So sad, all of these titles had great promise. Too bad they all couldn't be
made to the standard of ALL Papyrus sims, F1RS, and GP2. I wish that anyone
who wished to create a driving sim wouldn't do it out of sheer greed, but
instead out of love for the sport. I have spent TOO much money on worthless
"sims". I guess I am just too trusting that the programmers have the love
of the sport that I do, and crave REALISM!!.
Multi-million dollar gambles aren't undertaken out of "sheer greed", not
for the ones doing the work, anyway. They do it out of their passion;
greed comes in only at the investor level. Where I'm concerned, more
power to them! The more greed there is, and the more they believe race
sims offer a good return, the more dollars there are to fund something
worthwhile. I wouldn't scorn those who failed so much as applaud the
ones who succeed. Those who tried and almost made it -- of the ones you
list, I only know CPR firsthand -- didn't exactly fail. CPR was oh, so
close! but still not there. I doubt this was for lack of commitment or
"love for the sport". (Even if I didn't love the sport, I can sure wrap
my lips around the technology!) Can you imagine *greed* driving a
technology gamble of that magnitude? I consider it more hope and blind
optimism.
Michael.
> So sad, all of these titles had great promise. Too bad they all couldn't be
> made to the standard of ALL Papyrus sims, F1RS, and GP2. I wish that anyone
> who wished to create a driving sim wouldn't do it out of sheer greed, but
> instead out of love for the sport. I have spent TOO much money on worthless
> "sims". I guess I am just too trusting that the programmers have the love
> of the sport that I do, and crave REALISM!!.
the one's doing the actual coding being pressured by the investors/management
causing the sheer greed in the first place still results in the same bottom
line. a crappy game that will be in the bargain bin at your local software
store in a month and a half.
i guess this is one way to look at it. do you own stock in one of these
publishing companies or something?
maybe in a perfect world this type of positive psychology would work. welcome
to planet earth ...
i think maybe you have the explanation of your viewpoint a little mixed up.
it's nice to see a positive voice such as yours every once in awhile. but this
time, i have to say 'negative'. your outlook on the sodtware industry as it
currently stands is the _epitomy_ of blind hope and optimism. as for myself,
i'm so sick of dropping my _hard_ earned $50 on buggy, incomplete,
ill-conceived, rushed, and half baked software that i could almost find the
urge to fly out to cali and go postal in the offices of such companies as
Jane's, Tantrum, and Sierra's non-papyrus titles.
however, with more companies producing software now, hopefully the 'survival of
the fittest' theory will come into play. companies that put out crappy/buggy
games deserve to fold. no remorse. just don't buy their garbage, let others
know why you didn't, and substantiate your claims.
-jch


































