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Online racing and yet another brilliant idea :o)???

5 posts by 4 people · 03 Sep 1998 - 04 Sep 1998

The other day I was thinking on how we sim racers practice. Alone in front of our computers. I remember back when I tried to be one of the best Tennis players in the world. How fun it was to practice with other players. Now, why not online practice? For those of us who is prepared to pay for the connection time there could be a multiplayer practice session in the racing sim. I suggest this would be best solved by ghost cars, thus collision detection is off and we dont have to worry about pings being well over 1000 ms, because you're not racing anyone else but yourself and your setups. It would be great to develop setups together with other sim racing friends. Every time you got to the pit to change your setup you're automatically also in the practice sessions chat room, so you can discuss things like higher rear wing was a bad idea and more front wing seemed to increase drag, etc... You could have session standings and such to see who is going fastest or slowest or follow a drivers progress through practice. You would probably also get some new sim racing friends on the way. /Christer, follow link below for more suggestions -- [link lost in import: /~w-41236/] (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o))
<Sport.. 04 Sep 1998#419112
Don't count on it. I bet the GPL will be on some on-line things like HEAT or Kali. Papyrus mainly focuses on NASCAR , NASCAR2. Now it's all NASCAR2 on TEN. Then later it is going to be all NASCAR3 on TEN. It is just a pattern I have seen since N1. -Jim >On Thu, 03 Sep 1998 22:35:25 +0200, Christer Andersson >>Now, why not online practice? For those of us who is prepared to pay for the >>connection time there could be a multiplayer practice session in the racing sim.
Quoted text (15 lines)>Online practice sessions are a very intrinsic part of N2 on TEN - too much >so according to some ;-) >Some of my best online racing has been in these sessions, trying out things >that we would never risk in real races - e.g. going three wide through the >turns at Dega <g> >From what I've heard, we should be able to do most of what you want with >GPL - catch you online soon I hope! >Cheers, >Richard >-- >We all bump into each other every day of our lives, and we render our
opinions >whether we know anything or not, and if anybody catches us out we lie...
ymenard 04 Sep 1998#419113
Not really. As you may or may not know... many of us have official information since months about Grand Prix Legends, and we can say as a fact that you won't regret the multiplayer features. It is time you forget the previous Papyrus titles and turn your head in the ----> future. Grand Prix Legends will support IPX, Modem/modem and TCP/IP multiplayer racing. For a good knowledge of how online racing will be, check out Allison's Hine GPL webpage. She is an acrobatic aiplaner flyer/racecar driver and also a beta tester for GPL. URL is : http://www.nh.ultranet.com/~alison/ - Fran?ois Mnard <ymenard> Good race at the Brickyard! - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Sponsored by http://www.awpss.com/ on the NROS - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Quoted text (15 lines)> As you may or may not know... many of us have official information since > months about Grand Prix Legends, and we can say as a fact that you won't > regret the multiplayer features. > It is time you forget the previous Papyrus titles and turn your head in > the ----> future. > Grand Prix Legends will support IPX, Modem/modem and TCP/IP multiplayer > racing. > For a good knowledge of how online racing will be, check out Allison's Hine > GPL webpage. She is an acrobatic aiplaner flyer/racecar driver and also a > beta tester for GPL. URL is : > http://www.nh.ultranet.com/~alison/
I think it will be a huge mistake if they don't have a centralized or standard place for everyone to go and participate/race. Online Racing isn't a place to have a gamespy/quake2 type of format. Having individual tcp/ip racing will be O.K at best. Bill / Amish on TEN
Yes, I know N2 has practice online support, but for it work on Kali you must have pings below 450 ms (I hardly get that to France sometimes and I'm in Sweden :o( ) and on TEN you must pay extra money. I was thinking a solution where I could practice with anyone on the planet, thus allowing pings over 1000 ms. A ghost car solution very much like the ghost cars in F1RS, with collision detection turned off, should solve the problem. You wouldn't need a server either. I would of course very much enjoy a practice session with you in GPL, Richard :o), but I would also like to practice with my many sim racing friends from Australia. /Christer -- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o))

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