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Rec.Autos.Simulators Archive

NHRA: don't understang graphic config

2 posts by 2 people · 24 Aug 1998 - 25 Aug 1998

I just could not resist buying this game. People kept trashing it. Some people seemed to like it (a few anyways). Well, I don't know about you guys, but I don't know how the graphic setup works... According to the help text, High texture is supposed to with an 8 meg video card. AGP is supposed to work with AGP cards... What happens when you have an 8 meg AGP card (Diamond Stealth II G460 (i740 chip))? In AGP mode, the cars are there, but they're all white (no sponsors on them) and the track doesn't look right... At high texture, I'm unable to see the "meters" and the smoke is one blokky opaque blob... What gives??? The max setting I can put is medium texture. It's not perfect. What about my Monster 3D II (12 meg of ram)? The game doesn't even use it... Also, is there a way to slow down the computer cars? Are they using super glue or what? Sound is better (louder) than Burnout. Good feeling of speed. But I think I'm gonna stick with Burnout. Until maybe a patch? Philippe Sergerie
Scot 25 Aug 1998#417990
I'm not sure what to tell about your monster II. I'm playing NHRA on an overcloked pentium 133 (150- 75mhz x 2) with 32meg ram and a monster 1. The game plays great! The graphics in low rez mode look as good as the screen shots. I ran a 4.49 at Indy last night at 318 mph. I went out and bought a Microsoft Sidewinder gamepad, and programmed the buttons to match the keyboard strokes. I think the gameplay is MUCH better than burnout. It just feels and looks right. The physics are way better........ Scott >I just could not resist buying this game. People kept trashing it. Some >people seemed to like it (a few anyways). Well, I don't know about you guys, >but I don't know how the graphic setup works... According to the help text, >High texture is supposed to with an 8 meg video card. AGP is supposed to >work with AGP cards... What happens when you have an 8 meg AGP card (Diamond
Quoted text (14 lines)>Stealth II G460 (i740 chip))? In AGP mode, the cars are there, but they're >all white (no sponsors on them) and the track doesn't look right... At high >texture, I'm unable to see the "meters" and the smoke is one blokky opaque >blob... What gives??? The max setting I can put is medium texture. It's not >perfect. What about my Monster 3D II (12 meg of ram)? The game doesn't even >use it... >Also, is there a way to slow down the computer cars? Are they using super >glue or what? >Sound is better (louder) than Burnout. Good feeling of speed. But I think >I'm gonna stick with Burnout. Until maybe a patch? >Philippe Sergerie

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