Race Sim Central
Rec.Autos.Simulators Archive

Trans-Am Racing 68-72

7 posts by 7 people · 13 Sep 1998 - 19 Sep 1998

DPHI 13 Sep 1998#420414
Quoted text (8 lines)>Anyone know if this sim is still being made? Other than the Avault<BR> >preview (http://www.avault.com/previews/trans.asp) that appeared a while<BR> >back, I've seen nothing on this game... Anyone know anything?<BR> ><BR> >Brian Short<BR> ><BR> ></HTML>
I picked up a little info this evening as a matter of fact. The title is still very much alive. I'm looking forward to finally getting to race at Riverside! <g> -don "To race is to live, everything else is just waiting." - Rudi Caricciola
I was fortunate enough to have been able to really race at Riverside years ago with the local Alfa Club. I had an 85 Mitsubishi Mirage Turbo that HKS used as a prototype for an intercooler and chip. I was able to raise my boost from stock 7psi on up to 25psi (but not for long stretches <G>). When it was my turn to drive in front of the instructor in his race prepped Alfetta GT, it was the last he saw of me :) That track was GREAT! Specially the bank at turn 9. But I will always say, the BEST track I have ever been on is Road America, PERIOD! -- ??? ,,, ???(o o) o00o-(_)-o00o Mike Z was here! Remove *** to reply
Todd Hecke 18 Sep 1998#421009
Don't worry, we're still hard at it, trying to get the game finished for Christmas. There will be another preview in one of the major magazine's November issue (hint: it's not Next Gen. or CGW). We're also hoping to release details soon about the confirmed tracks and drivers to be featured in the game. The intent is to produce a high-quality product with a definite focus on simulation as well as the historical aspects of what many consider to be the most exciting period in Trans Am racing. A lot of effort is being expended at the moment refining our career or "Season" mode - the plan is to enable all season features during multiplayer games, with the host computer responsible for setting up the season schedule and keeping track of driver's and manufacturer's points for all players participating. Also, the host will be able to set limits on the driving aids (if any) available to players. I'm curious about the appeal of these features to the r.a.s. gang; is it valuable to you guys to be able to participate in a full multiplayer season, with the computer doing all of the record keeping? How important are things like being able to join in the middle of a season, or to switch hosts? Does anybody know what other games have these features? Thanks in advance for any feedback, and we'll have more information as soon as possible. Todd >Anyone know if this sim is still being made? Other than the Avault >preview (http://www.avault.com/previews/trans.asp) that appeared a while >back, I've seen nothing on this game... Anyone know anything? >Brian Short
>How important are things like being able to join in the >middle of a season, or to switch hosts? Does anybody know what other games >have these features? I not sure about other sims, since i really can recall any of them beeing able to ost a sheduled multiplayer-season. However, in my opinion it's *vital* that one can atleast switch host during a season. I've raced in numerous online-leagues and I can tell you people wont make every race. And that includes the management or host too. Driver will get sick, have to work, loose some relatives, etc. So to be able to switch host is in my opinion a *must*! This really also goes for the "joining mid-season" bit. Theres alway someone (me included) that will sign-up for a league, do a couple of races and then leave the whole thing. If no new driver are able to join in and fill up the empty spots, all of a sudden the league might only consist of one or two driver. (Now that might be good if you like to win :) Just my 5 cents. All the best, Edwin Solheim REMOVE SPAM-GUARD IN ADDRESS TO REPLY! Check out "The Paddock - a legendary site..." for some cool GPL-stuff!! http://home.c2i.net/thepaddock
Jason Monds 18 Sep 1998#421011
Hi Todd, The multiplayer season sounds cool. It should have a save feature though, because we can't race for 500 hours straight ;) If we can pick 3 races or so and control the number of laps which would makeup a small season, it would be viable for internet usage. Can't wait for a demo :) Jason.
Quoted text (24 lines)> A lot of effort is being expended at the moment refining our career or > "Season" mode - the plan is to enable all season features during multiplayer > games, with the host computer responsible for setting up the season schedule > and keeping track of driver's and manufacturer's points for all players > participating. Also, the host will be able to set limits on the driving > aids (if any) available to players. I'm curious about the appeal of these > features to the r.a.s. gang; is it valuable to you guys to be able to > participate in a full multiplayer season, with the computer doing all of the > record keeping? How important are things like being able to join in the > middle of a season, or to switch hosts? Does anybody know what other games > have these features? > Thanks in advance for any feedback, and we'll have more information as soon > as possible. > Todd > >Anyone know if this sim is still being made? Other than the Avault > >preview (http://www.avault.com/previews/trans.asp) that appeared a while > >back, I've seen nothing on this game... Anyone know anything? > >Brian Short
-- -------- Jason Monds (Please remove 'no extra spork' when replying)
Harald Boer 19 Sep 1998#421137
Why not tell something here, or supply some information on your webpages? Does it have Under-2-liter cars? I have a 1970 yearbook and I see they also raced cars like BMW 2002, Alfa GTA and Mini Cooper. Or did they drive in a seperate race? They did however run for seperate points. Talking about points: In Trans-Am they only collected points for the make. How is this modelled? It could be great in a Multiplayer race to form a team with others and see this in the points tables. Do the Cars have different sounds? I can't emphasize enough how important a good sound is in a racing sim. Of course a good driving model is the most important, but you know what I mean. What videocards are supported? I hope you do Rendition support too............. What are other Hardware specs? I know the Avault preview but now the game is nearing completion, you can give a better estimation. I have a AMD K6-2-300Mhz. Will this be enough to run in maximum frame rate?(With a Thriller 8MB AGP and 64MB DIMM) valuable to you guys to be able to or to switch hosts? I think these features will encourage in playing Multi-Player Seasons, at least starting one. Thanks, Harald

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