No particular order - many are repeats:
1. Start qualifying from the end of pit road for each track.
2. After you qualify and you subsequently crash during practice and
your car is sufficiently damaged, you go to the back of the field to
start the race.
3. The resurrection of Nascar Manager as a N3 add-on.
4. Inclusion of Dane's excellent N2 HQ (and paying him for it).
5. Pit stall choice based on qualifying.
6. Red flags.
7. Pit stop timer on screen during stops.
8. For Busch series, limited # of tires based on yellow flag stops.
9. Nascar truck series add-in.
10. If you don't qualify in the top 43, you miss the show! With
Nascar Manager you could get in on a provisional.
Bonus: rumor has it that NASCAR(R) is going to run at Watkins Glen,
rain or shine, how 'bout some rain tires and a windshield wiper!!
Paul
Quoted text (15 lines)
>No particular order - many are repeats: >1. Start qualifying from the end of pit road for each track. >2. After you qualify and you subsequently crash during practice and >your car is sufficiently damaged, you go to the back of the field to >start the race. >3. The resurrection of Nascar Manager as a N3 add-on. >4. Inclusion of Dane's excellent N2 HQ (and paying him for it). >5. Pit stall choice based on qualifying. >6. Red flags. >7. Pit stop timer on screen during stops. >8. For Busch series, limited # of tires based on yellow flag stops. >9. Nascar truck series add-in. >10. If you don't qualify in the top 43, you miss the show! With >Nascar Manager you could get in on a provisional.hehe some of your ideas are a little outreagous i mean what would be the
point of racing the game if you kept missing the show because you couldnt
qualify <G> hehe
Kyle Millikin
WinstonCup


































