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Rec.Autos.Simulators Archive

GP2 to F1RS car setups... *way* different

7 posts by 4 people · 24 Aug 1998 - 25 Aug 1998

Hammer 24 Aug 1998#417876
Is it me? I have been a long time GP2 player, just bought F1RS last week. I've only put about 2 hours into it so far, so feel free to flame is an ignorant moron. It looks great, but I have mixed feelings about it so far. I think I am greatly handicapped in my eval of it because of my familiarity - and love - for GP2. I really wish I got a look at it without GP2 as reference. Alas, that is not possible. My main problem right now is translating setups in my head. In GP2, have a brilliant SPA setup. Translating settings like ride hieight and wing settings is a complete disaster. In GP2, I run a ride height of about 31.5mm front and 54.5 rear. In F1RS, I need *at least* +10mm front and rear to keep the plank off the ground. Same wing settings (8 rear, 12 front), 1/2 load of fuel. Also, the car is pushier than all hell in the 3rd gear right hander onto the back straight (leading into the bustop chicane). I will admit I am having huge trouble understanding F1RS suspension stiffness model... may be some of my problem... but 10mm? One of these 2 sims is just plain modeling ride height *incorrectly*, in my humble opinion. The gear ratios seem wildly different as well. Translating spring and damper rates is a whole nother ballgame altogether, with significantly different terminology and presentation. I'm not saying one is worse than the other. I am obviously clouded by endless GP2 experience. Any suggestions from other GP2 *and* F1RS users on how to translate setups? Commentary: The biggest difference I have "felt" so far between the two is the "feel" of the car. In GP2, it seems to me I can "feel" the car a lot more. You can visually "feel" it leaning or overloading a corner of the car, where in F1RS I can't feel it. The "lean" issue is my biggest problem at this point, not being able to feel it in F1RS is a setup/driving nightmare, so far. By the time I can mentally process a push is occurring, it's too late. This is most likely due to my familiarity with GP2 and lack of experience with F1RS. I will spend more time with F1RS before I make a decision. Any other GP2 vets notice this? Also, in F1RS you seem to be way down closer to the road in the ***pit view. It makes it quite difficult (for me) to interpret the corners, and my approach into them. This is probably just a difference in the games, and if I had played F1RS first, I'd think GP2's view is goofy... hard to know. Are the tracks physically different? Spa seems quite different, from an apex and some corner speeds, in F1RS than GP2. Comments? (let's not get a meaningless (duplicate) flame war going... i"m not saying one is better than the other (yet)). Hammer remove x fer email reply
Try this utility for F1RS, to help make a good performance setup: [link lost in import] See you Rejean
Quoted text (57 lines)> Is it me? I have been a long time GP2 player, just bought F1RS > last week. I've only put about 2 hours into it so far, so feel > free to flame is an ignorant moron. > It looks great, but I have mixed feelings about it so far. I > think I am greatly handicapped in my eval of it because of my > familiarity - and love - for GP2. I really wish I got a look at > it without GP2 as reference. Alas, that is not possible. > My main problem right now is translating setups in my head. In > GP2, have a brilliant SPA setup. Translating settings like ride > hieight and wing settings is a complete disaster. In GP2, I run > a ride height of about 31.5mm front and 54.5 rear. In F1RS, I > need *at least* +10mm front and rear to keep the plank off the > ground. Same wing settings (8 rear, 12 front), 1/2 load of fuel. > Also, the car is pushier than all hell in the 3rd gear right > hander onto the back straight (leading into the bustop chicane). > I will admit I am having huge trouble understanding F1RS > suspension stiffness model... may be some of my problem... but > 10mm? One of these 2 sims is just plain modeling ride height > *incorrectly*, in my humble opinion. > The gear ratios seem wildly different as well. Translating > spring and damper rates is a whole nother ballgame altogether, > with significantly different terminology and presentation. > I'm not saying one is worse than the other. I am obviously > clouded by endless GP2 experience. Any suggestions from other > GP2 *and* F1RS users on how to translate setups? > Commentary: > The biggest difference I have "felt" so far between the two is > the "feel" of the car. In GP2, it seems to me I can "feel" the > car a lot more. You can visually "feel" it leaning or > overloading a corner of the car, where in F1RS I can't feel it. > The "lean" issue is my biggest problem at this point, not being > able to feel it in F1RS is a setup/driving nightmare, so far. > By the time I can mentally process a push is occurring, it's too > late. This is most likely due to my familiarity with GP2 and > lack of experience with F1RS. I will spend more time with F1RS > before I make a decision. Any other GP2 vets notice this? > Also, in F1RS you seem to be way down closer to the road in the >***pit view. It makes it quite difficult (for me) to interpret > the corners, and my approach into them. This is probably just a > difference in the games, and if I had played F1RS first, I'd > think GP2's view is goofy... hard to know. > Are the tracks physically different? Spa seems quite different, > from an apex and some corner speeds, in F1RS than GP2. > Comments? (let's not get a meaningless (duplicate) flame war > going... i"m not saying one is better than the other (yet)). > Hammer > remove x fer email reply
Syso 25 Aug 1998#418009
I agree, it's hard to "crossover". I found that the acceleration/decceleration, is more 'pronounced' in f1 rs, but strangely enough I didn't feel the speed at the straights in the beginning. ->Gp2 feels more real regarding speed. At spa, I didn't feel any speed at all; but in Monaco, I almost got seasick of the acceleration. This has improved thou, since i installed the "inside helmet sounds" which makes F1 more noisy and nice. I think that F1 rs should be driven with a more powerful steering than Gp2, which I could drive making only .25 turns on the wheel in each direction. When I drive F1 I turn the wheel to almost full deviation in the beginning of the turn. F1 is anyway quite easy to adapt to, I think. The training mode with the waiting gostcar, and the time attack, makes it easy to be fast. It is easier to recover from a spin(skid or what is it called), and actually no driving aids is neccesary, if one has at little feeling. The telemetry is very clumsy, compared 2 GP2, so I decided to skip that part, and decided 2 go for the setups which can be found on the net. Since the driving model is easier to handle, it is easier to adapt to another driving style, and using someone elses setups is quite OK. Doing already low 1.39. in australia... (2,5sec's enough for pole). 2 weeks. The really fine part is that one isn't lost on contact with another car. I drive much more races now, and doesn't get half as frustrated. I really like F1 beeing a little more forgiving. I think you'll find yourself home quite soon. Carl Ribbegaardh
Syso 25 Aug 1998#418010
Btw, have you tried 'F4'? The 'above front wing view' is great for learning the steering. The 'at the ground view' for feeling the speed. Carl R
Syso 25 Aug 1998#418011
Ehrm, seems I never get finished.. If you have a TM formula T2, I highly reccomend downloading the app for changing the nullzone in Direct X. I use 0% nullzone, I'ts just perfect! (anybody who has driven anything, even just a gocart knows that a nullzone is only annoying.(maybe those driving a mercedes-benz disagree...=)) Carl R
P Gagg 25 Aug 1998#418012
> Is it me? I have been a long time GP2 player, just bought F1RS > last week. I've only put about 2 hours into it so far, so feel > free to flame is an ignorant moron. No, its not just you, and you won't get flamed for an interesting post? I have owned GP2 since the day it came out in England, and have also had F1RS since it first came out. Believe me, you need to spend *much* more time than 2 hours to get a feel for F1RS. BTW, I think *both* these sims are great, both have good and bad points, so I am not too biased (I hope?) It does look great, one of its plus points, and after lots of practice it will feel great too. Forget translating GP2 set-ups over to F1RS set-ups, IMHO that does not work. The physics model of F1RS is different to GP2, and F1RS is based on a newer season, along with the performance gains and other technological advancements that a mere couple of years in F1 bring. So your set-ups in GP2 will *not* work (as well) in F1RS no matter what you try, and vice versa? My appraoch after trying the same thing, and failing miserably, was to start from *scratch* with F1RS, but apply the same *principles* that you learnt in GP2. They are different sims, but the theory and principles behind setting up an F1 car still apply. (Or an even easier way to half decent set-ups in F1RS, is to download some decent set-ups from the net, as a starting point, and improve these good set-ups to your own liking). Everything is slightly different, as I said, IMHO you are better off forgeting every thing you learnt in GP2 (as far as set-up go) and starting again from scratch. You could also try one of the numerous set-up guides to F1RS (I seem to remember there was a good one at the "unnofficial F1RS" website, try.... [link lost in import] Or try the "Official" site at.... [link lost in import] Same as learning GP2, practice, practice, oh? and more practice. It feels totally alien to GP2 at first I know, but if you persevere it *WILL* get better, and you will start to feel how the car is behaving after a while, then it gets *really* rewarding? The default set-ups in F1Rs have way too much understeer, lose some front wing, lower the ride height, increase front spring and decrease rear spring, and move the brake bias forward a bit, and you have a (very basic) improved set-up straight away? In GP and chamionship modes only, you can check out the telemetry if you are into that too (click the button that looks like a minature graph at the bottom of the screen in the garage screen) I prefer GP2***pit view, you can see more of the road, IMHO? Yes they are, some have elevation changes, some are pretty flat, corners are slightly different on the same tracks at GP2 & F1RS (bear in mind corners do change sometimes from season to season?) You mentioned Spa, in GP2 (my fastest time is 1:52)I can take Eau Rouge at around 300kph but have to lift off the throttle for a split second, but in F1RS (my fastest time is 1:50) I can take Eau Rouge at only 290kph, but this is flat out (if I get it right?) The tracks are slightly different, although the basic layouts are the same, the cars are slightly different (based on different years?), the physics models are slightly different, the set-ups are slightly different. What does all this mean? Both sims are excellent at what they were designed to do, eg:- simulate F1 racing. Stick with them both, and you will appreciate them both. But they are *different* sims, so don't try to apply everything from GP2 in the same manner with F1RS. its hard at first, but you'll get great satisfaction to be able to drive them both well after some serious practice. 8-) PS:- if my times sound reasonable to you (Barcelono 1:22,Silverstone 1:24, suzuka 1:38, etc) I would be happy to send a couple of set-ups or ghost laps to get you on your way, e-mail me. Peter* 8-) (NB: remove asterix to e-mail)
P Gagg 25 Aug 1998#418013
******SNIP***** See this RAS message 112752 regarding set-up guides. ******SNIP****** For anyone that hasn't visited the Unofficial F1RS Site recently, a new and improved version of Guy Cote and Rejean Bazinet's 'Magic Touch Setup' has been posted. A great program for those who are having problems coming up with an ideal setup ******UNSNIP****** 8-) *Peter* 8-) (NB: remove asterix to e-mail)

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