MicroProse Acquires the PC Game Rights for the FIM World Motorcycle
Championship GP 500 License
MicroProse, Inc., a worldwide interactive entertainment company, today
announced that it has entered into a worldwide licensing agreement
with Dorna Promocion del. Deporte, S.A., for the PC game rights to the
FIM Road Racing World Championship GP 500(TM) motorcycle circuit. The
GP 500 is the world's largest and most recognized formula motorcycle
racing circuit and is establishing its position as one of the greatest
sporting spectacles in the world.
"Adding the GP 500 game license will give us a foundation to develop
and design the most authentic motorcycle racing computer game
available," said Derek McLeish, senior vice president of business
development, MicroProse, Inc. "GP 500 is an important brand to have in
an increasingly global software industry where great game play must be
combined with real life statistics and actual sporting events."
The GP 500 racing circuit includes 15 international races, reaches an
average of 530 million* spectators per Grand Prix and is televised in
more than 200 countries. The riders race on behalf of one of 19 teams
including the Marlboro Team Kanemato featuring race-winning rider, Max
Biaggi, and team Repsol Honda which includes the current world
champion GP 500 rider, Mike Doohan. A fast growing spectator sport
which features the ultimate high-performance 500cc motorcycles, the
riders speed and navigate through courses at speeds in excess of 190
mph.
MicroProse is developing a GP 500 motorcycle racing game, and has
scheduled a Fall 1999 release date for the project
> MicroProse Acquires the PC Game Rights for the FIM World Motorcycle
> Championship GP 500 License
Great news!..However, since they're no longer running the event here
in the states, it looses a bit of its e***ment. I doubt Wayne or
Kenny could afford the out_of_pocket for another run at Laguna. =(
Cheers!
Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
But they don't run F1 there either and I believe GP2 and F1RS sold
pretty well.
At long last! It has always made me wonder why no one has done this yet.
Quoted text (29 lines)
> MicroProse Acquires the PC Game Rights for the FIM World Motorcycle > Championship GP 500 License > MicroProse, Inc., a worldwide interactive entertainment company, today > announced that it has entered into a worldwide licensing agreement > with Dorna Promocion del. Deporte, S.A., for the PC game rights to the > FIM Road Racing World Championship GP 500(TM) motorcycle circuit. The > GP 500 is the world's largest and most recognized formula motorcycle > racing circuit and is establishing its position as one of the greatest > sporting spectacles in the world. > "Adding the GP 500 game license will give us a foundation to develop > and design the most authentic motorcycle racing computer game > available," said Derek McLeish, senior vice president of business > development, MicroProse, Inc. "GP 500 is an important brand to have in > an increasingly global software industry where great game play must be > combined with real life statistics and actual sporting events." > The GP 500 racing circuit includes 15 international races, reaches an > average of 530 million* spectators per Grand Prix and is televised in > more than 200 countries. The riders race on behalf of one of 19 teams > including the Marlboro Team Kanemato featuring race-winning rider, Max > Biaggi, and team Repsol Honda which includes the current world > champion GP 500 rider, Mike Doohan. A fast growing spectator sport > which features the ultimate high-performance 500cc motorcycles, the > riders speed and navigate through courses at speeds in excess of 190 > mph. > MicroProse is developing a GP 500 motorcycle racing game, and has > scheduled a Fall 1999 release date for the project> But they don't run F1 there either and I believe GP2 and F1RS sold
> pretty well.
So why don't they run F1 in the states anymore?
Paul
There you go, then!!!
"GP3" :o)
> MicroProse Acquires the PC Game Rights for the FIM World Motorcycle
> Championship GP 500 License
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Are you serious, Marc?
There is no US 500cc GP anymore??
> Great news!..However, since they're no longer running the event here
> in the states, it looses a bit of its e***ment. I doubt Wayne or
> Kenny could afford the out_of_pocket for another run at Laguna. =(
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Because with motorcycle *SIMULATIONS* it has been extremely difficult to
get the "feel" and action of the bike just right.
Perhaps these people will.
> At long last! It has always made me wonder why no one has done this yet.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Mr. Ecclestone cannot get anyone to pay the HUGE, VAST, GIGANTIC,
HORRENDOUS amount of money that he wants.
> > But they don't run F1 there either and I believe GP2 and F1RS sold
> > pretty well.
> So why don't they run F1 in the states anymore?
> Paul
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
And anyway what control do you use. It would have to use at least 4 axes -
handlebars left/right, bike tilt l/r, throttle, brake....
Paul
Quoted text (16 lines)
> Because with motorcycle *SIMULATIONS* it has been extremely difficult to > get the "feel" and action of the bike just right. > Perhaps these people will. > > At long last! It has always made me wonder why no one has done this yet. > -- > Regards, > Bruce. > ---------- > The GP Legends Historic Motor Racing Club is located at:- > http://www.netspeed.com.au/brucek/legends/Anyone ever played "RVF750"? It had a behind-the-bike view and looked arcadey,
but I think it had a tremendous feel nonetheless...
Something along these lines with better graphics and stuff would satisfy me
personally.
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
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Yes, I suppose weight transfer and body roll are major factors here. Still, I don't see
why it should be so difficult. And it should also suit joystic/pedal combos down to the
ground. I suppose you also need to program gyroscopic effects in for leaning the bike back
and forth but I don't see why this should be any harder than a car sim. Just plug in the
physics and presto! So what's the scoop on "getting the feel right"?
Quoted text (16 lines)
> Because with motorcycle *SIMULATIONS* it has been extremely difficult to > get the "feel" and action of the bike just right. > Perhaps these people will. > > At long last! It has always made me wonder why no one has done this yet. > -- > Regards, > Bruce. > ---------- > The GP Legends Historic Motor Racing Club is located at:- > http://www.netspeed.com.au/brucek/legends/No Paul, it doesn't need to use any "tilt" function.....that would be
automatic and occurs as the bike is steered.
This is the one area where previous attempts have not been up to
par....they have not reproduced the correct physics. This is what I
meant by the "feel" of the bike.
> And anyway what control do you use. It would have to use at least 4 axes -
> handlebars left/right, bike tilt l/r, throttle, brake....
> Paul
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/


































