Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes me
wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons
more features and options. And those cops are awesome! Don't think I'll ever
be able to play a racing game without cops again. The audio is great and
realistic. If this and SiN are released at the same time, I'll get this
first.
5 of 5 stars.
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
ICQ # 5905329
Need for Speed III demo impressions
Players reacted to the Need for Speed III demo, with fans praising the cops, graphics and audio and critics calling the driving model floaty and the collision physics poor. A side debate on dashboards and cockpit views followed, and the thread drifted to warez copies and Daikatana.
review/impressionsNeed for Speed III: Hot Pursuit
Automated summary.
The driving model seems alot different than nfs2. Car is a bit harder to
control with a joystick. Also, it seems to glide over the ground and sway
around alot. It reminds me more of the NICE2 demos than Need for speed 1/2
Mark
>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes me
>wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons
>more features and options. And those cops are awesome! Don't think I'll ever
Quoted text (10 lines)
>be able to play a racing game without cops again. The audio is great and >realistic. If this and SiN are released at the same time, I'll get this >first. >5 of 5 stars. >-- >"The enemy AI in Quake II fights the way old people have sex." >-Fargo >ICQ # 5905329: Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes me
: wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons
: more features and options. And those cops are awesome! Don't think I'll ever
: be able to play a racing game without cops again. The audio is great and
: realistic. If this and SiN are released at the same time, I'll get this
: first.
Before I spooge along with you, there are some complaints I have
with the demo. Being forced to drive in automatic is awful! Would it
have been such a big resource drain to include manual transmission as an
option? Another minor quibble is with the lack of a gamma correction
slider. I hope this is not forgotten in the full version as the beautiful
graphics are very dark on my aging monitor.
My first major gripe is with the driving model. It's a definite
improvement over those of NFS2/NFS2SE, yet it still pales in comparison to
that of NFS. Having never driven a Countach, though, I'm not sure how it
compares with reality! Getting stuck on cliffside invisible walls no
longer occurs (so far), the awful slides of NFS2 Arcade mode have been
eliminated, and the control-killing dead zone of NFS2 is now gone. On the
other hand, the Countach seems blessed with tons of traction and, short of
heavy braking/turning or hand braking, will never step out of line. I've
yet to spin the car like I've spun the Porsche in NFS. However, I'm
pretty sure that NFS3 will include "arcade" and "simulation" driving
models so I'll reserve any final judgments until September 23.
On the plus side, the gameplay, graphics and sound are
excellent. The car graphics are a superb development of the
chrome-mapped NFS2SE cars. The treeline is actually reflected on the
Countach's bodywork (though obviously not in realtime)! The Countach's
bodywork and wheels look great and are made up of much, much more polygons
than in previous NFS titles. From what I've seen of the demo and
screenshots, the car graphics should surpass those of Gran Turismo's
(my benchmark of realistic-looking cars for any system). The much-touted
lighting engine is unfortunately not included in the demo.
The track itself looks great and is better than any of the NFS2
tracks in terms of layout. Owners of the Playstation version will
find it virtually unchanged. Since it takes roughly four minutes to lap,
even NFS1 stage-racers like myself shouldn't have too much of a problem
with it. The emphasis is on realism, rather than chrome, so don't expect
to detour into castles or underground temples. Furthermore, the unfair
long straight/sudden hairpin arrangement of NFS2 hasbeen relpaced by long
sweepers and realistic switchbacks. I didn't notice any disorienting
road textures going in reverse.
I've just realized how much I've typed so let me quickly say that
the radio chatter and other police sounds are excellent, though the
engine sounds still don't measure up to NFS1's. Hot pursuit is also a
lot of fun, though when was the last time you saw a cop try to head-on a
speeder?
No rating given, yet.
Martin
Nigel Mansell RIP!
Quoted text (8 lines)
>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes me >wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons >more features and options. And those cops are awesome! Don't think I'll ever >be able to play a racing game without cops again. The audio is great and >realistic. If this and SiN are released at the same time, I'll get this >first. >5 of 5 stars.Hate to break it to you, but that's kinda the point Need For Speed, not Need
to Slow Down at Every Turn (like sims). In the PSX version, the announcer
even says that powersliding is the fastest way around the tracks. Anyway,
the final version will have a sim mode, so... (but good luck dodging cops
like that).
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
ICQ # 5905329
snip
snip
What bothers me is the fact that all cars I've driven in the NFS series (PC)
have understeer. It doesn't matter if you go slow in a corner and suddenly floor
the throttle. it is impossible to get into a powerslide without using the
handbrake.
(PS: I haven't tried all cars, but the impression is clear..)
TF
Quoted text (18 lines)
> Hate to break it to you, but that's kinda the point Need For Speed, not Need > to Slow Down at Every Turn (like sims). In the PSX version, the announcer > even says that powersliding is the fastest way around the tracks. Anyway, > the final version will have a sim mode, so... (but good luck dodging cops > like that). > -- > "The enemy AI in Quake II fights the way old people have sex." > -Fargo > ICQ # 5905329 > snip > >I'd sincerely hope the 'ghini in the NFS3 demo DOESN'T drive like that- > >a little too easy to grab the handbrake and slide yourself into a turn you > >went into a little too hot. > snipThe two games that have dissapointed me most is(in order);
Testdrive 4
NFS 2 SE
Y? Because it is impossible to get even a little feeling of driving. I use
TM2. I suppose if I only had a joystick, or maybe drove with a keypad, I
wouldn't feel how bad the steering actually is. Maybe I would even enjoy not
having so much problems in braking, steering etc, compared to drive GP2 on a
joypad.
I think when I drive in real world a skid is fun(Volvo 940 T, rwd, snow) but
in a computer I have never got the right feeling, so I think I'll stick to
my 'old man's GP2'.
Btw, an idea for those of you who have an urge for a driving experience. Buy
a SAAB 900 Turbo -79 to -84. They are VERY cheap(1/3 price of a P2 400),
great handling, and about 140 hp, which can by turning two screws one half
turn, be turned into 180. Smoke the M5!
TD4 cars felt too floaty, but some people probably liked that. I liked the
unrealistic control of the NFS2 cars, it made the game more fun and less
work. The reason I don't play true sims is because I find them a pain in the
arse, and you've gotta slow down too much. I find NFS2 and 3 a lot more fun
with my Xterminators analog pad than with a steering wheel.
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
ICQ # 5905329
>The two games that have dissapointed me most is(in order);
>Testdrive 4
>NFS 2 SE
>Y? Because it is impossible to get even a little feeling of driving. I use
>TM2. I suppose if I only had a joystick, or maybe drove with a keypad, I
>wouldn't feel how bad the steering actually is. Maybe I would even enjoy
not
>having so much problems in braking, steering etc, compared to drive GP2 on
a
>joypad.
snip
: What bothers me is the fact that all cars I've driven in the NFS series (PC)
: have understeer. It doesn't matter if you go slow in a corner and suddenly floor
: the throttle. it is impossible to get into a powerslide without using the
: handbrake.
: (PS: I haven't tried all cars, but the impression is clear..)
Both the Porsche and the Viper of NFS1 could be made to skid by
suddenly lifting off the gas mid-corner. In some cases, the Viper could
be forced into a powerslide with a well-timed downshift (Alpine stage 3,
especially). Of course, opposite lock was hardly necessary but the
slides were short and satisfying nonetheless.
The real problems began with NFS2 and its "arcade" and "simulation"
driving models. I gave up on "simulation" mode once I realized that
recovering from a slide meant the car's tail would be swinging like a
pendulum on the turn's exit, regardless of driver input. As for
"arcade"... I've got nothing against arcade games (I've gone broke
playing Daytona and Super GT) but the exaggerated oversteer of NFS2 felt
awful. All it took was a tiny brake input, a turn, and suddenly you're
sliding the car for upwards of 10 seconds! Recovery from this lurid
slide requires no throttle changes (floor it all the way!), feels nothing
like actual driving and is very unsatisfying. For tail-out drifting I'll
stick with GPL.
For NFS3 all I want is for the simulation model to be like that
of NFS1. Even if very little were changed from the original, it would be
a huge improvement over NFS2's simulation mode. I realize the demo's
Countach is way too grippy and understeery, but I already like it better
than NFS2's arcade mode. If only the cars could break traction!
Martin
Nigel Mansell RIP!
Salve Robin !!!
RS> Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes
RS> me wanna spooge. The graphics feel and look a lot like NFS2SE, but with
RS> tons more features and options. And those cops are awesome! Don't think
RS> I'll ever be able to play a racing game without cops again. The audio is
RS> great and realistic.
I don't think that the enginesound is realistic. It's seems to be one of
NFS II...they'll never learn ;-/
RS>
RS> 5 of 5 stars.
Never - at least not for the demo ! There are NO dashboards in the demo
(I never understand why) and the car physics are not a single bit better
with those from NFS II (SE)...although they claim.
I'm eagerly waiting for a real sportscar simulation with really GOOD car
physics, kinda mixture between NFS III and GPL ;-)
Hopefully the release version will not be disappointing as Test Drive IV
was...
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.home4u.de/buesing/
It looks like they are using 15 bit color palette again. That seems to be a
pattern in some EA games. NfS2 se had that same dark look too as did PGA
Tour Pro golf.
>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes me
>wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons
>more features and options. And those cops are awesome! Don't think I'll ever
Quoted text (10 lines)
>be able to play a racing game without cops again. The audio is great and >realistic. If this and SiN are released at the same time, I'll get this >first. >5 of 5 stars. >-- >"The enemy AI in Quake II fights the way old people have sex." >-Fargo >ICQ # 5905329NFS2 was dark? Where? Certainly not on the the island track or Mystic Peaks.
The only dark tracks were Monolithic studios and Proving Grounds.
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
>It looks like they are using 15 bit color palette again. That seems to be
a
>pattern in some EA games. NfS2 se had that same dark look too as did PGA
>Tour Pro golf.
>>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes
me
>>wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons
>>more features and options. And those cops are awesome! Don't think I'll
>ever
>>be able to play a racing game without cops again. The audio is great and
>>realistic. If this and SiN are released at the same time, I'll get this
>>first.
>>5 of 5 stars.
>>--
>>"The enemy AI in Quake II fights the way old people have sex."
>>-Fargo
>>ICQ # 5905329
Quoted text (16 lines)
>Path: >The driving model seems alot different than nfs2. Car is a bit harder to >control with a joystick. Also, it seems to glide over the ground and sway >around alot. It reminds me more of the NICE2 demos than Need for speed 1/2 >Mark >>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes me >>wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons >>more features and options. And those cops are awesome! Don't think I'll >ever >>be able to play a racing game without cops again. The audio is great and >>realistic. If this and SiN are released at the same time, I'll get this >>first. >>5 of 5 stars.Heh, heh, I haven't really crashed, so I wouldn't know :)
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
>Driving model aside, the really appalling thing about this game is the
>collision detection and physics. They are utter crap. When i look at the
sweet
>way they are handled in TOCA, i can't help but wish that it would be
handled
>the same way here- especially when collisions and pushing other cars seems
to
>be an important part of the gameplay.
>Oh well, you can but wish.
>Z.
I agree. I never use a dashboard
The cop chatter is useful though.
I also agree, I like the car physics.
> >Car physics are fine to me, I hate sims.
> I also agree, I like the car physics.
Yeah, the cops using headon collisions to stop you is just one example
of the wonderful physics.
trips
> Dashboards? I don't need no stinking dashboards :) They're pretty useless,
If you like that flying over the tarmaque nonsense, that is! ;^)
Regarding the physics in those arcade racers with this view it could
as well be a low flying helicopter game...
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Just for the record. It is possible to edit the car file in the demo and get
rid of most of the push, not to mention make it way faster.
That would rock! Like WipeOut XL. The only problem is the tracks in that
were too narrow.
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
snip
>Hate to break it to you, but that's kinda the point Need For Speed, not Need
>to Slow Down at Every Turn (like sims).
NOT. The original NFS was very much a sim with a realistic driving
model.
Joe McGinn
===================================================
Author of Inside LotusScript
http://www.manning.com/McGinn/459.html
===================================================
Salve Robin !!!
RS> Dashboards? I don't need no stinking dashboards :) They're pretty
RS> useless, IMO.
But they make the game much more realistic...I don't use to stuck at
the front of my car, 30 cm above the ground. Do you ?
RS> Car physics are fine to me, I hate sims.
Then you should think about changing the newsgroup - think about the
name (rec.autos.SIMULATORS)...and the physics in NFS III Demo definitely
suck ! What do you think of NFS I - get into the Porsche, head through
thos narrow streets and check out what happens when you take your foot
off the gaspedal...whoa there ! What a time...;-(
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.home4u.de/buesing/
>But they make the game much more realistic...I don't use to stuck at
>the front of my car, 30 cm above the ground. Do you ?
Yeah... Dashboards get in the way, they don't intrude that much in real
life.
Read the group FAQ.
snip
Quoted text (7 lines)
> Salve Robin !!! > RS> Dashboards? I don't need no stinking dashboards :) They're pretty > RS> useless, IMO. > But they make the game much more realistic...I don't use to stuck at > the front of my car, 30 cm above the ground. Do you ?> >But they make the game much more realistic...I don't use to stuck at
> >the front of my car, 30 cm above the ground. Do you ?
> Yeah... Dashboards get in the way, they don't intrude that much in real
> life.
So in your car, you just filter them out of your view?
This must be some kind of eye mutation... ;^)
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
:>
:> >But they make the game much more realistic...I don't use to stuck at
:> >the front of my car, 30 cm above the ground. Do you ?
:>
:> Yeah... Dashboards get in the way, they don't intrude that much in real
:> life.
: So in your car, you just filter them out of your view?
: This must be some kind of eye mutation... ;^)
I've said it before, I'll say it again. When I used to drive *fast*
on ordinary roads (competing in rallies, by the way, not being an
idiot), I was on top of the steering wheel, bolt upright to get
good leverage on the wheel. The dash was a non-entity for me unless I
wanted to check the gauges. All I saw was a bit of hood and the road
screaming past. Your mind does do this filtering, and you develop
a hyper-sensitivity to what is happening *outside* the car. I
think the TOCA "hood cam" is the most realistic***pit view
I have come across.
But then again, if you like to adopt the classic "Italian" driving
position, with arms outstretched and seat reclined, then yes, you
will see a lot more of the dash (and good luck reacting quickly
from this position).
Stephen
Quoted text (14 lines)
>I've said it before, I'll say it again. When I used to drive *fast* >on ordinary roads (competing in rallies, by the way, not being an >idiot), I was on top of the steering wheel, bolt upright to get >good leverage on the wheel. The dash was a non-entity for me unless I >wanted to check the gauges. All I saw was a bit of hood and the road >screaming past. Your mind does do this filtering, and you develop >a hyper-sensitivity to what is happening *outside* the car. I >think the TOCA "hood cam" is the most realistic***pit view >I have come across. >But then again, if you like to adopt the classic "Italian" driving >position, with arms outstretched and seat reclined, then yes, you >will see a lot more of the dash (and good luck reacting quickly >from this position).snip
> Well take a look at an in-car camera the next time you watch an NASCAR race.
> This isn't a rally race and the driver ain't over the steering wheel. They
> definately see the dash. And when I used to play Test Drive 2 I did the
> same thing you mentioned. I payed attention to what's "outside" the car and
> only noticed the dash when I wanted to check guages. So bring the damn dash
> back so I can drive on my computer like I do in my car.
Well said!
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
What exactly does the in-car camera tell you about the driver's view? Unless the
camera is mounted on his helmet, it tells you nothing about his view. Steve's
perspective is interesting. I remember watching in-car camera shots of Richard
Petty. His chest was right up on the steering wheel. Other drivers sit more
reclined. I suspect that Richard's view of the dash differed greatly from
others.
Jim
Quoted text (8 lines)
> Well take a look at an in-car camera the next time you watch an NASCAR race. > This isn't a rally race and the driver ain't over the steering wheel. They > definately see the dash. And when I used to play Test Drive 2 I did the > same thing you mentioned. I payed attention to what's "outside" the car and > only noticed the dash when I wanted to check guages. So bring the damn dash > back so I can drive on my computer like I do in my car. > -Pious_PeterSalve Steve !!!
SF> a hyper-sensitivity to what is happening *outside* the car. I
SF> think the TOCA "hood cam" is the most realistic***pit view
SF> I have come across.
In a way...yes. But I miss some important things then: no instruments,
no rear view mirrors, no...well, the feeling is missing somehow ;-)
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.home4u.de/buesing/
Without wishing to sound disparaging about NFS3, I hated it.
The eyecandy 3d effects are not worth selling the game on (it looks
like the 3dge engine to me), the car physics are abysmal and it feels
all wrong. I'd love to see a real life place where the police chase
someone down by crashing him off the road and running into him head
on. Okay, the stinger was cool, but easily avoided.
I'd stick to getting SiN (weak in areas, great in others) if I were
you or GPL which is worthy of a place in anyones software collection.
On Fri, 31 Jul 1998 10:23:27 -0400, "Robin Sequira"
Quoted text (13 lines)
>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes me >wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons >more features and options. And those cops are awesome! Don't think I'll ever >be able to play a racing game without cops again. The audio is great and >realistic. If this and SiN are released at the same time, I'll get this >first. >5 of 5 stars. >-- >"The enemy AI in Quake II fights the way old people have sex." >-Fargo >ICQ # 5905329But that's just it, it's not real, it's a game, not supposed to be too
realistic. If games were realistic, they'd be a lot more boring. You'd die
in about 3 shots in SiN, depending on where they hit.
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo
>Without wishing to sound disparaging about NFS3, I hated it.
>The eyecandy 3d effects are not worth selling the game on (it looks
>like the 3dge engine to me), the car physics are abysmal and it feels
>all wrong. I'd love to see a real life place where the police chase
>someone down by crashing him off the road and running into him head
>on. Okay, the stinger was cool, but easily avoided.
>I'd stick to getting SiN (weak in areas, great in others) if I were
>you or GPL which is worthy of a place in anyones software collection.
>On Fri, 31 Jul 1998 10:23:27 -0400, "Robin Sequira"
>>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes
me
>>wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons
>>more features and options. And those cops are awesome! Don't think I'll
ever
>>be able to play a racing game without cops again. The audio is great and
>>realistic. If this and SiN are released at the same time, I'll get this
>>first.
>>5 of 5 stars.
>>--
>>"The enemy AI in Quake II fights the way old people have sex."
>>-Fargo
>>ICQ # 5905329
Sin and NFS3 are two differnt types of game anyway! Someone who would like
NFS3 might not necisarrally be a fan of sin. I personally think Sin is
lacking graphically, at least in the demo. The graphics where plane boring.
Quoted text (39 lines)
>But that's just it, it's not real, it's a game, not supposed to be too >realistic. If games were realistic, they'd be a lot more boring. You'd die >in about 3 shots in SiN, depending on where they hit. >-- >"The enemy AI in Quake II fights the way old people have sex." >-Fargo >>Without wishing to sound disparaging about NFS3, I hated it. >>The eyecandy 3d effects are not worth selling the game on (it looks >>like the 3dge engine to me), the car physics are abysmal and it feels >>all wrong. I'd love to see a real life place where the police chase >>someone down by crashing him off the road and running into him head >>on. Okay, the stinger was cool, but easily avoided. >>I'd stick to getting SiN (weak in areas, great in others) if I were >>you or GPL which is worthy of a place in anyones software collection. >>On Fri, 31 Jul 1998 10:23:27 -0400, "Robin Sequira" >>>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes >me >>>wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons >>>more features and options. And those cops are awesome! Don't think I'll >ever >>>be able to play a racing game without cops again. The audio is great and >>>realistic. If this and SiN are released at the same time, I'll get this >>>first. >>>5 of 5 stars. >>>-- >>>"The enemy AI in Quake II fights the way old people have sex." >>>-Fargo >>>ICQ # 5905329GPL and SiN are two different types of games too, but he likes them both. He
wants to total realism (GPL), then he doesn't want total realism (SiN) (or
at least doesn't mind it not being totally real), then he says that NFS3
isn't real?
--
"The enemy AI in Quake II fights the way old people have sex."
-Fargo of PlanetQuake and PlanetUnreal
"Right about now, the funk soul brotha, check it out now..."
-Fatboy Slim
>Sin and NFS3 are two differnt types of game anyway! Someone who would like
>NFS3 might not necisarrally be a fan of sin. I personally think Sin is
>lacking graphically, at least in the demo. The graphics where plane
boring.
>But that's just it, it's not real, it's a game, not supposed to be too
>realistic. If games were realistic, they'd be a lot more boring. You'd die
>in about 3 shots in SiN, depending on where they hit.
BEEP! Wrong. One thing many people praised in LucasArts' Outlaws FPS
shooter was that if you played in in 'Ugly' mode, it was realistic
when you, or the enemies, could get killed even from one shot if it
was a good & clear shot. It was more realistic than in
Doom/Quake/Unreal/whatever, and everyone I know liked that feature.
I personally find unrealistic driving games pointless, unless they
make it clear from the beginning they are not trying to simulate
anything in this world. For example Wipeout XL is fine because you are
just driving imaginary hover cars, but if NFS3 or any driving game
promises to let me feel how it is to drive Lamborghini Diablos and
Ferraris but have unrealistic feeling, they just broke their promise
IMHO. Adding a real car like Lamborghini Diablo in a game and then
making it handle unrealistically feels just pointless and oxymoron to
me.
The reason why e.g. Gran Turismo is considered as the best Playstation
driving game out now is exactly because it is accurately trying to
simulate how it is to drive the cars it has in the game. Too bad about
the lack of damage model though.
Understand: NFS3 is arcade (at least the demo) why the frag are you playing
a type of game you don't like? Of course you're not gonna like it! When the
final version comes out, and if the sim mode sucks, then you can complain,
but right now, it just doesn't make sense.
Outlaws. Yes, popular, cult following, but not _nearly_ as huge as Doom or
Quake.
--
"I don't have low self-esteem, I have low esteem for everyone else."
-Daria
"Right about now, the funk soul brotha, check it out now..."
-Fatboy Slim
>BEEP! Wrong. One thing many people praised in LucasArts' Outlaws FPS
>shooter was that if you played in in 'Ugly' mode, it was realistic
>when you, or the enemies, could get killed even from one shot if it
>was a good & clear shot. It was more realistic than in
>Doom/Quake/Unreal/whatever, and everyone I know liked that feature.
>I personally find unrealistic driving games pointless, unless they
>make it clear from the beginning they are not trying to simulate
>anything in this world. For example Wipeout XL is fine because you are
>just driving imaginary hover cars, but if NFS3 or any driving game
>promises to let me feel how it is to drive Lamborghini Diablos and
>Ferraris but have unrealistic feeling, they just broke their promise
>IMHO. Adding a real car like Lamborghini Diablo in a game and then
>making it handle unrealistically feels just pointless and oxymoron to
>me.
>The reason why e.g. Gran Turismo is considered as the best Playstation
>driving game out now is exactly because it is accurately trying to
>simulate how it is to drive the cars it has in the game. Too bad about
>the lack of damage model though.
I'm not too thrilled with the AI in the NFS3 demo myself, but I'm not as
picky as some. I, personally, don't use the dash option either (hell, if
it's going to blow up, let it) but, I can appreciate the option of
having one. As they say, variety is the spice of life. And, I just like
having a lot of spice. Also, it's just a demo, and there will most
likely be many differences in the final release. EA has promised dashes,
and I saw a screenshot with them somewhere. In a nutshell, about the
most helpful thing I can say is that I just placed my order for NFS III
today. The rep said it's due to be shipped in late September.
Peace...
Tony Long
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> >Path: > >The driving model seems alot different than nfs2. Car is a bit harder to > >control with a joystick. Also, it seems to glide over the ground and sway > >around alot. It reminds me more of the NICE2 demos than Need for speed 1/2 > >Mark > >>Never played NFS (expect the demo), played NFS2 and loved it. NFS3 makes me > >>wanna spooge. The graphics feel and look a lot like NFS2SE, but with tons > >>more features and options. And those cops are awesome! Don't think I'll > >ever > >>be able to play a racing game without cops again. The audio is great and > >>realistic. If this and SiN are released at the same time, I'll get this > >>first. > >>5 of 5 stars. > Driving model aside, the really appalling thing about this game is the > collision detection and physics. They are utter crap. When i look at the sweet > way they are handled in TOCA, i can't help but wish that it would be handled > the same way here- especially when collisions and pushing other cars seems to > be an important part of the gameplay. > Oh well, you can but wish. > Z.NFS3 is the funnest driving game I have played in a while, it has enough
elements of realism to remind you your driving a vehicle while still having
surrealism to put you in another place... thats what games shoud do.
As far as a perfectly accurate driving sim, I find that pointless, why would
you play the game when you can grab your keys, make your way to the
driveway, and start up the real thing... now on the other hand... How many
times have you wondered what its like to outrun the cops? Or be the cops?
NFS3 does this like no other before it.
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>>I personally find unrealistic driving games pointless, unless they >All I know is I drive a real car in real life and NFS3 captures the >feeling of driving a real car better than any other game I've played. >I don't care what kind of technical nitpicks you might have. It feels >real and it's fun and that's all that matters. >I like arcade sims much better than "realistic" sims because they're a >lot more fun and you don't have to spend a lot of time reading a thick >manual and a lot of time practicing just to be able to play the game.Some posters have said they already have the full version of NFS 3. EA says
Sept. 22 is supposed to be the release date. Anybody know where these full
versions came from??
Quoted text (10 lines)
>>I personally find unrealistic driving games pointless, unless they >All I know is I drive a real car in real life and NFS3 captures the >feeling of driving a real car better than any other game I've played. >I don't care what kind of technical nitpicks you might have. It feels >real and it's fun and that's all that matters. >I like arcade sims much better than "realistic" sims because they're a >lot more fun and you don't have to spend a lot of time reading a thick >manual and a lot of time practicing just to be able to play the game.The full version was posted on alt.binaries.games last week.
Quoted text (19 lines)
>Some posters have said they already have the full version of NFS 3. EA says >Sept. 22 is supposed to be the release date. Anybody know where these full >versions came from?? >>>I personally find unrealistic driving games pointless, unless they >>All I know is I drive a real car in real life and NFS3 captures the >>feeling of driving a real car better than any other game I've played. >>I don't care what kind of technical nitpicks you might have. It feels >>real and it's fun and that's all that matters. >>I like arcade sims much better than "realistic" sims because they're a >>lot more fun and you don't have to spend a lot of time reading a thick >>manual and a lot of time practicing just to be able to play the game.Hi all,
Was just wondering what everyones thoughts are on Diakatana?
Do you think it will be a cool game?
Will it blow chunks?
Just thought i would throw this out here cause i never hear anyone talking
about it so reply away.
Thanks
Troy
I did my first lap in 1.33:45 !!!
Wow and only in that....wait a second...that isn't a race game!!
Bart
Quoted text (11 lines)
> Hi all, > Was just wondering what everyones thoughts are on Diakatana? > Do you think it will be a cool game? > Will it blow chunks? > Just thought i would throw this out here cause i never hear anyone talking > about it so reply away. > Thanks > TroyScreenshots look alright, but the movies are hard to decide an opinion on.
With that lame-ass John Romero calling the shots, he is more concerned in
hyping the thing than showing it in motion. I've learned my lesson from
Screenshot -> Final Production. (Unreal) so you can't base it solely on
screenshots. The idea of the time travel thing is kinda cool though, but I
highly doubt they're going to live up to the promise of all the weapons and
enemies they're talking about.
But, how can you make a decision on a game which isn't even out yet?
`eNtiTy
Daikatana was postively the worst looking FPS at ECTS.
If you haven't got the demo yet, Get Shogo, and love it.
Z.


































