>Watching the fastest lap replays from The Apex, it's clear that
>pitching these GPL cars into turns and steering with one's foot
>results in some extremely quick lap times
>Is this the way Jim Clark or Phil Hill drove?
Its the way he would have drove if he and the car were indestructable.
Todd
GPL lap times and realism of 1967 driving
Posters discussed whether GPL demo drivers' wild driving was realistic, noting that sim drivers are fearless and that the demo cars were described as unusually evil by beta tester Alison Hine. Beta tester John Wallace reported mid-1:30s at Monza with a full tank in the full game and stressed consistency over outright speed. Others shared demo times and tips such as separate brake and throttle axes.
Automated summary.
I believe that these cars will handle much better (realistic) when we get
the full version. Read the following excerpt from Alison Hines' website:
"The cars in the GPL demo are truly evil. This is not because of any
black magic spells cast by malevolent sorcerers, chanting evil
incantations over spying-bowls deep in the bowels of the headquarters of
hostile competitors. Nor, I believe, is it due to any characteristics
inherent in the real cars of the day.
Bluntly, it's due to bad setup. The cars in the demo are running over one
degree of static positive camber. Any car would be unstable under this
condition. Further flaws in the setup make the cars viciously unstable,
particularly under braking and at turn-in.
This can be fixed - and it has..."
For the rest of the review go to
http://www.nh.ultranet.com/~alison/sims/index.htm
Devon
wrote...
Something that always springs to my thoughts here is that there is no comparison to how
we simmers CAN drive compared to what is practical and safe in real life. I'm sure that
because of the relative fearlessness of a sim driver, he could make a perfect physics
engine look unrealistic because the way a simmer can drive, particularly while hotlapping,
IS unrealistic.
I think when we drop back to 9 tenths to race, that everything should look more
realistic. And of course the demo is an alpha with a poor setup. So poor that I have heard
that the cambers are actually positive on all 4 corners!
Quoted text (25 lines)
> Watching the fastest lap replays from The Apex, it's clear that > pitching these GPL cars into turns and steering with one's foot > results in some extremely quick lap times. As fun as this appears to > be (I'm still poking around at Monza in a G2 car turning high 1:40's), > how realistic is this? > My only rememberance of 60's F1 racing comes from vague recollections > of the film "Grand Prix". I don't recall any of this kind of "hang > out the tail" style in that film. However, I was more pre-occupied > with babes at the time, so maybe I missed these scenes? > Is this the way Jim Clark or Phil Hill drove? If so, even if the > tires were hard, wouldn't this kind of racing do serious harm to the > tires over the course of a full GP race? > This style seems more pronounced at Monza (slick surface?) but is > still evident at the Glen as well. Further, I recall reading a review > of someone using an alpha version of the game that stated this style > of driving was easier to induce in the alpha version of GPL. > I assume Papy is aware of what the faster sim racers are doing to > acheive the quicker laps. My question remains...is this realistic? > -- > " This is MY happening & it freaks me out !! " - Z-Man -For contemporary reports on all the 11 races that made up the 1967
championship (including practice reports) go to:-
http://www.i-way.co.uk/~isanski/
Only by reading the commentary will you ever gain an insight of what F1
racing was like back then.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (8 lines)
> My only rememberance of 60's F1 racing comes from vague recollections > of the film "Grand Prix". I don't recall any of this kind of "hang > out the tail" style in that film. However, I was more pre-occupied > with babes at the time, so maybe I missed these scenes? > Is this the way Jim Clark or Phil Hill drove? If so, even if the > tires were hard, wouldn't this kind of racing do serious harm to the > tires over the course of a full GP race?Quoted text (8 lines)
> > I think when we drop back to 9 tenths to race, that everything should look more > >realistic. > Just out of interest, what sort of times are people doing when running in > "race mode", i.e. concentrating on just reeling off consistent laps. I can > typically do 5 or so in the mid to high 1:31s before making a mistake. Have > to ease off to mid to high 1:32s to be reasonably confident of doing more > than 10 at a time.Take it from me-Clark was the master of 4 wheel drift.
I would love to see Schuey in a '67 car giving it shit around Monaco-watching
him his style is very similar-twitchy car, lots of drift (watch him qualify at
Monza next week) and a car which he fights the whole time-wonder if he has
played GPL?
@cts.com
Newsgroups: rec.autos.simulators
>Take it from me-Clark was the master of 4 wheel drift.
>I would love to see Schuey in a '67 car giving it shit around Monaco-watching
>him his style is very similar-twitchy car, lots of drift (watch him qualify at
>Monza next week) and a car which he fights the whole time-wonder if he has
>played GPL?
The way Schumacher "flamed" Coulthard last week after running up the back up
of him, makes me think he's been racing Nascar2 on TEN :)
>Just out of interest, what sort of times are people doing when running in
>"race mode", i.e. concentrating on just reeling off consistent laps. I can
>typically do 5 or so in the mid to high 1:31s before making a mistake. Have
>to ease off to mid to high 1:32s to be reasonably confident of doing more
>than 10 at a time.
In race mode mid 1:30s, with 32 consecutive laps before a trip through
the gravel at Parabolica.
Cheers!
John
Please,make a nexperiment for us ordinary mortals, that are not Beta testers.Get
the demo(if you don't have) install monza ,and post how fast are you on a hotlap
and on those 32 laps,so we can have an idea on how fast will we be with a real
good setup and as much practice time as you have on this sim.Thanks a lot.
Rafael
> >Just out of interest, what sort of times are people doing when running in
> >"race mode", i.e. concentrating on just reeling off consistent laps. I can
> In race mode mid 1:30s, with 32 consecutive laps before a trip through
> the gravel at Parabolica.
In the demo or beta version? I can't even imagine mid 1:30's in
the demo!
Using the Repco Brabham, 1:35.XXX constantly without any dramas.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (8 lines)
> > >Just out of interest, what sort of times are people doing when running in > > >"race mode", i.e. concentrating on just reeling off consistent laps. I can > > In race mode mid 1:30s, with 32 consecutive laps before a trip through > > the gravel at Parabolica. > In the demo or beta version? I can't even imagine mid 1:30's in > the demo!LOL... nice try Bruce ;-)
Where can I download 'Monza'?
Many thanks,
--
Richard Cowl
You can get "Monza" and "Watkins Glen" (in case you have the Monza-only CD
demo) on my site. Go to http://webhome.idirect.com/~drbryan/gpl
I've also got the ONLY GPL FAQ available at this time.. screenshots,
Release Date updates, a poll of the week : "Should Papyrus have included the
banking at Monza?", track maps, and a links page in case I missed something!
Any feedback about the site.. I've had a COUPLE of replies, but I need to
know what YOU want.. if there's anything you want to see, let me know! I'll
take care of it!
Thanks.. and enjoy Monza.
doktorB
http://webhome.idirect.com/~drbryan/gpl
> I believe you... however the mid 1:30s they're talking about is 1:30.5xx not
> 1:35.xxx (sort of a your vs you're thingy that I thought you were milking!)
And my question stands. Is that 1:30.5 with the demo? I'd be very
impressed! If it's with a beta version where you can change the
setups, it's a different story.
Can the guys doing sub-1:30.5's consistently do sub-1:30.99 laps?
--
------------------------------------------------------
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
------------------------------------------------------
True.
> >Using the Repco Brabham, 1:35.XXX constantly without any dramas.
> LOL... nice try Bruce ;-)
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
I believe you... however the mid 1:30s they're talking about is 1:30.5xx not
1:35.xxx (sort of a your vs you're thingy that I thought you were milking!)
:-)
Oh....I knew that! That's why I put in the 1:35.xxx!! :o)
> >True.
> I believe you... however the mid 1:30s they're talking about is 1:30.5xx not
> 1:35.xxx (sort of a your vs you're thingy that I thought you were milking!)
> :-)
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
>Are you using a beta of gpl? Because mid 1m30s's for 32 laps with the demo is
>almost impossible. I can do 3-4 laps around 1m30s6x, and that pushing the
>lotus to the limit. And i'm second on the gpl.gamestats fastlap page!
That was with a full tank of fuel but not in the demo. I'll see if I
can grab the demo from somewhere and give that a try. They key point
is that not falling off the track is far more important than being
fast. At Monza for example, pushing the car to the limit will gain me
1-1.5 seconds per lap, say over a short 10 lap race. Outbraking myself
at Parabolica will probably cost 5-10 seconds easily, if I even get
back on the track.
As ever outright speed is very important, but staying within your
limits is more so. I would say that in all the online races we've had
so far, more races have been lost through driving errors than have
been won through fast driving. Remember that even offline the AI
adjust to be in line with your pace, so you need to be consistently
fast to beat them. That was the 32 laps I did consecutively, running a
full Grand Prix at Monza with 19 AI. After all 32 laps in the 1:30
range, I was in fourth place a couple of seconds behind the leading
three, and closing at 1/10 - 2/10 per lap. I locked up at Parabolica
and slid into the gravel - race over. You need to drive very close to
your limit to be in with a chance of a win, but always know where the
limit is.
So a new GPL fastlap competition maybe? Best time to complete 10 laps
or 20 laps? That, IMO, was one of the best features of SODA, showing a
quickest time at each circuit for completing five laps as opposed to
just one.
Cheers!
John
as the originator of the "GPL (Goddam Paltry Laps)" post, i'd like to thank
everyone for their suggestions on getting the cars around the track. the
girlfriend did a girl's day out and i got a chance to turn about 50 laps at each
track. i am now within 2, 4, & 6 seconds (G3, GP2, GP) of you weasels. you'll
still lap my sorry ass, but at least it will take a bit longer! by the by, don't
try to pass me on the outside if you know what's best.
thanks again,
j
p.s. - give me the ferrari, or give me death!
Hi doktorB,
I checked out your GPL setup on Win98 FAQ. Very nice.
I was actually able to get the demo going to play Monza :)
The only glitch I found was that the program might 'crash'
if I crashed the car. Now if that isn't realistic, what is? Hehe.
Ciao,
Jason.
--
--------
Jason Monds
(Please remove 'no extra spork' when replying)
Quoted text (21 lines)
> You can get "Monza" and "Watkins Glen" (in case you have the Monza-only CD > demo) on my site. Go to http://webhome.idirect.com/~drbryan/gpl > I've also got the ONLY GPL FAQ available at this time.. screenshots, > Release Date updates, a poll of the week : "Should Papyrus have included the > banking at Monza?", track maps, and a links page in case I missed something! > Any feedback about the site.. I've had a COUPLE of replies, but I need to > know what YOU want.. if there's anything you want to see, let me know! I'll > take care of it! > Thanks.. and enjoy Monza. > doktorB > http://webhome.idirect.com/~drbryan/gpl > >Where can I download 'Monza'? > >Many thanks, > >-- > >Richard CowlQuoted text (12 lines)
>As ever outright speed is very important, but staying within your >limits is more so. I would say that in all the online races we've had >so far, more races have been lost through driving errors than have >been won through fast driving. Remember that even offline the AI >adjust to be in line with your pace, so you need to be consistently >fast to beat them. That was the 32 laps I did consecutively, running a >full Grand Prix at Monza with 19 AI. After all 32 laps in the 1:30 >range, I was in fourth place a couple of seconds behind the leading >three, and closing at 1/10 - 2/10 per lap. I locked up at Parabolica >and slid into the gravel - race over. You need to drive very close to >your limit to be in with a chance of a win, but always know where the >limit is.Quoted text (23 lines)
> >As ever outright speed is very important, but staying within your > >limits is more so. I would say that in all the online races we've had > >so far, more races have been lost through driving errors than have > >been won through fast driving. Remember that even offline the AI > >adjust to be in line with your pace, so you need to be consistently > >fast to beat them. That was the 32 laps I did consecutively, running a > >full Grand Prix at Monza with 19 AI. After all 32 laps in the 1:30 > >range, I was in fourth place a couple of seconds behind the leading > >three, and closing at 1/10 - 2/10 per lap. I locked up at Parabolica > >and slid into the gravel - race over. You need to drive very close to > >your limit to be in with a chance of a win, but always know where the > >limit is. > My fastest lap in the demo is 1:32.65. That's with wavering, opposite > lock slides thru 1, 3,4, and 7, flat out everywhere else. I'm using a > TSW Formula, T-paddle shifters, no aids, a P200 plus Voodoo2 with > most graphics off. I probably have 100 hours on this sim. I can't > imagine how some of you guys are*** on to the high slip-angles > you are. It's like you got some qualifying ***, or something. I > think I'm very close to my limit. I know some people have > extraordinary talent, but it almost seems like you have some > mechanical advantage. Is it set-ups in the Beta? I run the demo only. > At wit's end, SamMaybe the soultion is in having brake and throttle on seperate axis. This
allows you to change the brake balance: if you put on a little throttle
while braking, the brake balance moves to the front, reducing oversteer
under braking. (The demo setup has in my opinion terrible oversteer when
braking.) I think this is how the fast guys do it. It enables them to brake
and steer into the corner at the same time, so they can brake later. Doing
this requires a great driving skill though, don't think it is a matter of
equipment only.
Another thing is pointing the car in the right direction. I believe it is
done by a small flick of the wheel shortly before the actual turnin.
Requires great skill as well. A bit too much or too long and you spin.
Bart Westra
Best Monza untill now 1:32.19 using ECCI CDS2R
johnjnelson heeft geschreven in bericht
My fastest lap in the demo is 1:32.65. That's with wavering,
opposite
lock slides thru 1, 3,4, and 7, flat out everywhere else. I'm using
a
TSW Formula, T-paddle shifters, no aids, a P200 plus Voodoo2 with
most graphics off. I probably have 100 hours on this sim. I can't
imagine how some of you guys are*** on to the high slip-angles
you are. It's like you got some qualifying ***, or something. I
think I'm very close to my limit. I know some people have
extraordinary talent, but it almost seems like you have some
mechanical advantage. Is it set-ups in the Beta? I run the demo
only.
At wit's end, Sam
Funny, Sam. 132.65 is my fastest time at Monza too, and I just can't
seem to go any faster either. Many spins and crashes trying different
approaches to each turn. I'd love to try a TSW-- I'm using my old T2 here. I
think persistence is the name of the game, but on the other hand, sometimes
if you walk away for a while and come back fresh, your concentration level
seems more focused and you run fast with less effort.
Keep at it,
John


































