Race Sim Central
Rec.Autos.Simulators Archive

Teleporting cars in ICR2

7 posts by 6 people · 15 Sep 1998 - 18 Sep 1998

JG_ 15 Sep 1998#420649
Hi, I have seen replays of cars breaking into the centre of road courses, and pinging about, usually getting destroyed. But has anyone ever seen an AI car simply teleport from one part of the track to another?? I have a rpy from Mid Ohio, I spin an AI in T1, next thing I know there's a lot of AI braking up towards T2. Why? The dude I spun has just teleported up there. I thought this only happens on TEN. <g> Anyone have any examples of this or want mine made available? Thanks, Jon Guest. - http://www.mercury.force9.co.uk/nascar2/ "Although this world is a crazy ride, You just take your seat and just hold on tight"
Kotten 16 Sep 1998#420760
Quoted text (10 lines)>Hi, >I have seen replays of cars breaking into the centre of road courses, >and pinging about, usually getting destroyed. >But has anyone ever seen an AI car simply teleport from one part of >the track to another?? >I have a rpy from Mid Ohio, I spin an AI in T1, >next thing I know there's a lot of AI braking up towards T2. Why? The >dude I spun has just teleported up there. I thought this only happens >on TEN. <g> >Anyone have any examples of this or want mine made available?
I had. A replay of something similar at the Vancouver track. But this was no AI car this was me! I came up towards the stadium and grazed the left wall and then I got kinda teleported to the other side of the track. I spun right through the stadium and everything. Pretty weird huh? I used to have this replay but couldn't find it anymore. -- Bugs 'r us. kotta [at] mindless.com http://www.isk.kth.se/~id96_kko ICQ# 6963779
Simracers, >>But has anyone ever seen an AI car simply teleport from one part of >>the track to another?? Yes! Just a few days ago in practice I had a CC car making an incredible lap record at Vancouver: 21.XXX seconds! (sorry, don't remember exact value). On the replay it turned out that it came to a stop after T1. After waiting for about 5 seconds it warped back to the main straight and continued the race. (BTW this was ICR2/Mac which seems to share all bugs from the PC version 8^)) Herwig -- ECCE TERRAM GmbH Dr. Herwig Henseler Heinrichstrasse 18d Tel. 0441 / 500 12-0 26131 Oldenburg Fax. 0441 / 500 12-29
I too have seen this (more often than most, I suppose<g>)...I think I set the all-time lap-record at Australia with a :58.xxx...Warpped from the back-set of chicanes and through the pits. However, because I also blew all the tires, that pretty much ended that session. =) Cheers! Marc > Yes! Just a few days ago in practice I had a CC car making an incredible > lap record at Vancouver: 21.XXX seconds! (sorry, don't remember exact > value). On the replay it turned out that it came to a stop after T1. After > waiting for about 5 seconds it warped back to the main straight and > continued the race. -- Marc J. Nelson The Sim Project - http://www.simproject.com * No animals were harmed in the making of this e-mail *
Once at Michigan I T-boned an invisible wall in the MIDDLE (just going into the dogleg) of the track. My car immediately "exploded" (probably sending my wrent body hurling through a hot dog stand just past the grandstands). I didn't get a replay of it, but my brother does have one of a similar incident (at Vancouver I think) In which he(and what was left of his car) ended up in Montana (or right next to it anyway <g>) -TJ-
Quoted text (8 lines)> I too have seen this (more often than most, I suppose<g>)...I think I > set the all-time lap-record at Australia with a :58.xxx...Warpped from > the back-set of chicanes and through the pits. However, because I also > blew all the tires, that pretty much ended that session. =) > Cheers! > Marc
Quoted text (16 lines)>>Hi, >>I have seen replays of cars breaking into the centre of road courses, >>and pinging about, usually getting destroyed. >>But has anyone ever seen an AI car simply teleport from one part of >>the track to another?? >>I have a rpy from Mid Ohio, I spin an AI in T1, >>next thing I know there's a lot of AI braking up towards T2. Why? The >>dude I spun has just teleported up there. I thought this only happens >>on TEN. <g> >>Anyone have any examples of this or want mine made available? >I had. A replay of something similar at the Vancouver track. But this was no AI car this >was me! I came up towards the stadium and grazed the left wall and then I got kinda >teleported to the other side of the track. I spun right through the stadium and >everything. Pretty weird huh? I used to have this replay but couldn't find it anymore.
At least this last incident is due to the infamous "Hand of God" (HOG) bug that was present in almost all Papy sims. All of a sudden, some force takes you and teleports you someplace. The last time this happened to me, I ended up between the barriers on the lawn that seperates the pits from the track... -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
Kotten 18 Sep 1998#421044
>At least this last incident is due to the infamous "Hand of God" (HOG) >bug that was present in almost all Papy sims. All of a sudden, some >force takes you and teleports you someplace. The last time this >happened to me, I ended up between the barriers on the lawn that >seperates the pits from the track... I guess so. I noticed in both ICR1 and Nascar1 that if you brush the last segment of the pitwall the car tends to shoot off spinning in great velocity. Some sort of impact calculation going bezerk i guess. Strange that the dudes at papayrus don't fix these bugs in between games. Same goes for the very annoying "car-melding" bug. I haven't yet seen a papyrus game with strictly solid cars that can't merge with one and other, mostly annoying IMO. Btw, is it just me or is it impossible to get any wheelspin (to spin around and make donuts) in ICR2? -- kotta [at] mindless.com http://www.isk.kth.se/~id96_kko ICQ# 6963779

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy