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Rec.Autos.Simulators Archive

F1RS Graphic Glitch

10 posts by 6 people · 17 Aug 1998 - 19 Aug 1998

I've had this problem since the first F1RS demo so long ago, but it's only now that I'm getting frustrated... When using the in-car view, a large portion of the***pit is invisible. That is, the bottom half of the***pit texture is displayed properly while console readouts and rev lights are suspended in mid-air. Is there a quick fix for this problem? Martin Nigel Mansell RIP!
Greg Cisko 17 Aug 1998#417067
It almost sounds like you have some custom***pit art or something. Or... You have a graphics driver problem. -- Header address intentionally scrambled to ward off the spamming hordes. > I've had this problem since the first F1RS demo so long ago, but >it's only now that I'm getting frustrated... > When using the in-car view, a large portion of the***pit is >invisible. That is, the bottom half of the***pit texture is displayed >properly while console readouts and rev lights are suspended in mid-air. >Is there a quick fix for this problem? >Martin >Nigel Mansell RIP!
: It almost sounds like you have some custom***pit art or something. : Or... You have a graphics driver problem. I'm using a clean version of F1RS patched to v1.09. I've got DirectX 5.2 installed as well as Glide 2.46. Mind you, this problem occurred regardless of patch, DirectX or Glide versions I've used! As an aside, my in-cockpit view also screws up in Longbow 2... Martin Nigel Mansell RIP!
Greg Cisko 17 Aug 1998#417069
Hmm that is weird. Do you have a voodoo2? -- Header address intentionally scrambled to ward off the spamming hordes. >: It almost sounds like you have some custom***pit art or something. >: Or... You have a graphics driver problem. > I'm using a clean version of F1RS patched to v1.09. I've got >DirectX 5.2 installed as well as Glide 2.46. Mind you, this problem >occurred regardless of patch, DirectX or Glide versions I've used! > As an aside, my in-cockpit view also screws up in Longbow 2... >Martin >Nigel Mansell RIP!
: Hmm that is weird. Do you have a voodoo2? Voodoo 1. Diamond Monster 3d, to be precise. Martin Nigel Mansell RIP!
Greg Cisko 18 Aug 1998#417162
Well I have the same card and don't have those problems. If all of your drivers are installed properly then I guess I have no idea what the problem is. I know it works here, so I still suspect a video driver problem. Sorry. -- Header address intentionally scrambled to ward off the spamming hordes. >: Hmm that is weird. Do you have a voodoo2? > Voodoo 1. Diamond Monster 3d, to be precise. >Martin >Nigel Mansell RIP!
Mike Davis 18 Aug 1998#417163
Quoted text (10 lines)> I've had this problem since the first F1RS demo so long ago, but > it's only now that I'm getting frustrated... > When using the in-car view, a large portion of the***pit is > invisible. That is, the bottom half of the***pit texture is displayed > properly while console readouts and rev lights are suspended in mid-air. > Is there a quick fix for this problem? > Martin > Nigel Mansell RIP!
Martin, I bought my copy of the English (British) F1rs last Christmas, so I have been fooling with this exact same problem for eight months now! I have tried every patch, Glide driver, combination of patch and driver, spells and incantations (<ggg.>) you name it. I run an Orchid card and have never had a single problem running the sim. Everything works great, except as you describe, floating shift lights and such. It's weird, but like you I wish I could fix it. I even downloaded some new***pits and tried those, they look great, on the bottom half!! If you ever figure this out please drop me a line <ggg.> Good luck, all the best, Mike -- Michael S. Davis Creative Media-Works Computer/Audio/Video Convergence "from Creative minds spring Creative solutions." http://www.creativemedia-works.com Member, International Webmasters Association http://iwanet.org
David Gree 18 Aug 1998#417164
>: Hmm that is weird. Do you have a voodoo2? > Voodoo 1. Diamond Monster 3d, to be precise. The story I heard - it was a hardware problem with some early voodoo cards. The only known solution was to replace the card. You're not the first to have this problem. I've seen screenshots of it too and know exactly what you are seeing. I'd send an email to 3dfx and Diamond and see if they'll do good by you and replace it free.
MU> When using the in-car view, a large portion of the***pit is MU> invisible. That is, the bottom half of the***pit texture is displayed MU> properly while console readouts and rev lights are suspended in mid-air. MU> Is there a quick fix for this problem? No 3dfx-card, right ?? If so - solution is to buy such a card... Also, man mailt sich... .\\atze [ FmMW2109 - FmMB2139 ] *SMS/Mobil*: 0177 - 2658188 *home* : http://www.home4u.de/buesing/
And 19 Aug 1998#417307
On Tue, 18 Aug 1998 09:01:27 -0700, Mike Davis
Quoted text (11 lines)>> I've had this problem since the first F1RS demo so long ago, but >> it's only now that I'm getting frustrated... >> When using the in-car view, a large portion of the***pit is >> invisible. That is, the bottom half of the***pit texture is displayed >> properly while console readouts and rev lights are suspended in mid-air. >> Is there a quick fix for this problem? > Martin, > I bought my copy of the English (British) F1rs last Christmas, so I have >been fooling with this exact same problem for eight months now! I have tried >every patch, Glide driver, combination of patch and driver, spells and
I'm afraid the only thing you guys can do is replace your cards. (or run in D3D mode) I had this exact same problem, sent a screen shot to Ubisoft, and Orchid. (I had the original R3D) I also posted a screen shot on the 3Dfx news server. Of all those Ubisoft did try a few things, but nothing seemed to work. During that time, (I got the UK version as soon as I could, I live in the US) I had replaced my MB, RAM, and even my case during upgrades. When I upgraded to a V2 card, the problem went away. I am 100% sure it is some problem with certain voodoo1 cards. (from what I could gather, most were Orchid cards that showed this problem) I actually couldn't stand the missing***pit art, and ran the game in D3D mode. It was a bit slower, but at least I had the full***pit view. :-) Andy

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