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Rec.Autos.Simulators Archive

PC Action car game with good driving model?

14 posts by 11 people · 03 Aug 1998 - 07 Aug 1998

Brett Jaff 03 Aug 1998#415578
Are there any action games (like NFS or Test Drive) that actually have realistic driving models? I have been consitantly disappointed with the driving models of games like NFS 2, where, even in the "simulation" setting, you get tons of understeer/push, but practically no oversteer. About the only way to hang the tail out is to put it on the "arcade" realism setting and slam *** the brakes. It seems like no action games ever model power-on or throttle modulated oversteer. The target I hold all these games up to is the old Atari "Hard Drivin" arcade game. To me, this had a great driving model. You could go into a long, high speed sweeping, and easily hang the tail out by modulating the throttle. You could balance this nicely and do a four wheel drift through the corner, or really hang the tail waaaaaay out and go sliding through the turn with lots of opposite lock dialed in. Lifting too abruptly would cause a spin out. I LOVED this. It was certainly harder to get used to then the typical frontend plow that most arcade games modeled, but once you learned it, it was much more fun! Are there any PC action driving games that have a driving/physics model like Hard Drving? __________________________________________________________________________ Brett Jaffee Brett's Slope and Power Home Page: http://home.earthlink.net/~jaffee The Unoffical Extra 300 Home Page: http://www.bayarea.net/~nathan/extra300/ REMOVE THE "X" FROM MY EMAIL ADDRESS BEFORE REPLYING! __________________________________________________________________________
Owen Justi 03 Aug 1998#415579
Viper Racing!!! We like to think of it as the first Sports Car Simulation. It features the most realistic physics engine of any racing game out. Only GPL is in the same league. It should hit the shelves around the first of November. 3D physics Full Garage Career Mode (stock vipers upgraded all the way to the massive GTS-R racing version programmatically generated damage modeling 8 drive anywhere tracks AND it will run pretty well on a 133 w/good 3D card Richard Garcia and David Broske (the original programmers for NASCAR online) head our team. You have not heard much about this product because it has taken us so long to nail down a publisher but for all of you folks who have been waiting for a Sports Car racing SIMULATION.get e***d cause this game rocks. Owen Justice Producer MGI
Jay 03 Aug 1998#415580
Now that's what I like to hear! I haven't gone out and bought F1RS, and probably won't get GPL or NASCAR 3 simply due to the fact that I don't want to have to spend $2,000 + in order to buy the hardware (PII, 400, Monster II, 128 meg of RAM, 8 Gig's of HD space, etc) just to play a freaking video game! I've got a P133, no MMX, 32 meg of standard non-edo ram, and a Viper V330/Riva128 2d/3d video card, I've got 2 gig's of HD space total, and maybe only 1 or 2 hundred megs free right now. That's what I love about ICR2, NASCAR 1 (and 2 to some extent) GP2, etc... Those games may not have the fantastic 3d support, car modeling, etc... but they're VERY playable on my "meager" system (which was state of the art when I bought it in 95') Who needs a game that requires you to turn OFF all the graphics, etc... just to get a decent frame rate???? Just my two cents, but I would venture to guess that a lot of other folks are in the same situation I am, and don't want to spend several thousand dollars just to play a game/sim !?
Mike Davis 03 Aug 1998#415581
Quoted text (20 lines)> > Now that's what I like to hear! > > I haven't gone out and bought F1RS, and probably won't get GPL or NASCAR 3 > > simply due to the fact that I don't want to have to spend $2,000 + in order > > to buy the hardware (PII, 400, Monster II, 128 meg of RAM, 8 Gig's of HD > > space, etc) just to play a freaking video game! > With a P200, 32 MB RAM, Voodoo1 and a 1,2 GB HD F1RS and the GPL demo are very > playable. My guess is that you can get such a system nowadays for app. $500. > Anyway, when ICR2 was released a lot of people were complaining about the fact > that one need such a big system! See, the best hardware now is obsolete in 5 > years. Btw, It's funny you mention GP2, because if there is one sim poorly > coded, then it's GP2. It didn't run with max. gfx on the best system 2 years ago > and only now on the P2-400 it runs fine. > regards, > Harald > (who still has a P100)
Hey guys, Harald has an excellent point. Hardware can be expensive, but need not be if you stay off the bleeding edge. He makes a good point about upgrading, but I'll go one better and recommend the P/233 MMX and a new motherboard. The 233 was the last of the Intel socket 7 chips and can be had with Motherboard for about two-fifty. Add in a Voodoo1 board and another 64 megs of RAM and you are still looking at only about four hundred bucks and tax. At those kind of prices, both of you guys really ought to think about upgrading and enjoying some of the modern sims. In their day, N1, ICR1, GP2 etc, were great sims and alot of fun. That said, you have no idea how much fun it is to blast around Monaco in a well modeled car and looking at graphics in 3D that are spectacular! F1RS is simply mindblowing compared to those old sims. Grand Prix Legends looks to be even better, and of course Nascar3 will be out by the end of the year. I mentioned staying off the bleeding hardware edge, but both of you guys really need to think about stepping up to a P/233MMX or so. A affordable upgrade to a machine like that should see you through the next couple of years and be ten times the fun of the old beasties. All the best, Mike -- Michael S. Davis Creative Media-Works Computer/Audio/Video Convergence "from Creative minds spring Creative solutions." http://www.creativemedia-works.com
Harald Boer 04 Aug 1998#415691
> Now that's what I like to hear! > I haven't gone out and bought F1RS, and probably won't get GPL or NASCAR 3 > simply due to the fact that I don't want to have to spend $2,000 + in order > to buy the hardware (PII, 400, Monster II, 128 meg of RAM, 8 Gig's of HD > space, etc) just to play a freaking video game! With a P200, 32 MB RAM, Voodoo1 and a 1,2 GB HD F1RS and the GPL demo are very playable. My guess is that you can get such a system nowadays for app. $500. Anyway, when ICR2 was released a lot of people were complaining about the fact that one need such a big system! See, the best hardware now is obsolete in 5 years. Btw, It's funny you mention GP2, because if there is one sim poorly coded, then it's GP2. It didn't run with max. gfx on the best system 2 years ago and only now on the P2-400 it runs fine. regards, Harald (who still has a P100)
Nopp 04 Aug 1998#415692
>Now that's what I like to hear! >I haven't gone out and bought F1RS, and probably won't get GPL or NASCAR 3 >simply due to the fact that I don't want to have to spend $2,000 + in order >to buy the hardware (PII, 400, Monster II, 128 meg of RAM, 8 Gig's of HD >space, etc) just to play a freaking video game! F1RS and GPL demo run beautifully on a P-233MMX with 32MB RAM and old 3Dfx Voodoo card. Hardly costs you $2000, or even half that. And what exactly made you think those games require a 8GB hard drive? Then don't. But if you think you really need to buy the latest 450MHz P2 to play the games, you are so wrong. A P2-300 is pretty cheap now, and runs all the games great. And my P233MMX is doing fine too.
snip > Anyway, when ICR2 was released a lot of people were complaining about the fact > that one need such a big system! See, the best hardware now is obsolete in 5 > years. Btw, It's funny you mention GP2, because if there is one sim poorly 5 years???? Oh my, not if you are a dedicated gamer! It's more like one major update every year... l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
P Gagg 04 Aug 1998#415694
> The target I hold all these games up to is the old Atari "Hard > Drivin" arcade game. To me, this had a great driving model. You > could go into a long, high speed sweeping, and easily hang the tail > out by modulating the throttle. You could balance this nicely and do
Quoted text (9 lines)> a four wheel drift through the corner, or really hang the tail > waaaaaay out and go sliding through the turn with lots of opposite > lock dialed in. Lifting too abruptly would cause a spin out. I > LOVED this. It was certainly harder to get used to then the typical > frontend plow that most arcade games modeled, but once you learned > it, it was much more fun! > Are there any PC action driving games that have a driving/physics > model like Hard Drving?
Sounds like you need GPL? Yes I *know* it isn't an action driving game (well it *is*? but not in the sense that he means!!!!) Sounds like you also need to check an *arcade* forum...... 8-) *Peter* 8-) (NB: remove asterix to e-mail)
Hi Jay ! JJ> I haven't gone out and bought F1RS, and probably won't get GPL or NASCAR JJ> 3 simply due to the fact that I don't want to have to spend $2,000 + in JJ> order to buy the hardware (PII, 400, Monster II, 128 meg of RAM, 8 Gig's JJ> of HD space, etc) just to play a freaking video game! Don't give up - you don't need to have those equipment. I have a AMD K6 200, 64 MB SDRAM and a Monster 3d (I)...ALL games run very smooth ! Also, man mailt sich... .\\atze [ FmMW2109 - FmMB2139 ] *home* : http://www.home4u.de/buesing/
Brett Jaff 05 Aug 1998#415787
As I said, I'm looking for an action game, not a racing sim.
Quoted text (54 lines)>Nascar1, Nascar2 are as close to driving a real car as you can get. >AND GPL will be even closer. If you can't get that rear swing that >you're after with any of those then it's not the sims, it's your driving >style. > Second: When racing, you don't want *ANY* rear swing. That only >kills your rear tires and adding more swing then you want. PLUSS, any >scrubbing of your tires greatly reduces your speeds. >Have fun, >Mike >> Are there any action games (like NFS or Test Drive) that actually have >> realistic driving models? I have been consitantly disappointed with the >> driving models of games like NFS 2, where, even in the "simulation" setting, >> you get tons of understeer/push, but practically no oversteer. About the > only >> way to hang the tail out is to put it on the "arcade" realism setting and >> slam *** the brakes. It seems like no action games ever model power-on > or >> throttle modulated oversteer. >> The target I hold all these games up to is the old Atari "Hard Drivin" arcade >> game. To me, this had a great driving model. You could go into a long, high >> speed sweeping, and easily hang the tail out by modulating the throttle. You >> could balance this nicely and do a four wheel drift through the corner, or >> really hang the tail waaaaaay out and go sliding through the turn with lots > of >> opposite lock dialed in. Lifting too abruptly would cause a spin out. I >> LOVED this. It was certainly harder to get used to then the typical frontend >> plow that most arcade games modeled, but once you learned it, it was much > more >> fun! >> Are there any PC action driving games that have a driving/physics model like >> Hard Drving? >> __________________________________________________________________________ >> Brett Jaffee >> Brett's Slope and Power Home Page: >> http://home.earthlink.net/~jaffee >> The Unoffical Extra 300 Home Page: >> http://www.bayarea.net/~nathan/extra300/ >> REMOVE THE "X" FROM MY EMAIL ADDRESS BEFORE REPLYING! >> __________________________________________________________________________
__________________________________________________________________________ Brett Jaffee Brett's Slope and Power Home Page: http://home.earthlink.net/~jaffee The Unoffical Extra 300 Home Page: http://www.bayarea.net/~nathan/extra300/ REMOVE THE "X" FROM MY EMAIL ADDRESS BEFORE REPLYING! __________________________________________________________________________
John Bodin 06 Aug 1998#415910
Or maybe a good USAC or World of Outlaws dirt simulation -- talk about tailslides! <G> The ABC Interactive Indy Racing sim features some decent USAC Sprint car tracks. They're a lot of fun, but they do tend to lack that "tail-happiness" you're talking about (they DO slide around, though!). -- John Bodin >As I said, I'm looking for an action game, not a racing sim.
Nopp 06 Aug 1998#415911
>As I said, I'm looking for an action game, not a racing sim. Wrong newsgroup then.
Brett Jaff 07 Aug 1998#416040
Hmm. The news group name is "simulators" not "racing simulators." I think it is possible to have a fun street driving game with a realistic driving model. That's pretty much what "Hard Drivin'" was (if you ignore the somewhat indestructable nature of the car). Bascially what I am saying is, why can't there be a PC "action" game that has a driving model as good as the racing sims? The two things aren't mutually exclusive. As far as I'm concerned, any game that realistically portrays how a car reacts to control inputs and the environments is a simulator. >>As I said, I'm looking for an action game, not a racing sim. >Wrong newsgroup then. __________________________________________________________________________ Brett Jaffee Brett's Slope and Power Home Page: http://home.earthlink.net/~jaffee The Unoffical Extra 300 Home Page: http://www.bayarea.net/~nathan/extra300/ REMOVE THE "X" FROM MY EMAIL ADDRESS BEFORE REPLYING! __________________________________________________________________________
Siegfrie 07 Aug 1998#416041
You should try 'Motorhead'. Absolutely Brilliant. Just the kind of thing you seem to be after, I'd say... S. >Hmm. The news group name is "simulators" not "racing simulators." I think it >is possible to have a fun street driving game with a realistic driving model. >That's pretty much what "Hard Drivin'" was (if you ignore the somewhat >indestructable nature of the car). Bascially what I am saying is, why can't >there be a PC "action" game that has a driving model as good as the racing >sims? The two things aren't mutually exclusive. As far as I'm concerned, any
Quoted text (26 lines)>game that realistically portrays how a car reacts to control inputs and the >environments is a simulator. >>>As I said, I'm looking for an action game, not a racing sim. >>Wrong newsgroup then. >__________________________________________________________________________ >Brett Jaffee >Brett's Slope and Power Home Page: >http://home.earthlink.net/~jaffee >The Unoffical Extra 300 Home Page: >http://www.bayarea.net/~nathan/extra300/ >REMOVE THE "X" FROM MY EMAIL ADDRESS BEFORE REPLYING! >__________________________________________________________________________

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