This post is meant to expose a bug in the GPL Monza track, derived from the
fact that the rails, in turns 1, 2 and 3, are right next to the track: It is
possible to do these 3 turns flat out, simply by sending the car gently
against the rails, and doing the whole turn supported by them. I have
managed a 1:28:13 with this trick, but I think Papyrus should do something
about it so that it can not happen in the final game, even with damage off.
BTW, my personal best with normal driving is 1:31:89, so you might think I
have found this out of desperation. If you do, then know this:
YOU`RE RIGHT!!! :)
But, even being slow, I still think realism is more important. Please,
Papyrus, fix it!
This is not a bug.
The Monza circuit that you are using is now zonks old and has been a
developmental mule for Papyrus. What you have experienced is the "no
damage" effect, which was not developed at the time that this "demo" was
being used.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (14 lines)
> This post is meant to expose a bug in the GPL Monza track, derived from the > fact that the rails, in turns 1, 2 and 3, are right next to the track: It is > possible to do these 3 turns flat out, simply by sending the car gently > against the rails, and doing the whole turn supported by them. I have > managed a 1:28:13 with this trick, but I think Papyrus should do something > about it so that it can not happen in the final game, even with damage off. > BTW, my personal best with normal driving is 1:31:89, so you might think I > have found this out of desperation. If you do, then know this: > YOU`RE RIGHT!!! :) > But, even being slow, I still think realism is more important. Please, > Papyrus, fix it!Not really a bug, but . . . has anybody besides me actually *tried*
jumping the rail in GPL to do some off-road driving? Get up some
speed, go into a slide, get the car to start rolling/tumbling, and
then -- VIOLA! -- you're suddenly on the other side of the fence. You
can drive around and check things out from a *different* angle -- it's
kind of amusing. Things get VERY surreal when you stray from the
designated course -- the bottom drops out and you're flying . . . the
trees and people look like something from a Salvadore Dali painting .
. and ultimately the game crashes -- whatta hoot! <G>
-- John Bodin <as always, straying from the beaten path . . .>
;-)
Quoted text (11 lines)
>This post is meant to expose a bug in the GPL Monza track, derived from the >fact that the rails, in turns 1, 2 and 3, are right next to the track: It is >possible to do these 3 turns flat out, simply by sending the car gently >against the rails, and doing the whole turn supported by them. I have >managed a 1:28:13 with this trick, but I think Papyrus should do something >about it so that it can not happen in the final game, even with damage off. >BTW, my personal best with normal driving is 1:31:89, so you might think I >have found this out of desperation. If you do, then know this: >YOU`RE RIGHT!!! :) >But, even being slow, I still think realism is more important. Please, >Papyrus, fix it!You related to/heard of the Leyland Brothers?
Quoted text (31 lines)
> Not really a bug, but . . . has anybody besides me actually *tried* > jumping the rail in GPL to do some off-road driving? Get up some > speed, go into a slide, get the car to start rolling/tumbling, and > then -- VIOLA! -- you're suddenly on the other side of the fence. You > can drive around and check things out from a *different* angle -- it's > kind of amusing. Things get VERY surreal when you stray from the > designated course -- the bottom drops out and you're flying . . . the > trees and people look like something from a Salvadore Dali painting . > . and ultimately the game crashes -- whatta hoot! <G> > -- John Bodin <as always, straying from the beaten path . . .> > ;-) > >This post is meant to expose a bug in the GPL Monza track, derived from the > >fact that the rails, in turns 1, 2 and 3, are right next to the track: It is > >possible to do these 3 turns flat out, simply by sending the car gently > >against the rails, and doing the whole turn supported by them. I have > >managed a 1:28:13 with this trick, but I think Papyrus should do something > >about it so that it can not happen in the final game, even with damage off. > >BTW, my personal best with normal driving is 1:31:89, so you might think I > >have found this out of desperation. If you do, then know this: > >YOU`RE RIGHT!!! :) > >But, even being slow, I still think realism is more important. Please, > >Papyrus, fix it!Quoted text (31 lines)
> Not really a bug, but . . . has anybody besides me actually *tried* > jumping the rail in GPL to do some off-road driving? Get up some > speed, go into a slide, get the car to start rolling/tumbling, and > then -- VIOLA! -- you're suddenly on the other side of the fence. You > can drive around and check things out from a *different* angle -- it's > kind of amusing. Things get VERY surreal when you stray from the > designated course -- the bottom drops out and you're flying . . . the > trees and people look like something from a Salvadore Dali painting . > . and ultimately the game crashes -- whatta hoot! <G> > -- John Bodin <as always, straying from the beaten path . . .> > ;-) > >This post is meant to expose a bug in the GPL Monza track, derived from the > >fact that the rails, in turns 1, 2 and 3, are right next to the track: It is > >possible to do these 3 turns flat out, simply by sending the car gently > >against the rails, and doing the whole turn supported by them. I have > >managed a 1:28:13 with this trick, but I think Papyrus should do something > >about it so that it can not happen in the final game, even with damage off. > >BTW, my personal best with normal driving is 1:31:89, so you might think I > >have found this out of desperation. If you do, then know this: > >YOU`RE RIGHT!!! :) > >But, even being slow, I still think realism is more important. Please, > >Papyrus, fix itUh, I guess the answer to that is no/yeah . . .
;-)
-- JB
>You related to/heard of the Leyland Brothers?


































