Race Sim Central
Rec.Autos.Simulators Archive

Online GPL/NFS3

1 post by 1 person · 18 Sep 1998 - 18 Sep 1998

Does anyone have more info on the way GPL or NFS3 handles it's networking? What will happen if one of the racers has a bad connection? - Will the hole game slow down, - will that player's car just stop or temporarily disapear, - will that player just have a very bad framerate, but the car just seems to move smooth to the other players, or - something completely different? And what will be a bad connection? A ping of 600, 300, 150....? I hope it'll be better than NFS2. Playing NFS2 online is practically impossible. Even a direct modem connection works horrible. The only way I've been able to play NFS2 in multiplayer is via LAN. I'm really hoping GPL and NFS3 will be a lot better. // Johan

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy