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Rec.Autos.Simulators Archive

Nascar 2 and Voodoo 2

9 posts by 8 people · 20 Sep 1998 - 01 Oct 1998

Hi there! I got problems running Nascar 2 with Voodoo 2: I get a flickering screen. Parts of the screen are only updated when I move the mouse over them. Didn't have any problems with my old 3Dfx V1 card. Reinstalling the game didn't help eiher. HELP! Jeroen
Eric Busch 20 Sep 1998#421247
Make sure you have 'Force triple color buffering for Glide apps' disabled in the Voodoo2 display control panel. - Eric
<Sport.. 20 Sep 1998#421248
Your problem might be is that the patch doesn't support Voodoo2. That I know of it's only Voodoo1 and Rush cards. -Jim
Jimbo Barbe 20 Sep 1998#421249
Sure it does! I'm using the NASCAR 2 3Dfx patch with my Righteous Voodoo 2 card and it works perfectly!
Ken Beard 20 Sep 1998#421250
Quoted text (10 lines)>Sure it does! I'm using the NASCAR 2 3Dfx patch with my Righteous Voodoo 2 >card and it works perfectly! >>Your problem might be is that the patch doesn't support Voodoo2. That I >>know of it's only Voodoo1 and Rush cards. >>-Jim
Same here, on a Creative 12mb V2. It of course has the weird wall textures at some tracks, but works fine otherwise. I *think* that there will be "official" 3dfx support in the upcoming NASCAR Racing 99, along with the Supertrucks, some more tracks, and double-file restarts - hopefully some work done to the AI as well. This is probably why they haven't done anything other than the 3dfx beta patch we're using now, they're putting the "final" 3dfx version into the '99 package. Also, this is supposed to be Win 95 native, instead of DOS based as N2 is now, which would suggest a fairly substantial re-working of the code. Maybe 3dfx support is easier to do in Win 95 - I know with Longbow 1 they added 3dfx support to the Win 95 "Gold" version, but did not to the original DOS version, much like Sierra and N2. I do hope it doesn't*** up the controller configuration, but it doesn't seem to be a problem in the GPL demo from a while back, and they've undoubtedly tweaked that since. But I'm not 100% sure on any of this, as there is little "hard" info available on this package from Sierra, but this is what I've gleaned on the newsgroup. So you *should* be able to run the beta patch on a V2 now, but I'd guess we might get better support in the future with the '99 package, so that might be the solution. Of course as spoiled as F1RS got me, I don't get into N2 as much as I did, and I feel GPL will probably ruin me on both sims <g> Ken
Skid 21 Sep 1998#421429
The best Nascar 2 version is stil the Rendition RRedline port. It's worth buying a $40 V2200 card to see it in action. Much better visuals than the 3DFX beta patch. As for GPL, I was lucky enough to score an alpha cd at E3 in June. They've added a few tracks, improved the AI and put in music since then. I can tell you it's by far the most realistic racer ever, and damn tough to master. And while I know it's an unpopular opinion to express in this forum, I prefer the brighter colors and sharper images of the Rendition version. But the 3DFX version is very nice. The only complaint I have is that you really have a hard time keeping these rockets on the road -- though the***pit camera views when you somersault through the air are almost worth crashing to see. >>Sure it does! I'm using the NASCAR 2 3Dfx patch with my Righteous Voodoo 2
Quoted text (19 lines)>>card and it works perfectly! >>>Your problem might be is that the patch doesn't support Voodoo2. That I >>>know of it's only Voodoo1 and Rush cards. >>>-Jim >Same here, on a Creative 12mb V2. It of course has the weird wall textures >at some tracks, but works fine otherwise. >I *think* that there will be "official" 3dfx support in the upcoming NASCAR >Racing 99, along with the Supertrucks, some more tracks, and double-file >restarts - hopefully some work done to the AI as well. >This is probably why they haven't done anything other than the 3dfx beta >patch we're using now, they're putting the "final" 3dfx version into the
'99
Quoted text (18 lines)>package. Also, this is supposed to be Win 95 native, instead of DOS based >as N2 is now, which would suggest a fairly substantial re-working of the >code. Maybe 3dfx support is easier to do in Win 95 - I know with Longbow 1 >they added 3dfx support to the Win 95 "Gold" version, but did not to the >original DOS version, much like Sierra and N2. I do hope it doesn't*** >up the controller configuration, but it doesn't seem to be a problem in the >GPL demo from a while back, and they've undoubtedly tweaked that since. >But I'm not 100% sure on any of this, as there is little "hard" info >available on this package from Sierra, but this is what I've gleaned on the >newsgroup. >So you *should* be able to run the beta patch on a V2 now, but I'd guess we >might get better support in the future with the '99 package, so that might >be the solution. Of course as spoiled as F1RS got me, I don't get into N2 >as much as I did, and I feel GPL will probably ruin me on both sims <g> >Ken
Your Nam 30 Sep 1998#423108
yes , nascar99 is out of the GPL engine, which is a glide app, nascar99, will be awesome and glide
Wrong - Nascar Racing 99 is N2 with new tracks, modified tracks, Craftsman Trucks, small improvements in the *existing* N2 physics engine, and other improvements in the sim. Nascar 2000 (not the same as Nascar Racing 99) has the GPL physics engine in it. It won't be "awsome", but it'll hold us over until Nascar 2000 is available sometime next year. Wrong again. It's a DOS app (still) with a (hopefully improved) 3dfx- specific version on the CD. -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Skid 01 Oct 1998#423426
You may not like this, but it's a fact that the Rendition versions of Nascar 2 and GPL look better and run smoother than the Glide versions. (I have the alpha and release candidate versions of GPL running in a system with both a Rendition V2200 and a 12-meg V2 -- a terrific game, I plan to buy it the day it's released.) I can't speak for Nascar 99, but I hope you're right. The current N2 Glide Beta is not very good.
Quoted text (30 lines)>>yes , nascar99 is out of the GPL engine, which is a glide app, >Wrong - Nascar Racing 99 is N2 with new tracks, modified tracks, >Craftsman Trucks, small improvements in the *existing* N2 physics engine, >and other improvements in the sim. >Nascar 2000 (not the same as Nascar Racing 99) has the GPL physics engine >in it. >>nascar99, will be awesome >It won't be "awsome", but it'll hold us over until Nascar 2000 is >available sometime next year. >>and glide >Wrong again. It's a DOS app (still) with a (hopefully improved) 3dfx- >specific version on the CD. >-- >========================================================= >John Simmons - Redneck Techno-Biker (Zerex12) >http://www.members.home.net/jms1/index.html >John Simmons - Barbarian Diecast Collector >http://members.home.net/jsimm/diecast_index.html >If you want to send me email, go to either of the URL's >shown above & click "Send Me Mail" in the contents frame. >=========================================================

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