Race Sim Central
Rec.Autos.Simulators Archive

No TOCA2

18 posts by 8 people · 30 Jun 1998 - 06 Jul 1998

Paul Jone 30 Jun 1998#412750
I just got this from the Technical Support Manager at Codemasters: "We have no plans at present in producing TOCA 2." boo-hoo PJ
Rob Jame 01 Jul 1998#412820
> I just got this from the Technical Support Manager at Codemasters: > "We have no plans at present in producing TOCA 2." > boo-hoo > PJ A bit like Microprose saying 'no plans for GP3' :) Don't believe a word if it. Can't say any more than that. Rob
Spudgu 02 Jul 1998#412896
Yeh, I'm pretty confident of a TOCA 2 as well. -- Spudgun
Zonky 02 Jul 1998#412897
>>A bit like Microprose saying 'no plans for GP3' :) >>Don't believe a word if it. Can't say any more than that. >Yeh, I'm pretty confident of a TOCA 2 as well. I can't see it to be honest. Most of the revenue was no doubt generated on the PSX side of the equation, and to be honest not enough changes except car colours and relative performances in a TOCA season to quite warrant TOCA 2. Colin McRae Rally is the new (excellent psx demo, btw) use for the TOCA engine, hoping for a PC flavour demo soon:) Z.
Quoted text (8 lines)> I can't see it to be honest. Most of the revenue was no doubt generated on the > PSX side of the equation, and to be honest not enough changes except car > colours and relative performances in a TOCA season to quite warrant TOCA 2. > Colin McRae Rally is the new (excellent psx demo, btw) use for the TOCA > engine, hoping for a PC flavour demo soon:) > Z.
I can't see how they could improve the game drastically. IMHO it already has a superb gameplay/realism balance. Maybe a rear view mirror would come in handy. If anything they could increase the 'sim' aspect by introducing performance affecting damage, but you could argue that this would detract from the 'fun factor' of the game. Well done Codemasters! Roll on CMR. -- Andrew Fielden. UK.
Spudgu 02 Jul 1998#412899
I would say that a TOCA 2 needs damage which affects performance, a more sim-like front-end, both sprint race and feature race w/ pitstops for the feature race, AI reflecting real personalities, representation of Independants, car set-ups and realistic suspension/brakes/wheelspin models, a one-hour qualifying session and one-shot showdown for the different races, practice and warm up sessions, replays (with external camera views), changeable weather, tyre strategies, mechanical failures, ability to watch a race after crashing out, modelled tyre wear, red/yellow/black/oil flags and the ability to retire. There's probably more stuff but I can't think of them atm. btw. I think they should wait for the 99 season to base a TOCA 2 around, with the Alfas included :) -- Spudgun
McRaeRal 02 Jul 1998#412900
Quoted text (24 lines)>>I can't see how they could improve the game drastically. IMHO it already >>has a superb gameplay/realism balance. Maybe a rear view mirror would >>come in handy. If anything they could increase the 'sim' aspect by >>introducing performance affecting damage, but you could argue that this >>would detract from the 'fun factor' of the game. >>Well done Codemasters! Roll on CMR. >I would say that a TOCA 2 needs damage which affects performance, a more >sim-like front-end, both sprint race and feature race w/ pitstops for >the feature race, AI reflecting real personalities, representation of >Independants, car set-ups and realistic suspension/brakes/wheelspin >models, a one-hour qualifying session and one-shot showdown for the >different races, practice and warm up sessions, replays (with external >camera views), changeable weather, tyre strategies, mechanical failures, >ability to watch a race after crashing out, modelled tyre wear, >red/yellow/black/oil flags and the ability to retire. >There's probably more stuff but I can't think of them atm. >btw. I think they should wait for the 99 season to base a TOCA 2 around, >with the Alfas included :) >-- >Spudgun
Codemasters have just confirmed TOCA 2, NO JOKE!!! Check here : http://www.gameonline.com
Spudgu 02 Jul 1998#412901
Jus' call me a psychic :) ...Or did I just hear it from the horses mouth ages ago? :)))) Incidentally, they promised a survey in this group to see what people want in the game... hope it materialises. -- Spudgun
Neil Yeatma 02 Jul 1998#412903
Quoted text (14 lines)> I would say that a TOCA 2 needs damage which affects performance, a more > sim-like front-end, both sprint race and feature race w/ pitstops for > the feature race, AI reflecting real personalities, representation of > Independants, car set-ups and realistic suspension/brakes/wheelspin > models, a one-hour qualifying session and one-shot showdown for the > different races, practice and warm up sessions, replays (with external > camera views), changeable weather, tyre strategies, mechanical failures, > ability to watch a race after crashing out, modelled tyre wear, > red/yellow/black/oil flags and the ability to retire. > There's probably more stuff but I can't think of them atm. > btw. I think they should wait for the 99 season to base a TOCA 2 around, > with the Alfas included :)
All good things, but to get it out the door this year I think all it really needs to have updated is: 1) Arcade/Sim modes, with setups allowed in Sim mode. 2) Improved 'net play...get rid of the truly awful warping. 3) Replays 4) Damage model affecting handling/performance; punctures/tire wear. 5) AI that wants to race a little more than it wants to punt you off the track...especially the backmarkers. Anything over and above this would be icing on the cake. And lets get a ship date to North America less than 6 months after the European release. -- Neil Yeatman Ajax, Ontario, CANADA
Quoted text (13 lines)> All good things, but to get it out the door this year I think all it > really needs to have updated is: > 1) Arcade/Sim modes, with setups allowed in Sim mode. > 2) Improved 'net play...get rid of the truly awful warping. > 3) Replays > 4) Damage model affecting handling/performance; punctures/tire wear. > 5) AI that wants to race a little more than it wants to punt you off > the track...especially the backmarkers. > Anything over and above this would be icing on the cake. And lets get > a ship date to North America less than 6 months after the European > release.
It would be interesting to get Codemasters input on the planned features for this release. Pit stops would be great, and the announcement indicates that the new rules will be included (mandatory pit stops). Wonder what the minimum spec machine will be ? -- Andrew Fielden. UK.
Spudgu 03 Jul 1998#412971
Yeah, so far we only know it is based on the 98 season and pitstops are included. -- Spudgun
Paul Jone 03 Jul 1998#412972
I agree on damage, pitstops for '98 season (it's fair that they didn't have pitstops for the '97 season 'cos neither did the real thing), tyre selection only - not the rest of the setup, rear view mirrors (yes please!), replays (yes, yes, yes!), independants. Yup, perhaps only 3 laps to qualify from is a bit mean. Also indepedent braking and acceleration (if your wheel supports it), some appropriate telemetry, non-UK car models and circuits and championships (Australian and German). And they should get rid of the grannies driving round while you're trying to qualify or at least let you choose when to go out. I think the AI drivers are brilliant. Some are more aggresive and error prone than others (and they do make mistakes). Whether these accurately reflect the real drivers, I don't know having never raced against them. I think the vengeful side of some drivers must be exaggerated (it's a scream though!). And you've already got pratice (time trial). The front-end seems great to me - nice and simple. I don't mind the arcadey bits - you can always ignore them - I do mostly - but after a ***race it's sometimes nice to go out in the tank and blow Rydell, Menu and company to smithereens. And TOCA2? This was posted a couple of days ago by Keith Quinton: [link lost in import] PJ
Quoted text (24 lines)> >I can't see how they could improve the game drastically. IMHO it already > >has a superb gameplay/realism balance. Maybe a rear view mirror would > >come in handy. If anything they could increase the 'sim' aspect by > >introducing performance affecting damage, but you could argue that this > >would detract from the 'fun factor' of the game. > >Well done Codemasters! Roll on CMR. > I would say that a TOCA 2 needs damage which affects performance, a more > sim-like front-end, both sprint race and feature race w/ pitstops for > the feature race, AI reflecting real personalities, representation of > Independants, car set-ups and realistic suspension/brakes/wheelspin > models, a one-hour qualifying session and one-shot showdown for the > different races, practice and warm up sessions, replays (with external > camera views), changeable weather, tyre strategies, mechanical failures, > ability to watch a race after crashing out, modelled tyre wear, > red/yellow/black/oil flags and the ability to retire. > There's probably more stuff but I can't think of them atm. > btw. I think they should wait for the 99 season to base a TOCA 2 around, > with the Alfas included :) > -- > Spudgun
Paul Jone 03 Jul 1998#412973
Okay, it seems to have be superceded. I've reloaded it from my history and it says: "Codemasters announce TOCA 2 pre-Christmas release for big racer Codemasters announced the development of TOCA 2, the sequel to last year's TOCA Touring Car Championship on Playstation and PC. It will be the Warwickshire developers big Christmas release, and they're banking on sales that will top TOCA's brilliant 750,000 performance in Europe alone. TOCA 2 will again feature the world's best touring cars in action, with the double the tracks of the original, an 'advanced graphics engine'for immaculate detail and new game features including strategic pit stops. This in addition to new season rules and cars. The original team is taking charge of development with the assistance of the Colin Macrae Rally team, which has recently been acclaimed by Game-Online and Playstation Plus. Codemasters' Mike Hayes stressed that TOCA 2, "is much, more more than an annual update. The development team is working to produce a game that will deliver double what people expect". Game-Online will be be receiving world exclusive images of TOCA 2 very soon. " PJ
Quoted text (10 lines)> >Codemasters have just confirmed TOCA 2, NO JOKE!!! > >Check here : http://www.gameonline.com > Nope. Just flashing banners at that site. No content. > -- > * rrevved at mindspring dot com > * s.p.u.t.u.m. unit.26 > * http://www.sputum.com
Spudgu 04 Jul 1998#413031
Of course I agree re: the pitstops. Rear view mirrors too. I'd like real setups too though. I don't agree about the non-UK stuff. It's a waste of space, considering TOCA doesn't run the German and Ozzie series (Although TOCA boss Alan Gow has a hand with the Australian series). I don't think the AI reflects the real drivers. I'd love to have a barney with Cleland, while Nenu is trying to throw me off the track. And the URL you mean is www.game-online.com -- Spudgun
Spudgu 05 Jul 1998#413069
Yeah good point about the***pit. I don't really like the motion-cam idea anyway... I use the bonnet cam. What's an Alfisti? Is it like the Tifosi but for Alfa fans? :) -- Spudgun
> Yeah good point about the***pit. I don't really like the motion-cam > idea anyway... I use the bonnet cam. I love the***pit cam. And you get some great in-car sounds. -- Andrew Fielden. UK.
S>>S> btw. I think they should wait for the 99 season to base a TOCA 2 S>>around, S> with the Alfas included :) S>> S>>YEEEAAAARRRR !!! <g> S>> S>>I really like those Alfisti - hope you are one, arend't you ?? S>> S> What's an Alfisti? Is it like the Tifosi but for Alfa fans? :) Perfect ;-) The Alfisti are enthusiastic ALFA-fans...just like me =8--))) Also, man mailt sich... .\\atze [ FmMW2109 - FmMB2139 ] *home* : http://www.powerteam.de/ph/buesing/

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