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Rec.Autos.Simulators Archive

GPL two questions

4 posts by 3 people · 07 Sep 1998 - 09 Sep 1998

I couldn't find authoritative answers to the following questions concerning GPL. I hope that someone who knows can answer them. Q1: Is it true that GPL will have native Rendition and Glide support, but no generic D3D mode for other 3D chips? Q2: Will it be possible to have a multiplayer race with two human drivers *and* AI cars (comparable to ICR2's modem play)? -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
doktorB 07 Sep 1998#419602
I am 99.99% sure the answers to your questions are: 1) No.. GPL will support "Software-only" mode - but don't count on playing a smooth full race with 19 AI cars and expect perfect frames.. it's not going to happen. 2) yes!!! hope that helps! doktorB http://webhome.idirect.com/~drbryan/gpl For the GPL track files, FAQ (I've got it!), release date updates, and more! ----
Quoted text (8 lines)>I couldn't find authoritative answers to the following questions >concerning GPL. I hope that someone who knows can answer them. >Q1: Is it true that GPL will have native Rendition and Glide support, >but no generic D3D mode for other 3D chips? >Q2: Will it be possible to have a multiplayer race with two human >drivers *and* AI cars (comparable to ICR2's modem play)?
Conkli 07 Sep 1998#419603
yeah i like the AI cars in multiplayer race idea. but how will the computers handle this? will the server carry all the burden? i want to know this because i have the fastest connection out of the 3 people i usually race (and it is only a 56k) and how will this effect the lag. i have a 3dfx card so i don't have to worry about the d3d support. thanks Joe Conklin For Central PA Online Gamers: http://www.geocities.com/siliconvalley/network/5312/ For Grand Prix Legends: http://members.xoom.com/gplegends/ remove spam to reply >I am 99.99% sure the answers to your questions are: >1) No.. GPL will support "Software-only" mode - but don't count on playing a
Quoted text (8 lines)>smooth full race with 19 AI cars and expect perfect frames.. it's not going >to happen. >2) yes!!! >hope that helps! >doktorB >http://webhome.idirect.com/~drbryan/gpl >For the GPL track files, FAQ (I've got it!), release date updates, and
more! >----
>I am 99.99% sure the answers to your questions are: >1) No.. GPL will support "Software-only" mode - but don't count on playing a >smooth full race with 19 AI cars and expect perfect frames.. it's not going >to happen. Maybe I wasn't expressing myself clearly, again, but what I'd like to know is if GPL will support other 3D chipsets (i740, Riva, Ticket to Ride, G200, Savage, etc.) via Microsoft's Direct3D API. I think it would be pretty stupid (saleswise) if it didn't, but I heard some comments to that effect in the past. That would be great. I usually play multiplayer games against my brothers on my private games LAN, phone rates being prohibitively high here. Having two or three human players *and* a (small) field of AI cars would be great. (Especially since I have much more seat time in GPL than my fast brother, so I would have a chance of winning for a change. :)
Quoted text (8 lines)>>I couldn't find authoritative answers to the following questions >>concerning GPL. I hope that someone who knows can answer them. >>Q1: Is it true that GPL will have native Rendition and Glide support, >>but no generic D3D mode for other 3D chips? >>Q2: Will it be possible to have a multiplayer race with two human >>drivers *and* AI cars (comparable to ICR2's modem play)?
-- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.

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