This is the best news ive heard in a long time!
BTW.. warez.. crackers, wont they be hack gpl and get rid of the
"watermark" detection? Just a thought... see if we can see this game
un-pirated :) Sierra/Papyrus have worked *** this one, they deserve
everything they can get.
Inside word on GPL release date and CD watermark protection
Bruce Kennewell relayed a source saying GPL would ship simultaneously worldwide around August-September with very few bugs, using a CD 'watermark' copy protection. The thread became a debate on copy protection: most argued it would be cracked quickly and only burden paying customers, and Jim Sokolov agreed copy protection was a losing proposition. A journalist mentioned having a GPL preview copy.
Automated summary.
>It is also most likely that the product could use a hardware
>protection system on the CD i.e. put a physical mark on the CD then get
>the program to look for that before starting the game. This would stop
>people from copying the game because the new CD wouldn't have the
>"watermark".
Er, um, just curious, Bruce, what kind of CDROM drive I'll have to buy to
read this "watermark." Are you talking about a technique similar to that
used way back when with floppy disks, where a special format was used that
could be read but not reproduced by run-of-the-mill disk drives? I didn't
know such a thing existed for CD's, but if so, I'd of thought it would have
been used already. Not to rain on your parade, just wondering. :^)
Todd
According to a highly-accurate but must-remain-nameless source, GP
Legends is going for a simultaneous release in all areas of
international distribution.
At this time there are very, very few bugs left in the source code and
most of the bugs were just alert messages in the wrong language.
My source advises that the international sites (where the CDs will be
produced for that distribution zone) have been very secretive about
Legends: even the people working on the game are searched to make sure
they don't take beta CDs home(to stop the pirates).
It would appear that release could be expected, internationally, by as
early as the end of August/first weeks of September.
It is also most likely that the product could use a hardware
protection system on the CD i.e. put a physical mark on the CD then get
the program to look for that before starting the game. This would stop
people from copying the game because the new CD wouldn't have the
"watermark".
There you have the latest....if my source provides any updates I'll
advise.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Todd, I have only passed on, almost word-for-word, what was advised to
me.
I'm sorry, but I haven't any idea what is being promoted with this
"mark" thing.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (8 lines)
> Er, um, just curious, Bruce, what kind of CDROM drive I'll have to buy to > read this "watermark." Are you talking about a technique similar to that > used way back when with floppy disks, where a special format was used that > could be read but not reproduced by run-of-the-mill disk drives? I didn't > know such a thing existed for CD's, but if so, I'd of thought it would have > been used already. Not to rain on your parade, just wondering. :^) > ToddI am guessing that it would be a simular system as used by Sony to
stop pirating of PlayStation titles. Don't fear about what sort of CD
drive you will need, it will be a software thing. I know we are all
dedicated Sim fans but I can't see any company expecting you to drop
$90 for a game and $150 for a new CD drive to use it ....... Or maybe
they do! so THAT is why everyone is jumping the Sierra ship!!!
AB
Anthony Bulloch
ANTI SPAM DEVICE IN PLACE
Replace the last "dot' for Email
>I am guessing that it would be a simular system as used by Sony to
>stop pirating of PlayStation titles.
Yes, and that didn't work either. Most of these measures are a huge
waste of time and money IMO, and should be sufficient to stop people
copying CDs at home for their mates. Anything more ambitious than that
is a waste of time and money - it will be cracked, regardless of the
protection.
Cheers!
John
Anthony Bulloch wrote
Haha.... when GPL ships Sierra will announce that they are making some new
CD-Roms that will be able to understand the "watermark"... bizarre
Btw.. ^^^ that was a joke about the old Sierra Rendition card/Icr2 things a
long time ago...
- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
- Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
Quoted text (8 lines)
> >I am guessing that it would be a simular system as used by Sony to > >stop pirating of PlayStation titles. > Yes, and that didn't work either. Most of these measures are a huge > waste of time and money IMO, and should be sufficient to stop people > copying CDs at home for their mates. Anything more ambitious than that > is a waste of time and money - it will be cracked, regardless of the > protection.[snap: useful info about GPL being released in Aug/Sept]
Are such features supported by ordinary CD-ROM readers, or does one have
to buy the most state-of-the-art type available?
Han (worried about his 3-year old 4speed CD-ROM drive)
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I read about this watermark type copy protection about a year ago in PC
Magazine. They described it as a pattern imprinted in the cd that is not
transferred when someone makes a copy of the cd with a cd-r drive. They said
it was virtually uncrackable, but where there's a will there's a way. I'm
sure someone will eventually find a way around it.
>I read about this watermark type copy protection about a year ago in PC
>Magazine. They described it as a pattern imprinted in the cd that is not
>transferred when someone makes a copy of the cd with a cd-r drive. They said
>it was virtually uncrackable, but where there's a will there's a way. I'm
>sure someone will eventually find a way around it.
My reasoning could be completely wrong (as always), but a CD-ROM is a
digital media. Therefore, if you start reading out every single bit of
it from the first to the last, and then transfer those bits in that
sequence to another digital media, you get a 100% copy of that CD-ROM.
I cannot think of a way to imprint a "watermark" that can be *read* by
standard hardware, but not *written*.
OTOH, I'd be glad if some serious copy protection existed. In theory,
the price per legitimate copy could drop as soon as pirated copies
weren't possible anymore. Then, I and the other poor souls who
actually *buy* their games wouldn't have to pay for the pirates as
well...
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
Uni des Saarlands \ and U.S. law. You have been warned.
>OTOH, I'd be glad if some serious copy protection existed. In theory,
>the price per legitimate copy could drop as soon as pirated copies
>weren't possible anymore. Then, I and the other poor souls who
>actually *buy* their games wouldn't have to pay for the pirates as
>well...
THAT was the promise of the CD format, more stuff, cheaper to make,
impossible to rip (burners running 1000+ then) and CHEAPER to the
customer.
Well since the market fot the first couple of years was copy proof
and we were all buying at same price it looks like it became what the
market would bear, and of course it has 49-54 on most titles, and
those that went under had ***on them (witness deer hunter) or those
that decided on a higher price $99 for back to baghdad went down in
flames.
So in conclusion we buy the hype wait for the promise and
ignore the politics, (uhh sounds like washington doesnt it).
Oh, without a doubt.
But that shouldn't prevent or deter the industry from continuing in
their efforts to make it more difficult for the "average" user to
pirate.
And it IS the every-day, average user who makes more illegal copies than
you or I can poke sticks at!!
The professionals will always be difficult to deter...just the same as
professional counterfeiters will always attempt to get around the latest
technology used in the printing of banknotes. But we should not give up
the fight!
> where there's a will there's a way. I'm
> sure someone will eventually find a way around it.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
On Fri, 07 Aug 1998 22:13:08 +1000, Bruce Kennewell
>The professionals will always be difficult to deter...just the same as
>professional counterfeiters will always attempt to get around the latest
>technology used in the printing of banknotes. But we should not give up
>the fight!
Not even when continuing the fight increases the price of the product
more than the piracy? Seriously, how much will duplication of a
"watermarked" CD cost? How much will it cost to develop the process
and the hardware to generate it? All of the customers will pay for
that, and then some kid will spend an hour in his bedroom making a
patch that tells the game not to look for the watermark while loading.
Et voila! Anyone can copy the CD for their mates, and you pay not only
for the pirated copies, but for the investment in technology and man
hours as well.
I'm not saying give it up, but I think it needs to be kept in
perspective. Make it a dual format disc with audio and data, and
require the CD to play the audio track while loading - very simple,
but it makes it more problematic to copy.
Probably the simplest thing is to make the game, the whole package,
worth buying - CART Racing's book is an excellent example, with the
book alone being worth the price.
Cheers!
John
>But that shouldn't prevent or deter the industry from continuing in
>their efforts to make it more difficult for the "average" user to
>pirate.
I agree, but ONLY if the copy-protection scheme doesn't inconvenience
legitimate customers. Personally I like doing full installs and then
putting the CD away, and I think I should be allowed to do so.
Furthermore, software companies need to stop being so paranoid - there
is not that much real money that is actually lost to piracy. They have
all these bogus figures x billion $ per year, but the reality is most
pirated versions are bought by people who can not or will not afford
the real version (i.e., in which case it is not really lost revenue,
since there would have been no sale anyway).
Joe
> I cannot think of a way to imprint a "watermark" that can be *read* by
> standard hardware, but not *written*.
The mark could be an intentioanlly damaged sector of the CD that can't
contain readable data. When the program checks for its proterction it
gets a certain type of read error hitting that sector, traps the error
and knows that the CD is legit and not a copy. An *** copy would
have an empty but readable sector there, and the program would recognize
that as a fake.
Trips
Quoted text (12 lines)
> Oh, without a doubt. > But that shouldn't prevent or deter the industry from continuing in > their efforts to make it more difficult for the "average" user to > pirate. > And it IS the every-day, average user who makes more illegal copies than > you or I can poke sticks at!! > The professionals will always be difficult to deter...just the same as > professional counterfeiters will always attempt to get around the latest > technology used in the printing of banknotes. But we should not give up > the fight!Quoted text (11 lines)
>> I cannot think of a way to imprint a "watermark" that can be *read* by >> standard hardware, but not *written*. >The mark could be an intentioanlly damaged sector of the CD that can't >contain readable data. When the program checks for its proterction it >gets a certain type of read error hitting that sector, traps the error >and knows that the CD is legit and not a copy. An *** copy would >have an empty but readable sector there, and the program would recognize >that as a fake. >TripsQuoted text (15 lines)
> >> I cannot think of a way to imprint a "watermark" that can be *read* by > >> standard hardware, but not *written*. > >The mark could be an intentioanlly damaged sector of the CD that can't > >contain readable data. When the program checks for its proterction it > >gets a certain type of read error hitting that sector, traps the error > >and knows that the CD is legit and not a copy. An *** copy would > >have an empty but readable sector there, and the program would recognize > >that as a fake. > >Trips > Every time I get a read error on my CD-ROM under Windows, it triggers a very > low-level fault that manifests itself as a blue-screen. The application > software never even has a chance to recover from the error.>If the software was written to trap the error before the OS blue
>screened, you wouldn't see that problem.
You presume that the application (or, more correctly, the programmer) is
even given that option. My point is that, as an "open" system, Windows is
dependent on certain driver functionality that may vary from one CD-ROM
manufacturer to another. I don't know the answer but I question whether it
is possible, because of Window's architecture, to do what you describe such
that it will work with every CD-ROM driver out there. What a testing
nightmare! In any case, I'm not arguing that its impossible, just
questioning the robustness of such a technique.
Todd
Hackers made their way through the Sentinal dongle protection for high end
graphics programs in less than two weeks. The maker of Sentinal said it
would take 50,000 years to crack their protection. GPL will be hacked in a
much shorter time. There are some extremely talented hackers looking for a
good challenge . They will blow right through it in a matter of a couple of
weeks if not days. These guys go as far as rewriting the executable program
to strip it of any need for a cd check like the one you speak of.
Craig
Quoted text (30 lines)
> According to a highly-accurate but must-remain-nameless source, GP > Legends is going for a simultaneous release in all areas of > international distribution. > At this time there are very, very few bugs left in the source code and > most of the bugs were just alert messages in the wrong language. > My source advises that the international sites (where the CDs will be > produced for that distribution zone) have been very secretive about > Legends: even the people working on the game are searched to make sure > they don't take beta CDs home(to stop the pirates). > It would appear that release could be expected, internationally, by as > early as the end of August/first weeks of September. > It is also most likely that the product could use a hardware > protection system on the CD i.e. put a physical mark on the CD then get > the program to look for that before starting the game. This would stop > people from copying the game because the new CD wouldn't have the > "watermark". > There you have the latest....if my source provides any updates I'll > advise. > -- > Regards, > Bruce. > ---------- > The GP Legends Historic Motor Racing Club is located at:- > http://www.netspeed.com.au/brucek/legends/Quoted text (7 lines)
>Every time I get a read error on my CD-ROM under Windows, it triggers a very >low-level fault that manifests itself as a blue-screen. The application >software never even has a chance to recover from the error. With the >current state of CD-ROM drivers, I have my doubts about this technique being >reliable. Can you imagine the outcry of thousands of legitimate customers >who can't run the game they paid $49.95 for because of some oddity in their >CD-ROM drive?On Sun, 09 Aug 1998 08:40:29 +1000, Bruce Kennewell
>Which is a sure sign as to why programmers shouldn't be allowed to run a
>business.......they'd *GIVE* the products away!
After 10 hours a day for three years? I doubt it.
Cheers!
John
Which is a sure sign as to why programmers shouldn't be allowed to run a
business.......they'd *GIVE* the products away!
> (no programmer worth his salt would allow a copy
> protection scheme if they had ANY say whatsoever).
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Good for you, John.
> After 10 hours a day for three years? I doubt it.
--
Regards,
Bruce.
On Sun, 09 Aug 1998 20:47:55 +1000, Bruce Kennewell
>Good for you, John.
Delighted I could be of service.
Cheers!
John
Quoted text (13 lines)
> >If the software was written to trap the error before the OS blue > >screened, you wouldn't see that problem. > You presume that the application (or, more correctly, the programmer) is > even given that option. My point is that, as an "open" system, Windows is > dependent on certain driver functionality that may vary from one CD-ROM > manufacturer to another. I don't know the answer but I question whether it > is possible, because of Window's architecture, to do what you describe such > that it will work with every CD-ROM driver out there. What a testing > nightmare! In any case, I'm not arguing that its impossible, just > questioning the robustness of such a technique. > ToddQuoted text (7 lines)
> >But that shouldn't prevent or deter the industry from continuing in > >their efforts to make it more difficult for the "average" user to > >pirate. > I agree, but ONLY if the copy-protection scheme doesn't inconvenience > legitimate customers. Personally I like doing full installs and then > putting the CD away, and I think I should be allowed to do so.Jim Sokoloff wrote
About all of this... shouldn't it be more intelligent to make a software
copy-protection instead ? I mean a more sophisticated version of MS's CD-Key
with an online registration (that could even mean a free 1-800 number) with
an unique CD-Key that could be only once registered...
Well... oh yeah what about people reinstalling the game, or reformatting
their HD.
<g> Is there any way to make a something that could indeed work ? Well,
maybe at least a solution MHO would be stopping to make Papyrus simulators
already "full installation" when they come in the CD. At least that will
take off all the warez sites with 1-2weeks old games, the time they will
take to crack it (if you can't install it full) and spread the message...
- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
- Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
Quoted text (9 lines)
>About all of this... shouldn't it be more intelligent to make a software >copy-protection instead ? I mean a more sophisticated version of MS's CD-Key >with an online registration (that could even mean a free 1-800 number) with >an unique CD-Key that could be only once registered... >Well... oh yeah what about people reinstalling the game, or reformatting >their HD. ><g> Is there any way to make a something that could indeed work ? Well,This was an even worse disaster. I remember lots of "demo" versions of
products given away on magazine cover CDs - they were full programs
but worked only as a demo until a key was entered. The keys were
immediately hacked and published on usenet and thousands of people got
free software with no trip to the shops, mail order, long download or
whatever. Nightmare.
It wouldn't make any difference. Most warez stuff has the videos and
stuff removed anyway, and any CD checks are bypassed - I guess it
takes a couple of hours to do. Even if that is impossible it's also a
simple matter to make an ISO image of the whole CD and distribute
that, so then anyone with a burner can remake the original CD.
It's a very difficult issue. Perhaps NROS would be one answer, with
registration details being cross-checked against serial numbers or CD
check, but it is complicated and not very user-friendly. How to stop
piracy while minimising hassle for the user and cost for development
Cheers!
John
This would be pure, un***erated rubbish then?
I have a preview copy of GPL at home for a preview I am writing (kindly sent
to me by Sierra/Papyrus). There are enough of these floating around to tile
the floor of the Albert Hall but apparently are only available to trustworthy
members of the press to prevent the now de rigeur leaks. If there are this
many around the chances are someone will leak it eventually and even if they
didn't it would be out on the net 2 to 3 days before it hit the shelves
because of store workers getting hold of it to copy. Facist security measures,
whilst sounding impressive, are pretty much unlikely to be in place in CD
replication facilities. Of course you are aware that compulsory searching of
staff would be illegal in most countries...
M
Quoted text (23 lines)
>According to a highly-accurate but must-remain-nameless source, GP >Legends is going for a simultaneous release in all areas of >international distribution. >At this time there are very, very few bugs left in the source code and >most of the bugs were just alert messages in the wrong language. >My source advises that the international sites (where the CDs will be >produced for that distribution zone) have been very secretive about >Legends: even the people working on the game are searched to make sure >they don't take beta CDs home(to stop the pirates). >It would appear that release could be expected, internationally, by as >early as the end of August/first weeks of September. >It is also most likely that the product could use a hardware >protection system on the CD i.e. put a physical mark on the CD then get >the program to look for that before starting the game. This would stop >people from copying the game because the new CD wouldn't have the >"watermark". >There you have the latest....if my source provides any updates I'll >advise.I remember the "good old days" of manual protection. I had to keep all my
manuals within easy reach so whenever I wanted to play I could. I personally
remember getting my hex editor out and "fixing" one or two games to bypass the
copy protection because I was fed up of doing it (f1gp a prime example).
To be honest I haven't seen any copy protection that works yet. Someone can
crack almost anything and there is no way to stop it. To be honest, the number
of people who can be bothered downloading 100-200Mb of game is small and as
games get bigger exponentially by the year, this will reduce further. Gone are
the days when complete games were posted on Usenet.
What *I* hope is that games developers won't use DVD as an excuse for
bloatware like they did when CDROM started. No amount of music and pretty
video can disguise a bad game and there are plenty of those around already
without adding to the mix....
M


































