Well, the graphics are beautiful, the cars look great, the chases
seem fun (although they will be very tiresome if they don't offer any
change of pace from the demo). One thing I don't like is there just
isn't much sense of speed for as fast as this car is going.
But the controls in this game suck, IMO. God I hope there will be
some better control in the final product. Starting from a standstill,
it's like you're swinging a gun turret in some shooter game instead of
driving a car. And while using the handbrake to get around corners is
cool, I think they got carried away with this.
The physics of the car seem about like NFS2SE, which is okay with me
for a good arcade racer, but I was very disappointed in the way the car
drives. I think it's kind of sad that I can control it just as well or
better with a joystick vs. my wheel.
Did they have a hard time getting the control any better than this,
or are they bound and determined to make the handling and control worse
with each successive NFS game? Or will this possibly be better in the
final release?
--
Scott's Photo Gallery
http://www.soltec.net/~goatboy
http://members.xoom.com/wolfchild/overview.htm
If they made it like NFS was, I'd buy it. I'm not buying NFS3
like it is now and NFS2 was a piece of ***too. Make it a good
old DOS game like NFS was. Forget the 3d garbage, it looks like
***EA... go back to the NFS graphics engine. That's the ONLY
driving sim you've made that relays any sensation of movement and
speed. Anyone from EA listening?
On Sat, 01 Aug 1998 21:06:13 -0500, "Scott R. Lund"
Quoted text (22 lines)
> Well, the graphics are beautiful, the cars look great, the chases >seem fun (although they will be very tiresome if they don't offer any >change of pace from the demo). One thing I don't like is there just >isn't much sense of speed for as fast as this car is going. > But the controls in this game suck, IMO. God I hope there will be >some better control in the final product. Starting from a standstill, >it's like you're swinging a gun turret in some shooter game instead of >driving a car. And while using the handbrake to get around corners is >cool, I think they got carried away with this. > The physics of the car seem about like NFS2SE, which is okay with me >for a good arcade racer, but I was very disappointed in the way the car >drives. I think it's kind of sad that I can control it just as well or >better with a joystick vs. my wheel. > Did they have a hard time getting the control any better than this, >or are they bound and determined to make the handling and control worse >with each successive NFS game? Or will this possibly be better in the >final release? >-- >Scott's Photo Gallery >http://www.soltec.net/~goatboy >[link lost in import]You're being sarcastic, right?
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
>If they made it like NFS was, I'd buy it. I'm not buying NFS3
>like it is now and NFS2 was a piece of ***too. Make it a good
>old DOS game like NFS was. Forget the 3d garbage, it looks like
>***EA... go back to the NFS graphics engine. That's the ONLY
>driving sim you've made that relays any sensation of movement and
>speed. Anyone from EA listening?
NFS2SE rocks! If you mean NFS2, then yes, it was weak. SE makes all the
difference.
Pete
********************************************************************
Pete Hawk **************
www.hawkmodels.com ********
R/C Jet Airliners and Military Transports ****
**********************************************
Quoted text (32 lines)
>If they made it like NFS was, I'd buy it. I'm not buying NFS3 >like it is now and NFS2 was a piece of ***too. Make it a good >old DOS game like NFS was. Forget the 3d garbage, it looks like >***EA... go back to the NFS graphics engine. That's the ONLY >driving sim you've made that relays any sensation of movement and >speed. Anyone from EA listening? >On Sat, 01 Aug 1998 21:06:13 -0500, "Scott R. Lund" >> Well, the graphics are beautiful, the cars look great, the chases >>seem fun (although they will be very tiresome if they don't offer any >>change of pace from the demo). One thing I don't like is there just >>isn't much sense of speed for as fast as this car is going. >> But the controls in this game suck, IMO. God I hope there will be >>some better control in the final product. Starting from a standstill, >>it's like you're swinging a gun turret in some shooter game instead of >>driving a car. And while using the handbrake to get around corners is >>cool, I think they got carried away with this. >> The physics of the car seem about like NFS2SE, which is okay with me >>for a good arcade racer, but I was very disappointed in the way the car >>drives. I think it's kind of sad that I can control it just as well or >>better with a joystick vs. my wheel. >> Did they have a hard time getting the control any better than this, >>or are they bound and determined to make the handling and control worse >>with each successive NFS game? Or will this possibly be better in the >>final release? >>-- >>Scott's Photo Gallery >>http://www.soltec.net/~goatboy >>[link lost in import]if he had a good computer or a good 3d accel, he would like it.
NFS - Good sensation of speed, police, great fun
NFS2 - Just ***
NFS2SE - Great graphics better than nfs2 sensation of speed, no police,
still fun
Quoted text (14 lines)
> You're being sarcastic, right? > -- > "The enemy AI in Quake II fights the way old people have sex." > -Fargo > >If they made it like NFS was, I'd buy it. I'm not buying NFS3 > >like it is now and NFS2 was a piece of ***too. Make it a good > >old DOS game like NFS was. Forget the 3d garbage, it looks like > >***EA... go back to the NFS graphics engine. That's the ONLY > >driving sim you've made that relays any sensation of movement and > >speed. Anyone from EA listening?The only real problem that I have (besides the steering just feeling lousy)
is that I can't shift up. I have mapped the up shifting control to
different keys, buttons on my Nascar Pro, and still the only way my car will
shift upwards is if I get rear ended by another car. I guess the impact
knocks my speed up enough so that the car will shift.
Anybody else have this problem or know of a fix??
Brett
Quoted text (22 lines)
> Well, the graphics are beautiful, the cars look great, the chases >seem fun (although they will be very tiresome if they don't offer any >change of pace from the demo). One thing I don't like is there just >isn't much sense of speed for as fast as this car is going. > But the controls in this game suck, IMO. God I hope there will be >some better control in the final product. Starting from a standstill, >it's like you're swinging a gun turret in some shooter game instead of >driving a car. And while using the handbrake to get around corners is >cool, I think they got carried away with this. > The physics of the car seem about like NFS2SE, which is okay with me >for a good arcade racer, but I was very disappointed in the way the car >drives. I think it's kind of sad that I can control it just as well or >better with a joystick vs. my wheel. > Did they have a hard time getting the control any better than this, >or are they bound and determined to make the handling and control worse >with each successive NFS game? Or will this possibly be better in the >final release? >-- >Scott's Photo Gallery >http://www.soltec.net/~goatboy >http://members.xoom.com/wolfchild/overview.htmHi Pete !
PH> NFS2SE rocks! If you mean NFS2, then yes, it was weak. SE makes all the
PH> difference.
Oh my god, NO !!! The car physics sucked and in the SE (3dfx) the dash-
board went away ;-/
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.home4u.de/buesing/
<snip>
<snip>
I agree. The included text file mentions steering sensitivity, but I
couldn't find that setting in the game. There is no steering!! Turn the
wheel all the way, slam on the gas, and you still cannot get it to spin.
Sheesh!
rob.
BT> The only real problem that I have (besides the steering just feeling
BT> lousy) is that I can't shift up. I have mapped the up shifting control
BT> to different keys, buttons on my Nascar Pro, and still the only way my
BT> car will shift upwards is if I get rear ended by another car. I guess
BT> the impact knocks my speed up enough so that the car will shift.
BT>
BT> Anybody else have this problem or know of a fix??
Same problem :-/
I think that you simply CAN'T shift in the demo...should be solved in
the releaseversion (hopefully tons of other things too)...
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.home4u.de/buesing/
First the Hand Brake is a cruel joke. If a racing game is based around using
the hand (emergency brake) than it's not any style of real racing. Have you
ever raced with a handbrake as your normal device for managing a corner?
The steerings deadzone was abysmal. The option for deadzone doesn't seem to
work.
And last but not least. Drive the Lambro at 70 mph. You should without even
trying be able to stay on your side of the road inbetween the lanes. Anyone
could in real life. Here it's a big time struggle. The car physics in this
game are a butchers delight.
BH
Repeat after me: It's just a game... It's just a game...
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
>First the Hand Brake is a cruel joke. If a racing game is based around
using
>the hand (emergency brake) than it's not any style of real racing.
snip
> Repeat after me: It's just a game... It's just a game...
That's the shortest description of the little difference
between the sim and the game guys. Some like every little bit
of realism they can put in a game to make it as close as
possible to the real thing, and some like to hit a button
and take the corner everytime... ;^)
> >First the Hand Brake is a cruel joke. If a racing game is based around
> using
> >the hand (emergency brake) than it's not any style of real racing.
> snip
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Yeah, baby!
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
>That's the shortest description of the little difference
>between the sim and the game guys. Some like every little bit
>of realism they can put in a game to make it as close as
>possible to the real thing, and some like to hit a button
>and take the corner everytime... ;^)
> Yeah, baby!
Eeeh, don't call me baby, kiddo!
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
>That's the shortest description of the little difference
>between the sim and the game guys. Some like every little bit
>of realism they can put in a game to make it as close as
>possible to the real thing, and some like to hit a button
>and take the corner everytime... ;^)
I disagree. I want realism in my arcade racers WHEN it makes the game
more immersive and fun. For example, the cop chases in NFS1 were the
most fun I ever had with a computer game. But the NFS3 demo cop chases
are so hoplessly unrealistic and silly that it's not much fun at all.
It's not about a fanatical devotion to realism, it's about fun and
IMMERSION. When things get too stupid (like cops trying to ram you
head-on at high speed) it's just not fun, because it totally destroys
the illusion that you are driving a car.
Joe
Aw, I'm sorry honey :)
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
>Eeeh, don't call me baby, kiddo!
>l8er
>ronny
>--
>Toys'R'Us '99: "So, would you like a hand gun with that action figure,
>kiddo?"
> |\ _,,,---,,_ I want to die like my Grandfather,
> ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
> |,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
> '---''(_/--' `-'\_) screaming their heads off!
>First the Hand Brake is a cruel joke. If a racing game is based around using
>the hand (emergency brake) than it's not any style of real racing. Have you
>ever raced with a handbrake as your normal device for managing a corner?
Handbrake is probably the wrong thing to be calling it. When they say
Handbrake they don't mean the emergency/parking brake. I believe they mean
the "stunt" brake installed in most movie stunt cars that makes spinouts,
flips, fishtails, and other neat driving techniques possible in a Ford LTD
Crown Victoria. The problem here is that EA doesn't realize that a
Lamborghini handles differently then a Ford LTD Crown Victoria and SHOULD be
able to do these things without a "handbrake."
-Pious_Peter
> Aw, I'm sorry honey :)
That smiley is important! I thought, you're dissing me by calling
me 'baby' without one... ;^)
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!


































