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Rec.Autos.Simulators Archive

TSP '98 beta carset problems

6 posts by 5 people · 01 Jul 1998 - 10 Jul 1998

Me 01 Jul 1998#412832
Im using cart racing (rendition version)... followed all instructions (as far as i know), but when i goto select the carset it says "carset is invalid" or something along the lines of that. why is this?
Not sure why, but it won't work in Rendition...Win95 usually keeps me up at night, and I hadn't had time to test this 2-car version in 3D. Sorry for the hassles. I'll see about fixing it tonight. Cheers! Marc - TSP > Im using cart racing (rendition version)... followed all instructions (as > far as i know), but when i goto select the carset it says "carset is > invalid" or something along the lines of that. why is this? -- Marc J. Nelson The Sim Project - The Ultimate Sim Resource http://www.simproject.com/
Kris 06 Jul 1998#413147
Marc, 1 question, how did you lower the helmet height in the car? thanks, Kriss
<geekspeak explanation="easy">By increasing the negative value of the Flavor-15 associated with the helmet.</geekspeak> The Flavor 15 defines a seperate piece of the car, kinda' like a jig-saw puzzle...Each part (side pods, nose, helmet, etc.) are listed in the HEADER.TXT file using the xinfo utility by Marcelo Basino. You would then edit the Flavor-15 in the FLAVOR.TXT, and these values are listed in the same order as the parts in the header file. The values (respectively) are for X, Y, Z, H (horizontal position), and the last three are for vertical angles (V1, V2), and parts-reference: OFF X Y Z H V1 V2 P F15 10000 0 0 -3500 0 0 0 -1 OFF = Offset Number X = Axis from Front to Back Y = Axis from Side to Side Z = Axis from Top to Bottom H = Horizontal Orientation V1 = Vertical Orientation 1 V2 = Vertical Orientation 2 P = Part Reference These values allow you to twist the orientation of the parts however you please. If the helmet is listed as the 3rd 3do file, then you would edit the 3rd instance of Flavor-15 on the Z-axis to raise or lower the helmet. Don't lower it too far, as the helmet.pmp file will show through the car body. Cheers! Marc > Marc, 1 question, how did you lower the helmet height in the car? > thanks, > Kriss -- The Sim Project - http://www.simproject.com * No animals were harmed in the making of this e-mail * * To reply, change anti.spam.net to worldnet.att.net *

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