I hope it's not old news I've been reading, but this was just on
http://www.ogr.com
My conclusion: YAAAAHHHHOOOOOOooo :-))
News for September 10, 1998
Sierra Sports announced today that they have
officially obtained the license to incorporate
Ferrari's
Grand Prix car in its upcoming racing simulation
Grand
Prix Legends. The car, a Ferrari 312, weighed in at
1,100 pounds and produced more than 400 horsepower
during the 1967 season, the year Grand Prix Legends
takes place. [4:20 PM ET]
Saw the same on CG Online. Question that comes to mind is if the product
has Gone Gold, then how can they ADD a Ferrari license now. The article
also mentioned the game was to be released NEXT month!
Gary
Quoted text (15 lines)
>I hope it's not old news I've been reading, but this was just on >http://www.ogr.com >My conclusion: YAAAAHHHHOOOOOOooo :-)) >News for September 10, 1998 > Sierra Sports announced today that they have > officially obtained the license to incorporate >Ferrari's > Grand Prix car in its upcoming racing simulation >Grand > Prix Legends. The car, a Ferrari 312, weighed in at > 1,100 pounds and produced more than 400 horsepower > during the 1967 season, the year Grand Prix Legends > takes place. [4:20 PM ET]It's possible for that gold to be canned and the necessary mods to be
made before releasing it for mastering again.
> Saw the same on CG Online. Question that comes to mind is if the product
> has Gone Gold, then how can they ADD a Ferrari license now. The article
> also mentioned the game was to be released NEXT month!
> Gary
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
On Fri, 11 Sep 1998 02:09:01 +0200, "Bart-W. van Lith"
they've given it 415.... (playing warez version... - BUT ill bye the
box when it comes :) )
The sound if the thing is coool, but not after hours and hours round
spa..... :( to high pitched :(
Cheers
RP
Remove *SPAM* form E-mail to reply
ICQ: 11113257
"To B21 or not to B21, that is the question!"
Quoted text (15 lines)
>I hope it's not old news I've been reading, but this was just on >http://www.ogr.com >My conclusion: YAAAAHHHHOOOOOOooo :-)) >News for September 10, 1998 > Sierra Sports announced today that they have > officially obtained the license to incorporate >Ferrari's > Grand Prix car in its upcoming racing simulation >Grand > Prix Legends. The car, a Ferrari 312, weighed in at > 1,100 pounds and produced more than 400 horsepower > during the 1967 season, the year Grand Prix Legends > takes place. [4:20 PM ET]I thought it had been signed in for a quite a while now.
Do you know if they have Honda in there, I never heard anything about that car
being in.
Jon
Quoted text (18 lines)
> It's possible for that gold to be canned and the necessary mods to be > made before releasing it for mastering again. > > Saw the same on CG Online. Question that comes to mind is if the product > > has Gone Gold, then how can they ADD a Ferrari license now. The article > > also mentioned the game was to be released NEXT month! > > Gary > -- > Regards, > Bruce. > ---------- > The GP Legends Historic Motor Racing Club is located at:- > http://www.netspeed.com.au/brucek/legends/Jon Van Ginneken wrote
The only license AFAIK they didn't got was Honda, Cooper and also Jackie
Stewart
So in the full version...
Honda = Musurama
Cooper = Coventry Car Company
Pretty easy to change, I mean the fictional cars have the same look as their
non-licensed alter-ego.
It was the same in previous Papyrus titles... remember JVilleneuve IndyCar
was painted in blue/white with fictional sponsors and a fictionnal driver
(who coincidence was born on the same day in the same city ! ;-P ).
I just hope they still have a Poultry Shack sponsor (Fictional sponsor that
is in around every Papyrus title since years) ;-)
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
The Honda is "disguised" as a "banzai" or some fictional name.
Honda Japan (i.e., Head Office!) is an EXTREMELY difficult company to
get permission from to do anything!! (That's from first-hand
experience).
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (27 lines)
> I thought it had been signed in for a quite a while now. > Do you know if they have Honda in there, I never heard anything about that car > being in. > Jon > > It's possible for that gold to be canned and the necessary mods to be > > made before releasing it for mastering again. > > > Saw the same on CG Online. Question that comes to mind is if the product > > > has Gone Gold, then how can they ADD a Ferrari license now. The article > > > also mentioned the game was to be released NEXT month! > > > Gary > > -- > > Regards, > > Bruce. > > ---------- > > The GP Legends Historic Motor Racing Club is located at:- > > http://www.netspeed.com.au/brucek/legends/Maybe somebody will hack a way to "undisguise" the Honda, as they did with
the infamous "Driver X" in F1RS. If not, they can call it a "Yamura," sort
of an inside joke for fans of the movie "Grand Prix."
that car
product
>> > > has Gone Gold, then how can they ADD a Ferrari license now. The article
Quoted text (11 lines)
>The Honda is "disguised" as a "banzai" or some fictional name. >Honda Japan (i.e., Head Office!) is an EXTREMELY difficult company to >get permission from to do anything!! (That's from first-hand >experience). >> I thought it had been signed in for a quite a while now. >> Do you know if they have Honda in there, I never heard anything aboutQuoted text (14 lines)
>> being in. >> Jon >> > It's possible for that gold to be canned and the necessary mods to be >> > made before releasing it for mastering again. >> > > Saw the same on CG Online. Question that comes to mind is if theQuoted text (17 lines)
>> > > also mentioned the game was to be released NEXT month! >> > > Gary >> > -- >> > Regards, >> > Bruce. >> > ---------- >> > The GP Legends Historic Motor Racing Club is located at:- >> > http://www.netspeed.com.au/brucek/legends/ >-- >Regards, >Bruce. >---------- >The GP Legends Historic Motor Racing Club is located at:- >http://www.netspeed.com.au/brucek/legends/Luis and Maribel Soto wrote
Actually it will be even more easy than the DriverX hack...
Papyrus, since IndyCar Racing 1, uses the same track and graphics
architecture. Their simulations are pretty open-build, and are easy editable
(well except SODA <g>).
People edit about everything in Papyrus racing titles since years, and the
only difference in GPL is that they will need to change the utilities (like
per example WinMIP, who is already updated for GPL) with some little
changing (color palettes and so).
As for the names of drivers and so, it's nothing more easy than opening a
*.ini file and making the Murusama a Honda and Coventry a Cooper.
I don't recall seeing 1 single thing in a Papyrus product that people aren't
able to edit (Well maybe only the core game engine).
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
Now that's a GREAT idea!
And we can change the drivers name to 'Pete Aaron'!! :o)
--
Regards,
Bruce.
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