now..... The wait continues.Quoted text (10 lines)
> On Tue, 22 Sep 1998 02:26:28 GMT, > I find these Demos are the best way to decide if a > game is good enough to buy. > eg: NFS3 > I downloaded the 30-mb demo and found the quality > to be so poor that I can only assume that the real > game will be as good (read "bad")Considering that a demo, as opposed to a beta; is supposed to convey a
good idea of what the FINISHED game is like; i.e. is demonstrates it; I can
see a time in this instant internet transaction age; when "preferred
customers" who join mailing lists and sign webpage guest books and that sort
of thing are offered time limited "tasters" for maybe $5.
You know you'd go for it; and spread the word here and further.
Good bye half the online reviews.
In fact; judging by the RB2 fans; you could make a good living selling
sims by installments. In the end; if you're here, you're an online gamer. It
could happen.
Seeker
Ok Ok ... I went against my better judgement and
bought the full version of NFS3 even though the
demo was poor.
My reasons were simply that the game's RRP is 50 %
less than the normal price of new games and for
that I got a game that was 1000% better than the
1st demo.
It still amazes me why the 1st demo has so many
bugs and is no where near being representative of
the final product.
_
____ _ (_)
/ __ `/ / /
/ /_/ / / /
\__, / /_/
/____/
Quoted text (26 lines)
>On Tue, 22 Sep 1998 02:26:28 GMT, >I find these Demos are the best way to decide if a >game is good enough to buy. >eg: NFS3 >I downloaded the 30-mb demo and found the quality >to be so poor that I can only assume that the real >game will be as good (read "bad") >Demos are a way of showing the public how good a >game is and if the demo sucks then the game surely >will too and should be avoided. >Someone said that often a whole range of games in >the same genre get released at around the same >time. With Colin McRae Rally, Johnny Herberts F1, >Grand Prix 3, Grand Prix Legends, etc.. etc.. Who >needs NFS3? > _ > ____ _ (_) > / __ `/ / / > / /_/ / / / > \__, / /_/ >/____/Speakin' of demos, all...the WEIRDEST thing happened to me today. I was
playin' the Mogul 99 demo, or at least gettin' ready to. I click on "Resume
Game" for the hell of it, and it gives me the standard "This feature isn't
included" message, and the two buttons for more info and continue with the
demo. I clicked continue, and not only did it spit me into the game, it
spit me into COMMISSIONER mode, with full control of ALL the editors! Only
thing still unavailable is the Hall of Fame, and I haven't completed a
season yet, so I dunno 'bout continuing a season...more as it develops!!
Josh
I've got another one. Try downloading the Frontier : First Encounters
demo, and then patch it. Now it's the full version ! (Well, almost.
Without music or video.)
They should release more demo's like that :)
==========================
Martin van der Plas
http://home.wxs.nl/~plas0006


































