Race Sim Central
Rec.Autos.Simulators Archive

NHRA mini review

2 posts by 2 people · 15 Aug 1998 - 15 Aug 1998

Davelo 15 Aug 1998#416865
After playing this game for two days here are my opinions. GRAPHICS Average to good.Holds its own with Burnout,but could have been much better. The transparent smoke effects in Burnout are way better,but the acceleration feel in the seat of NHRA kick ass.Trackside objects are about the same as Burnout,replays with multiple camera angles look very good.There are 28 camera angles plus the ability to move the view anywhere you want.Overall I don't feel the graphic quality makes or breaks the game. SOUND YES! Something they did right.The engine idle rumble,the burnout,and the pass all sound great cranked up.This definitely helps the feel of sitting surrounded by huge horsepower.The one *** I have here is my stereo image is reveresed,no option in the game to change it so I swap my speakers. CONTROLS As has been stated you cannot configure pedals to work,this is complete bullshit.In beta testing this should have been the first thing fixed,no excuses for this.The manual mentions setup for throttle and brake and it exist in the wheel setup,with throttle and brake threshhold control,basically how far to move your pedals for max response.This is a good idea if it was implemented,but who knows WTF happened.Steering is fine,with sensitivity and scale adjustment-how far you turn your wheel for lock-to-lock.The buttons work fine and I had no problems adapting to this ,but give us the option to use our ffffffing pedals. GAMEPLAY Even with the stated problems the game is fun as hell,with options to tune your own car or have a crew chief do it for you.There is a season option,with points and a racing budget tracked per event.You get awarded prize money and deducted damage cost,with more severe crashes costing more.Track conditions change every time you visit the same track,so setups are a constant tweek.Small changes are noticeable and are reflected in your ETA's.The overall sense of speed and control or lack of is excellent,many times I've struggled trying to get all that HP to the ground and cross the line.Overall I keep coming back and playing the game,so that says enough. My system,P233 64m ram,voodoo 2,Altec Lansing ACS 48,TM Nascar Pro. Anyone playing the game that wants to share setups,tips,strategy e-mail me. Dave
Greg Cisko 15 Aug 1998#416866
implemented,but Thanks for the review. I am wondering if people with a Thrustmaster F22-Pro can program the analog axis of the T2 pedals? It may just be possible to program the pedals for digital control. That might be an intermediate fix. What do some of you F22 experts think? I think it may work. This is one capability the F22-Pro has which blow away all other programmable joysticks. IMHO of course :-) -- Header address intentionally scrambled to ward off the spamming hordes.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy