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Rec.Autos.Simulators Archive

FF Wheel ?

7 posts by 6 people · 11 Jul 1998 - 13 Jul 1998

UnserFan1 11 Jul 1998#413694
Let's say one has the ACT Labs Force RS FF wheel in the future and wants to use it with ICR2. Will there be any resistance at all in the wheel? In general, how can FF wheels be used with non-FF games/sims? Just wanted to know before actual getting a FF wheel and not be able to do anything but CPR. God bless, Loren Team S/\\//\TS http://members.aol.com/UnserFan1/
Steve 11 Jul 1998#413695
my uneducated guess would be that any game not supporting FF would not exhibit FF. ie:regular ssssssteeerinnnnnnggggg Steve
Quoted text (9 lines)> Let's say one has the ACT Labs Force RS FF wheel in the future and wants to use > it with ICR2. Will there be any resistance at all in the wheel? In general, > how can FF wheels be used with non-FF games/sims? Just wanted to know before > actual getting a FF wheel and not be able to do anything but CPR. > God bless, > Loren > Team S/\\//\TS > http://members.aol.com/UnserFan1/
Ian Parker 11 Jul 1998#413697
If it works anything like the MS force feedback pro joystick you can set the amount of resistance in the control panel for non FF games. Although I normally use my TM F1 racing wheel for racing sims I tried it with F1 RS and you can feel the steering stiffen into corner's and goes light after losing front grip into slower corner's, so it look's reasonably promising for FF wheels. BTW patch 1 09 for F1RS has the I Force 2 FF support which has 2 settings 1 for j/stick and the other for the wheel. Check the FrcFeedB readme in the F1RS directory). Ian P
Mark F. 11 Jul 1998#413698
And my uneducated guess would be that under ff the wheel will work with the motor runniing with the ff commands, but in non ff modes the motor would not be running, but it'll still give out the output commands so you can still drive in the sims that dont support ff. Because of this, I am allmost 100% sure they would not use a bungee cord for those reasons because the motor would then have even a harder time surviving a long life time.
> If it works anything like the MS force feedback pro joystick you can set the > amount of resistance in the control panel for non FF games. > Although I normally use my TM F1 racing wheel for racing sims I tried it > with > F1 RS and you can feel the steering stiffen into corner's and goes light > after losing front grip into slower corner's, so it look's reasonably Ooooh, that's all I wanted to hear! I'm buyin'... l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Pat Dotson 13 Jul 1998#413841
> Let's say one has the ACT Labs Force RS FF wheel in the future and wants to use > it with ICR2. Will there be any resistance at all in the wheel? In general, > how can FF wheels be used with non-FF games/sims? Just wanted to know before > actual getting a FF wheel and not be able to do anything but CPR. According to I-Force, it is possible to customize the steering resistance in software that doesn't support I-Force. You don't get any FF effects, but the wheel will self-center. The ACT Labs Force RS wheel is supposed to be able to do this. I should be able to tell you for sure in a couple of weeks :) -- Pat Dotson IMPACT Motorsports www.impactmotorsports.com/pd.html/

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