Race Sim Central
Rec.Autos.Simulators Archive

Question for Randy Magruder about GPL review

5 posts by 3 people · 10 Jul 1998 - 11 Jul 1998

ymenard 10 Jul 1998#413551
AFAIK he told that as an addition for Mr.anybody that didn't know there was some sort of "Virtual***pit" in the racing simulator. I can't comment, but I was told almost officially that the sounds are updated and the best it can be with the possible coding. - Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) - Official Mentally retarded guy of r.a.s. - Member of the r.a.s. Ego-maniac club - Excuse me for my English (I'm French speaking) - Excuse me for being provocative (I'm dumb speaking) - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
>In your review you say that Papyrus will be adding a virtual***pit which >will fill in the empty space at the top and bottom of the screen.I thought >the***pit that moves around showing G-forces and head movements was already >implemented in the demo?? Please note that the paragraph that mentioned that the empty space would be filled in was added to my preview by the editor. I don't know where he heard this ... this is the first I've heard of it, I just hadn't gotten around to asking him what the deal was. Either he has more recent information than I do on that particular point, or that needs to get corrected. As far as showing head movements, hm...I didn't notice that the view changed much, but the car does move around you a little bit I think....I would have to go back and look more closely. If there is actual movement of the POV camera, I didn't notice it. Perhaps its as much a criticism of the cars as it is the game, if it can be called a criticism. If this is what the cars sounded like, okay. If not, too bad. My comment was more on the fidelity and 'color' of the engine noises. Compared the harmonics in CPR, GPL feels flat, but then again these aren't turbocharged engines. I don't want to be unfair to Papyrus (particularly given that I'm not an expert on car engine sounds of that era), so I simply pointed out that I wasn't blown away by the sounds, not that they were 'bad' or 'wrong'. I did like the wind noise though :) Hard to do. And don't laugh, but so far the best F1 sim sounds I've heard come from, of all places, a Nintendo 64 Grand Prix game. Go to www.ign64.com and download the movies and listen to the sounds. It sorta sounds like they nailed it, but it is a bit hard to hear over the stupid background music. Some would call you a blasphemer for that last bit :). I'm glad you enjoyed the preview. Randy Randy Magruder [link lost in import]
ymenard 11 Jul 1998#413645
><snip> >Thank you, Mr. Magruder. "There... is... ano.... anoth.... another... M... M.... Ma... Magru... Magruder..." - Yoda, ROTJ <Yoda dies and the Force make him disappear> ;-) Btw... Randy, there is a change in the POV that is what I would call "head panning" with the G forces in GPL . And for the sounds.. you know they ain't that bad, they are still the best sounds in any Papyrus title yet ;) . Heck if you call them Mediocre, I would like to know what is the reference sound for you (except the movies and actual in-car real life). But maybe they will say the "UbiSoft" excuse saying that it's really what you hear in a F1 Helmet (better sentence for : We didn't know how to do a good engine sound so that was the best lie that nobody could argue against us) ;-) - Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) - Official Mentally retarded guy of r.a.s. - Member of the r.a.s. Ego-maniac club - Excuse me for my English (I'm French speaking) - Excuse me for being provocative (I'm dumb speaking) - "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
>When braking the whole***pit moves in and accellerating hard it moves away >from you. I know what you mean. Oddly, I felt the visual effect was that the virtual***pit moves more so than the drivers head. Given that depending upon your perspective they are one and the same, I just didn't make the association (uh..duh?)<G> SB AWE 64 through a stereo system. I agree with you. But I don't think that this means that the idea of increasing the audience style should be thrown out. I brought this stuff up in my editorials at Digital Sportspage, if you care to read them :) know that the reason that developers add arcade modes Good points. Personally, I'd like to see more feedback from the game to assist the driver with learning and getting better rather than shoving in unrealistic physics. Randy Randy Magruder [link lost in import]

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy