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Rec.Autos.Simulators Archive

GPL Bug...

6 posts by 5 people · 06 Sep 1998 - 07 Sep 1998

scorpi 06 Sep 1998#419377
This post is meant to expose a bug in the GPL Monza track, derived from the fact that the rails, in turns 1, 2 and 3, are right next to the track: It is possible to do these 3 turns flat out, simply by sending the car gently against the rails, and doing the whole turn supported by them. I have managed a 1:28:13 with this trick, but I think Papyrus should do something about it so that it can not happen in the final game, even with damage off. BTW, my personal best with normal driving is 1:31:89, so you might think I have found this out of desperation. If you do, then know this: YOU`RE RIGHT!!! :) But, even being slow, I still think realism is more important. Please, Papyrus, fix it!
This is not a bug. The Monza circuit that you are using is now zonks old and has been a developmental mule for Papyrus. What you have experienced is the "no damage" effect, which was not developed at the time that this "demo" was being used.
Quoted text (14 lines)> This post is meant to expose a bug in the GPL Monza track, derived from the > fact that the rails, in turns 1, 2 and 3, are right next to the track: It is > possible to do these 3 turns flat out, simply by sending the car gently > against the rails, and doing the whole turn supported by them. I have > managed a 1:28:13 with this trick, but I think Papyrus should do something > about it so that it can not happen in the final game, even with damage off. > BTW, my personal best with normal driving is 1:31:89, so you might think I > have found this out of desperation. If you do, then know this: > YOU`RE RIGHT!!! :) > But, even being slow, I still think realism is more important. Please, > Papyrus, fix it!
-- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
John Bodin 06 Sep 1998#419379
Not really a bug, but . . . has anybody besides me actually *tried* jumping the rail in GPL to do some off-road driving? Get up some speed, go into a slide, get the car to start rolling/tumbling, and then -- VIOLA! -- you're suddenly on the other side of the fence. You can drive around and check things out from a *different* angle -- it's kind of amusing. Things get VERY surreal when you stray from the designated course -- the bottom drops out and you're flying . . . the trees and people look like something from a Salvadore Dali painting . . and ultimately the game crashes -- whatta hoot! <G> -- John Bodin <as always, straying from the beaten path . . .> ;-)
Quoted text (11 lines)>This post is meant to expose a bug in the GPL Monza track, derived from the >fact that the rails, in turns 1, 2 and 3, are right next to the track: It is >possible to do these 3 turns flat out, simply by sending the car gently >against the rails, and doing the whole turn supported by them. I have >managed a 1:28:13 with this trick, but I think Papyrus should do something >about it so that it can not happen in the final game, even with damage off. >BTW, my personal best with normal driving is 1:31:89, so you might think I >have found this out of desperation. If you do, then know this: >YOU`RE RIGHT!!! :) >But, even being slow, I still think realism is more important. Please, >Papyrus, fix it!
You related to/heard of the Leyland Brothers?
Quoted text (31 lines)> Not really a bug, but . . . has anybody besides me actually *tried* > jumping the rail in GPL to do some off-road driving? Get up some > speed, go into a slide, get the car to start rolling/tumbling, and > then -- VIOLA! -- you're suddenly on the other side of the fence. You > can drive around and check things out from a *different* angle -- it's > kind of amusing. Things get VERY surreal when you stray from the > designated course -- the bottom drops out and you're flying . . . the > trees and people look like something from a Salvadore Dali painting . > . and ultimately the game crashes -- whatta hoot! <G> > -- John Bodin <as always, straying from the beaten path . . .> > ;-) > >This post is meant to expose a bug in the GPL Monza track, derived from the > >fact that the rails, in turns 1, 2 and 3, are right next to the track: It is > >possible to do these 3 turns flat out, simply by sending the car gently > >against the rails, and doing the whole turn supported by them. I have > >managed a 1:28:13 with this trick, but I think Papyrus should do something > >about it so that it can not happen in the final game, even with damage off. > >BTW, my personal best with normal driving is 1:31:89, so you might think I > >have found this out of desperation. If you do, then know this: > >YOU`RE RIGHT!!! :) > >But, even being slow, I still think realism is more important. Please, > >Papyrus, fix it!
Quoted text (31 lines)> Not really a bug, but . . . has anybody besides me actually *tried* > jumping the rail in GPL to do some off-road driving? Get up some > speed, go into a slide, get the car to start rolling/tumbling, and > then -- VIOLA! -- you're suddenly on the other side of the fence. You > can drive around and check things out from a *different* angle -- it's > kind of amusing. Things get VERY surreal when you stray from the > designated course -- the bottom drops out and you're flying . . . the > trees and people look like something from a Salvadore Dali painting . > . and ultimately the game crashes -- whatta hoot! <G> > -- John Bodin <as always, straying from the beaten path . . .> > ;-) > >This post is meant to expose a bug in the GPL Monza track, derived from the > >fact that the rails, in turns 1, 2 and 3, are right next to the track: It is > >possible to do these 3 turns flat out, simply by sending the car gently > >against the rails, and doing the whole turn supported by them. I have > >managed a 1:28:13 with this trick, but I think Papyrus should do something > >about it so that it can not happen in the final game, even with damage off. > >BTW, my personal best with normal driving is 1:31:89, so you might think I > >have found this out of desperation. If you do, then know this: > >YOU`RE RIGHT!!! :) > >But, even being slow, I still think realism is more important. Please, > >Papyrus, fix it
Been there , done that. (as per previous posts) But still looking for banking. Mike
John Bodin 07 Sep 1998#419486
Uh, I guess the answer to that is no/yeah . . . ;-) -- JB >You related to/heard of the Leyland Brothers?

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