A new NFS 3 demo is available from avault. I'm downloading it now,
haven't tried it yet. Hopefully the car physics are improved from the
first demo:
ftp://ftp.avault.com/win95/nfs3demo.zip
Joe
>A new NFS 3 demo is available from avault.
Just tried it out ... it has random weather/AI/game type settings, and
has the Corvette as the car.
The physics and driving model is still horrendous, it feels like the
car is floating, and ramming a cop side-on at 100 mph does nothing to
his car, just stops you like hitting a brick wall. The ony thing that
might save this game is that the car files are editable - by adjusting
the turn grip and downforce multipliers I was able to make it feel at
least *sort* of like driving a car. The downforce multiplier is
actually kind of interesting, as it seems to perhaps be a way of
changing the gravity level - jumps seem somewhat more realistic. Of
course, to make finish this edit you'd need to increase the car's
power as well, something I don't know hoe to do yet.
Joe
>The physics and driving model is still horrendous, it feels like the
>car is floating, and ramming a cop side-on at 100 mph does nothing to
>his car, just stops you like hitting a brick wall.
Played the demo a little more, and noticed another flaw - the physics
of all car collisions are hopelessly unrealistic. For example, just
being tapped lightly from behind always sends you into a random, wild
spin that has nothing to do with your steering or direction (your
steering has no effect when in one of these "fake spins", you can't
countersteer until it's done spinning). This seems to be a cheat to
make it easier for AI-deficient cops to catch you. Either that or they
were too lazy to implement physics-based spinning, so they just hacked
it. Either way it's extremely annoying.
Joe
Quoted text (13 lines)
>>The physics and driving model is still horrendous, it feels like the >>car is floating, and ramming a cop side-on at 100 mph does nothing to >>his car, just stops you like hitting a brick wall. >Played the demo a little more, and noticed another flaw - the physics >of all car collisions are hopelessly unrealistic. For example, just >being tapped lightly from behind always sends you into a random, wild >spin that has nothing to do with your steering or direction (your >steering has no effect when in one of these "fake spins", you can't >countersteer until it's done spinning). This seems to be a cheat to >make it easier for AI-deficient cops to catch you. Either that or they >were too lazy to implement physics-based spinning, so they just hacked >it. Either way it's extremely annoying. >JoeQuoted text (13 lines)
>>The physics and driving model is still horrendous, it feels like the >>car is floating, and ramming a cop side-on at 100 mph does nothing to >>his car, just stops you like hitting a brick wall. >Played the demo a little more, and noticed another flaw - the physics >of all car collisions are hopelessly unrealistic. For example, just >being tapped lightly from behind always sends you into a random, wild >spin that has nothing to do with your steering or direction (your >steering has no effect when in one of these "fake spins", you can't >countersteer until it's done spinning). This seems to be a cheat to >make it easier for AI-deficient cops to catch you. Either that or they >were too lazy to implement physics-based spinning, so they just hacked >it. Either way it's extremely annoying.>>>The physics and driving model is still horrendous, it feels like the
>>>car is floating, and ramming a cop side-on at 100 mph does nothing to
>>>his car, just stops you like hitting a brick wall.
I can`t understand how they can***this up. I still find the 3do version
of NFS the best of the lot.
NFS3 may look gorgeous but it plays terrible.
Paul
I drove the release version today and as far as I could tell l the physics
were spot-on, much better than the demo.
Peter
>>>>The physics and driving model is still horrendous, it feels like the
>>>>car is floating, and ramming a cop side-on at 100 mph does nothing to
>>>>his car, just stops you like hitting a brick wall.
> I can`t understand how they can***this up. I still find the 3do version
>of NFS the best of the lot.
>NFS3 may look gorgeous but it plays terrible.
>Paul


































