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Rec.Autos.Simulators Archive

NHRA Steering

5 posts by 5 people · 22 Aug 1998 - 24 Aug 1998

I give up. I've tried 2 different versions of Sidewinders, my Nascar Pro wheel and the keyboard yet I still can't get down the track more than 2 times out of 10 without crossing the centerline or hitting the wall. I've calibrated everything but the car still drifts alot. I've tried using small adjustments of the wheel but the only thing that seems to work is to get off the gas. If I was unable to control my other racing games in a similar fashion this would be understandable but I've come to the conclusion that this game is undriveable.
J 23 Aug 1998#417719
On Sat, 22 Aug 1998 20:55:35 -0500, "Michael P. Lowing"
Quoted text (8 lines)>I give up. I've tried 2 different versions of Sidewinders, my Nascar Pro >wheel and the keyboard yet I still can't get down the track more than 2 >times out of 10 without crossing the centerline or hitting the wall. I've >calibrated everything but the car still drifts alot. I've tried using small >adjustments of the wheel but the only thing that seems to work is to get off >the gas. If I was unable to control my other racing games in a similar >fashion this would be understandable but I've come to the conclusion that >this game is undriveable.
I use a Sidewinder and have no problem since I set the sensitivity and scale all the way down in the NHRA setup. Jim
Rush Lyna 23 Aug 1998#417720
I recommend a game card first, and second, I am using the PC Racer controller for NHRA. Also, it gets hairy on end of each run. The Funny Car is more difficult to control. I am able to make passes with out problems but concentration is key. The game is not yet optimized for analog X and Y axis controls. The steering is all I use on my PC Racer and of course the buttons for gas/brake/chuts . >I give up. I've tried 2 different versions of Sidewinders, my Nascar Pro >wheel and the keyboard yet I still can't get down the track more than 2 >times out of 10 without crossing the centerline or hitting the wall. I've >calibrated everything but the car still drifts alot. I've tried using small >adjustments of the wheel but the only thing that seems to work is to get off >the gas. If I was unable to control my other racing games in a similar >fashion this would be understandable but I've come to the conclusion that >this game is undriveable.
John Druc 23 Aug 1998#417721
I experienced similar problems with steering and after watching a few replays, noticed that the problem with steering drift frequently occurs when the funny car "hooks up" too much and lifts the front wheels. If the steering problems occur during the first 3/4 of the run, try slightly decreasing the secondary clutch and adding weight to the front of the car. This will keep the front wheels on the ground and subsequently increase the odds of finishing the run without putting the car into the wall. Also getting out of the groove when backing the funny car up after a burnout can cause the car to pull severely to the left or right. I've had the best results setting the joystick sensitivity to about 40% and the scale to about 25%.
Quoted text (10 lines)> I recommend a game card first, and second, I am using the PC Racer > controller for NHRA. Also, it gets hairy on end of each run. The Funny Car > is more difficult to control. I am able to make passes with out problems > but concentration is key... > . > >I give up. I've tried 2 different versions of Sidewinders, my Nascar Pro > >wheel and the keyboard yet I still can't get down the track more than 2 > >times out of 10 without crossing the centerline or hitting the wall. ...but > >I've come to the conclusion that this game is undriveable.
Come 24 Aug 1998#417822
Quoted text (24 lines)>I experienced similar problems with steering and after watching a few replays, >noticed that the problem with steering drift frequently occurs when the funny >car "hooks up" too much and lifts the front wheels. If the steering problems >occur during the first 3/4 of the run, try slightly decreasing the secondary >clutch and adding weight to the front of the car. This will keep the front >wheels on the ground and subsequently increase the odds of finishing the run >without putting the car into the wall. Also getting out of the groove when >backing the funny car up after a burnout can cause the car to pull severely to >the left or right. I've had the best results setting the joystick sensitivity to >about 40% and the scale to about 25%. >> I recommend a game card first, and second, I am using the PC Racer >> controller for NHRA. Also, it gets hairy on end of each run. The Funny Car >> is more difficult to control. I am able to make passes with out problems >> but concentration is key... >> . >> >I give up. I've tried 2 different versions of Sidewinders, my Nascar Pro >> >wheel and the keyboard yet I still can't get down the track more than 2 >> >times out of 10 without crossing the centerline or hitting the wall. ...but >> >I've come to the conclusion that this game is undriveable.
I have the Thrustmaster ACM game card and the jerking of the front tires still happens. After the burnout while backing up in the groove I notice the front tires jerking left or right to full lock. I have other sims and controllers (FLCS, T2, Gravis Game Pad) and it happens to all of them, but not in the other sims, SO it must be in NHRA itself. ___ Remove the .spamstopper from e-mail address to send reply. ....and hold the Garden, topped, in the ring.... ---

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