Thought you should know I posted a 1:13.11 with an "H" gearbox and a
clutch. This was about the fifth lap of the run and it felt GOOD!
Any doughtnut can race using paddles or a side shifter, plus it is totally
nothing like the real thing. Try using an "H" shifter and a clutch for
that authentic feeling. It's GREAT!
Building an H-pattern shifter and clutch for GPL
A player boasted of a 1:13 GPL lap using a homemade H-pattern shifter and clutch, prompting discussion of how to wire one. Posters noted that sims only accept sequential up and down inputs and proposed mapping each gear to its own key or using logic circuits. TSW's Trevor Thomas said the company had three H-pattern shifters and a GPL clutch in development, and Jim Sokolov added notes on brakes and heel-and-toe technique.
With Trevor Thomas (TSW)
hardware: wheels/pedalsGrand Prix Legends
Automated summary.
> Thought you should know I posted a 1:13.11 with an "H" gearbox and a
> clutch. This was about the fifth lap of the run and it felt GOOD!
> Any doughtnut can race using paddles or a side shifter, plus it is totally
> nothing like the real thing. Try using an "H" shifter and a clutch for
> that authentic feeling. It's GREAT!
Where does someone get an H shifter for the PC?
Trips
Sure...send an "H" gear lever over here and I'd be delighted to try it
out.
> Thought you should know I posted a 1:13.11 with an "H" gearbox and a
> clutch. This was about the fifth lap of the run and it felt GOOD!
> Any doughtnut can race using paddles or a side shifter, plus it is totally
> nothing like the real thing. Try using an "H" shifter and a clutch for
> that authentic feeling. It's GREAT!
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
I have been wanting to update my T2 with a clutch ever since the GPL demo
came out. I have yet to find any good info on parts or wiring diagrams. What
kind of setup do you have? Homemade? If so, how did you wire it? Please
fill us in because I am sure others are interested in how you accomplished
this.
Thanks,
Chris
x> Thought you should know I posted a 1:13.11 with an "H" gearbox and a
x> clutch. This was about the fifth lap of the run and it felt GOOD!
x> Any doughtnut can race using paddles or a side shifter, plus it is
x> totally nothing like the real thing. Try using an "H" shifter and a
x> clutch for that authentic feeling. It's GREAT!
Did you built it by yourself ?? I have NEVER seen this kind of gear-
box or even normal but equipped with a clutch !?
Thanx in advance !!
Also, man mailt sich...
.\\atze [ FmMW2109 - FmMB2139 ]
*home* : http://www.powerteam.de/ph/buesing/
Well, i'm not the orig***poster, but I happen to have a customer who is an
electronic engineer. I spoke with him for a couple hours about the problem of
an H pattern shifter for the pc. I gave the additional parmiters of being able
to go from 5th to 2nd, or any gear to any gear in any order, and it would have
to be able to retail less than $50.
He was convinced that it wasnt a very difficult problem at all and we
had some rough ideas on getting started. He also had a friend that builds
prototypes of that sort of thing and had just done something somewhat similer
for some type of powerboat racing.
The hardest part was explaing the probem to him as I don't speak his
(electronic) language very well.
He thought you could easily get a purpose built chip made if ther was
a enough to be ordered at a time, like several thousand. He really knows about
this stuff and I would like to see someone like TSW take on the project as it
would drive the new standard up for everone.
He made me a sketch, but i'm to dumb to make much sense of it.
Dave
I'd be interested in knowing more about the electronics of your H
shifter if you'd be willing to share that info. I've built my own wheel
, shifter, pedal & clutch system.... H shifter system is the next
addition to my project. Thanks for your help.
says...
> I'd be interested in knowing more about the electronics of your H
> shifter if you'd be willing to share that info. I've built my own wheel
> , shifter, pedal & clutch system.... H shifter system is the next
> addition to my project. Thanks for your help.
GPL needs to allow mapping of each gear to a different
keystroke.
Part of the problem here is the necessity of converting the
non-sequential shifting of an H-pattern shifter into the
sequential gear-change inputs required by todays sims.
That is, if I'm in 5th gear on a straight, and enter a
1st gear turn, I hit the downshift button 4 times. With
an H-pattern shifter, I'm just going to shift directly
from 5th to 1st without hitting the other gears. In
todays sims, some additional electronics will be required
to convert the non-sequential shift to sequential
inputs for the shifting controls.
This isn't terribly complicated to do, but it would be
unnecessary if a sim could assign a different keyboard
input for each gear. For example, allow reverse gear
to be mapped to the "Q" key, 1st gear mapped to the
"W" key, 2nd gear mapped to the "E" key, etc., on
through 6th gear. Then you could go directly from any
gear to any other gear just using a keyboard.
Additionally, this would allow those keystrokes to be
triggered by the different positions on an H-pattern
shifter, thereby eliminating the need for additional
electronics. It would also allow for more positive
and quick shifting.
So, my point again is that GPL needs to allow mapping
of each gear to a different keystroke. Any other new
sims that come out should do this as well. Maybe even
older sims (Nascar 2) could be patched to allow this.
--
Pat Dotson
IMPACT Motorsports
Pardon my ignorance (as well as for jumping in), but wouldn't it be
easier to assign the functions using CMOS logic? This way, the
electronic signals, in order to say shift 3-clicks down, would be
precise, and wouldn't likely fail over the life of the unit...
I'm sure we could find an IEEE amongst this group. =)
Just a thought.
Cheers!
Marc
> > This isn't terribly complicated to do, but it would be
> > unnecessary if a sim could assign a different keyboard
> > input for each gear.
> This would be the best way to implement it.
--
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
* To reply, change anti.spam.net to worldnet.att.net *
Quoted text (8 lines)
> > For example, allow reverse gear > > to be mapped to the "Q" key, 1st gear mapped to the > > "W" key, 2nd gear mapped to the "E" key, etc., on > > through 6th gear. Then you could go directly from any > > gear to any other gear just using a keyboard. > If they do it this way then we could take the electronics out of a > programmable joystick(Ch throttle)and use inside the H-shifter.I think it's the opposite...The switches are the "messy"
part, where the electronics would be miles ahead in terms
of reliability and flexibility. The purpose of electronic
cicuits is to eliminate the need for "messy" wiring.
Another consideration is cost. CMOS logic is far less
expensive than conventional wiring and switches. Also,
the switch is the electronic equivalent to the weak link
in the chain from the wheel to the system.
Cheers!
Marc
> Exactly. Or, better yet, if sims would allow you full
> flexiblity in mapping the gears to keystrokes, you could
> just patch the switches at each gear position on the
> shifter directly into the keyboard cable. That would
> eliminate the need for any other messy electronics, and all
> you would have are switches.
--
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
* To reply, change anti.spam.net to worldnet.att.net *
Another method is to do it physically rather than via programming.
Five micro switches for the 'UP' changing sequences, five for the 'DOWN'
, etc. The 'UP' buttons are connected in parallel, as are the 'DOWN'
buttons. Although the lever is moving through a pattern and activating
each switch, it is really only switching one for the UP direction and
ditto for the DOWN.
Reverse would be a similar arrangement.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Making the stick press up and down buttons would not allow for skipping
gears.
The individual keys of a keyboard is a good idea (one key for one gear),
but as long as they make it so the key MUST be PRESSED to get the gear.
That way, no keys pressed can be nuetral. Of course, that would have to
be configurable since I don't think you want to have to press a key with
one finger and try and drive with the other hand. It would have to be for
decoding purposes only.
--
-------------------------------------
Who has time to*** with the keyboard when you're
trying to brake, apex, then NAIL THE BASTARD.
Wheel, joystick, gamepad my ass.
Can't you guys click a button fast enough to
put you in 2nd gear or 1st( good for starts ONLY )
unless gear ratios come into play ?
More Canajan 2 cents ;-)
= $0.05 American
Steve
Oops... I missed a decimal
$0.02 cdn = $0.005 usa
Quoted text (13 lines)
> Who has time to*** with the keyboard when you're > trying to brake, apex, then NAIL THE BASTARD. > Wheel, joystick, gamepad my ass. > Can't you guys click a button fast enough to > put you in 2nd gear or 1st( good for starts ONLY ) > unless gear ratios come into play ? > More Canajan 2 cents ;-) > = $0.05 American > Steve> GPL needs to allow mapping of each gear to a different
> keystroke.
this is a very good, quick and easy to implement solution... for
the programmer:) But hacking out the innards of a programmable
joystick to get a programmable h-shifter would be a bit difficult
for all but a few hardward wizards out there.
i've got a solution that is fairly simple for both programmer
and hardware person. Using 3 of the joystick button wires, you
can get 8 possible combinations:
button
1 2 3 gear
off off off neutral
off off on 1st
off on off 2nd
off on on 3rd
on off off 4th
on off on 5th
on on off 6th
on on on reverse
building a h-box to activate these certain combinations of
buttons in each gear slot is dead simple.
an advantage of my button technique is taht it lets the computer
know that we are in neutral while we have the shifter out of
gear. but this is probably easily done with the keyboard technique
too?
The downside is taht you only have 1 other button left to use
on the wheel.
If a game could be configured to use the usual way, programmable
keys, or specifiable button combinations, then we could do which
ever we want.
I vote for the programmable button->keyboard presses technique
though.... if only a wheel manufacturer would produce a programmable
wheel! and to make it the ultimate sort of wheel, we could have
detachable/swappable shifter units, so we could swap the h-shifter
unit with a sequential unit when we're in our touring car sims. or
plug in some paddles on the wheel for in F1. and a clutch pedal of
course. and a plug-in hand clutch paddle, which would just be an
analog paddle like on a GP1, for those of us who would prefer to use
left foot braking while still having a clutch. or for in a motorbike
sim or kart sim. etc. etc. and with really good FF too, of course:)
not just resistance to turning the wheel, but the wheel itself should
be able to move in and out, to simulate the chassis bumps of driving
over a rough road. and ff on the pedals too... for proper brake fade,
broken accelerator return springs, etc...
man, this wheel would rule:)
I look forward to an h-shifter someday. then i can go straight
into reverse or 1st when i spin, or i can change directly into
1st while at full speed.... :) or even reverse!
Shall we all get together and jump up and down at the wheel
manufacturers and sim programmers to get something started?:)
Grant Reeve. /feeling silly after that rant and rave.
Sorry, Dan, but I think you are thinking of drum brakes when you state
that overheating caused them to fail.
All of these cars used very efficient disc brakes and overheating as
such was not a cause of concern insofar as brake opeartion was
concerned.
By 1967, F1 cars had been using disc brakes for 10 years.
"Heel and toe" ,and also "double-shuffle" (or "double de-clutch") mean
the same now as they did then. I still practise the method as one of my
cars (circa 1966) has no syncromesh on 1st.gear and it's on the way out
on 2nd.! Only by "heel and toeing" can I safely brake and make a smooth
down-change at the same time. If the syncro was operative, there would
be no necessity to "heel and toe" or "double de-clutch".
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (7 lines)
> Then theres > the fact that the brakes in those days would stop working if overheated and > you have a very good reason to engine brake.The technique alot of the drivers > used back then was called Heel and Toe but its different then what it means > nowadays.Back then they would use their right foot to control both the brakes > and throttle.They had a really hard time as they had to double clutch and > blip the throttle every downshift.Hope this helped:) DanCorrection.
That should have read "almost 10 years"!
Cooper led the charge, in 1958/59, if I'm not mistaken.
(Jaguar had introduced disc brakes several years before, on their Le
Mans-winning 1955 cars).
> By 1967, F1 cars had been using disc brakes for 10 years.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
> Your comment about FFB pedals has my head turning.Can you tell me
> what you mean by that or were you just joking??I am thinking of adding some
> sorta piston to the brake to add feel to it as right now that really annoys
> me.
well, if i was to want to model brakes properly, then there would haev
to be FF on the brake pedal - so then i could do things like air
bubbles getting in the brake lines and causing the pedal to go all
soft and spongy, or even brake line failure where pushing the pedal
results in no responding force at all.
The only use for FF on the accel that i can think of is modelling
the pedal return spring. then i could have that spring break one
day and the accel pedal would just go floppy and cause hell trouble:)
but that's getting over the top, so just FF on the brake pedal would
be fine.
Then people in the sim can sit there and fiddle with the simulated
braking system to have larger brake cylinders, or more or less
brake pedal ratio, and would get corresponding amounts of force and
movement from the pedal.
but using FF on the wheel and both pedals would allow for a very
cool feature: when watching replays the wheel and pedals could
turn/move themselves to match the replay! would that be weird or
what? you could get some unknowing poor sod in and show them the
"ghost that races cars on my computer" while pointing them at a
replay.
Grant
Quoted text (8 lines)
> Who has time to*** with the keyboard when you're > trying to brake, apex, then NAIL THE BASTARD. > Wheel, joystick, gamepad my ass. > Can't you guys click a button fast enough to > put you in 2nd gear or 1st( good for starts ONLY ) > unless gear ratios come into play ?> I think it's the opposite...The switches are the "messy"
> part, where the electronics would be miles ahead in terms
> of reliability and flexibility. The purpose of electronic
> cicuits is to eliminate the need for "messy" wiring.
Absolutely true if you are talking about producing
some considerable volume of these. I'm a mechanical
engineer working in a sea of EE's, so I naturally
think that electronics are messy :)
I was talking more about someone home-building
a shifter. The electronic design part would
be far beyond the average person (the problem
even stumped a EE that I work with). On the
other hand, any mechanically-inclined person
(with too much time on their hands) could yank
some switches out of an old keyboard, mount
them inside some kind of shifter, and patch
the whole thing into a keyboard connector
> > Exactly. Or, better yet, if sims would allow you full
> > flexiblity in mapping the gears to keystrokes, you could
> > just patch the switches at each gear position on the
> > shifter directly into the keyboard cable. That would
> > eliminate the need for any other messy electronics, and all
> > you would have are switches.
> > GPL needs to allow mapping of each gear to a different
> > keystroke.
(clip)
This is a great idea! It would work perfectly. As
you said, though, using up 3 button inputs would be
a drawback.
You are right, I didn't consider neutral (not used to having
it available). That will take another switch or two. Here
is my idea - put a switch mapped to the neutral keystroke
at each end of the neutral area. You would have to move the
stick to one end or the other to actually trigger neutral
(as seen below), but that shouldn't be to much of a
problem, should it?
2 4 6
| | |
| | | N-switch ==> ]-------------[ <== N-switch
| | | |
| | | | R 1 3 5
Options, options, options! That is what we need. GP2 was
one of the best in this department. CPR was really bad,
because of the limitations of DX5 I guess.
(clip)
It's possible to do now if someone can figure out the
circuitry. It shouldn't even be that difficult.
I'm sure they've already got something in the works. Hey
Trev, how does you shifter operate?
--
Pat Dotson
IMPACT Motorsports
www.impactmotorsports.com/pd.html
Quoted text (14 lines)
> i've got a solution that is fairly simple for both programmer > and hardware person. Using 3 of the joystick button wires, you > can get 8 possible combinations: > button > 1 2 3 gear > off off off neutral > off off on 1st > off on off 2nd > off on on 3rd > on off off 4th > on off on 5th > on on off 6th > on on on reverseQuoted text (73 lines)
> > > GPL needs to allow mapping of each gear to a different > > > keystroke. > (clip) > > i've got a solution that is fairly simple for both programmer > > and hardware person. Using 3 of the joystick button wires, you > > can get 8 possible combinations: > > button > > 1 2 3 gear > > off off off neutral > > off off on 1st > > off on off 2nd > > off on on 3rd > > on off off 4th > > on off on 5th > > on on off 6th > > on on on reverse > This is a great idea! It would work perfectly. As > you said, though, using up 3 button inputs would be > a drawback. > > building a h-box to activate these certain combinations of > > buttons in each gear slot is dead simple. > > an advantage of my button technique is that it lets the computer > > know that we are in neutral while we have the shifter out of > > gear. but this is probably easily done with the keyboard technique > > too? > You are right, I didn't consider neutral (not used to having > it available). That will take another switch or two. Here > is my idea - put a switch mapped to the neutral keystroke > at each end of the neutral area. You would have to move the > stick to one end or the other to actually trigger neutral > (as seen below), but that shouldn't be to much of a > problem, should it? > 2 4 6 > | | | > | | | > N-switch ==> ]-------------[ <== N-switch > | | | | > | | | | > R 1 3 5 > > If a game could be configured to use the usual way, programmable > > keys, or specifiable button combinations, then we could do which > > ever we want. > Options, options, options! That is what we need. GP2 was > one of the best in this department. CPR was really bad, > because of the limitations of DX5 I guess. > (clip) > > I look forward to an h-shifter someday. then i can go straight > > into reverse or 1st when i spin, or i can change directly into > > 1st while at full speed.... :) or even reverse! > It's possible to do now if someone can figure out the > circuitry. It shouldn't even be that difficult. > > Shall we all get together and jump up and down at the wheel > > manufacturers and sim programmers to get something started?:) > I'm sure they've already got something in the works. Hey > Trev, how does you shifter operate? > -- > Pat Dotson > IMPACT Motorsports > www.impactmotorsports.com/pd.html> Well I am not a real life race car driver but I know alittle about
> how they shifted gears in the GPL era.Now todays race cars actually
> have airplane grade brakes coupled with heavy downforce and they
> stop on the dime.
If they had airplane-grade brakes, they'd be out of brakes by the end
of the parade lap...
Think about the constraints on "airplane-grade" brakes. First:
lightest weight consistent with getting the job done. What's the job?
Stopping the airplane A SINGLE TIME in a four hour period (or, in a 15
minute period for repeated touch-and-goes)...
I don't know about you, but I wouldn't want airplane-grade brakes on
MY racecar; on my airplane, now that's another story...
---Jim
> The only use for FF on the accel that i can think of is modelling
> the pedal return spring. then i could have that spring break one day
> and the accel pedal would just go floppy and cause hell trouble:)
> but that's getting over the top, so just FF on the brake pedal would
> be fine.
Thrustmaster's way ahead of you on this one. They supported the
feature you're asking for years ago with the original T1 control
set...
:-)
(I have and enjoy using several Thrustmaster products, so NB the
smiley.)
---Jim


































