Race Sim Central
Rec.Autos.Simulators Archive

Thrustmaster - HANDLEBARS????

11 posts by 8 people · 18 Jun 1998 - 24 Jun 1998

Mark Smi 18 Jun 1998#411827
So how many AUTO racing games were on the market before TM created their wheel? We currently have at least 4 major motorcycle racing games on the market and 2 more big titles coming later this year. Does this constitute a big enough market share for TM to develop a Handlebar/grip throttle/brake steering device? Anybody have any ideas on how to get such a project initiated. Playing these games with a WHEEL just doesn't sit right with me.
BH 19 Jun 1998#411938
R: I have two ideas: One you can do right away with TM wheels. For the likes of Motoracer I'll I did was calibrate the GP1 wheel to the 10:00 o'clock left and 2:00 o'clock right this gave it a vary narrow range from left to right much more like a handle bar. This works well I feel. The other thing to satisfy you better would be to not sell a whole new unit. But since the wheels on TM products are detachable they just need to make a handle bar unit that we can attach to our already owned bases. I thought they would have figured this out by now. Seems like a big seller if done right since a lot of people who own the TM bases would likely go for the handle bar addon. To get it initiated send them an email explaining this. :) qbm
Mark Smi 19 Jun 1998#411939
Those are good fixes but still need to get the throttle moved up to the GRIP. Clutch and brake would be nice but those would likely be too fragile and break with the torture most gamers inflict on the TM equipment.
Quoted text (21 lines)>>Anybody have any ideas on how to get such a project initiated. Playing >these >>games with a WHEEL just doesn't sit right with me. >R: >I have two ideas: One you can do right away with TM wheels. For the likes of >Motoracer I'll I did was calibrate the GP1 wheel to the 10:00 o'clock left >and 2:00 o'clock right this gave it a vary narrow range from left to right >much more like a handle bar. This works well I feel. >The other thing to satisfy you better would be to not sell a whole new unit. >But since the wheels on TM products are detachable they just need to make a >handle bar unit that we can attach to our already owned bases. I thought >they would have figured this out by now. Seems like a big seller if done >right since a lot of people who own the TM bases would likely go for the >handle bar addon. >To get it initiated send them an email explaining this. :) >qbm
Eric Ruh 21 Jun 1998#412106
> We currently have at least 4 major motorcycle racing games on the market and 2 > more big titles coming later this year. Does this constitute a big enough > market share for TM to develop a Handlebar/grip throttle/brake steering device? Even if the Handlebar/grip-throttle unit existed, it still wouldn't be right. Only at very low speeds do you turn left to go left and right to go right. At higher speeds, you actually turn left to go right and turn right to go left. Don't believe me? Think about what happens if you suddenly push on the right handlebar. The front wheel turns to the left which causes the bike to lay over on its right side (and then turn right). Watch any superbike race and you'll see this. So, my point is that you'll still be "steering" the bike thru the turns like a car (at high speeds you still turn left to go left and right to go right which is wrong), and actually having a handlebar controller would make it even more weird. At least with a joystick or wheel we know it isn't right, but with an actual handlebar I think it would annoy me (like the arcade versions where you either "steer" the bike or use only your weight to lay the bike over). If it's wrong then be obvious that it's wrong, ya know? In other words, once they get the sim right a handlebar/grip-throttle would be great! Just my $0.02. ER PS If you know of a motorcycle sim which actually does respond like an actual bike, please reply and let me know. I'd love to try it out! Everyone I've come across so far behaves like a car (even the offroad sims) :(
Trips 21 Jun 1998#412107
Quoted text (9 lines)> Even if the Handlebar/grip-throttle unit existed, it still wouldn't be right. Only > at very low speeds do you turn left to go left and right to go right. At higher > speeds, you actually turn left to go right and turn right to go left. Don't > believe me? Think about what happens if you suddenly push on the right handlebar. > The front wheel turns to the left which causes the bike to lay over on its right > side (and then turn right). Watch any superbike race and you'll see this. So, my > point is that you'll still be "steering" the bike thru the turns like a car (at > high speeds you still turn left to go left and right to go right which is wrong), > and actually having a handlebar controller would make it even more weird.
You're correct, but this is a problem with the sims, not the controllers. Trips
Alan Smi 22 Jun 1998#412203
It would be interesting to see how many people would spring for a motorcycle controller. The thing is that not only do we have to believe that the market is large enough to do this, but get the buyers at CompUSA, Circuit City, et al to believe it too. I think it would be fun to do a bike controller (I ride a very fun YZF750) and it would be interesting to see how software developers handle the more subtle parts of control - such as turning the handlebars the opposite way you want to turn, etc. Ciao, Alan
Quoted text (28 lines)>Those are good fixes but still need to get the throttle moved up to the GRIP. >Clutch and brake would be nice but those would likely be too fragile and break >with the torture most gamers inflict on the TM equipment. >>>Anybody have any ideas on how to get such a project initiated. Playing >>these >>>games with a WHEEL just doesn't sit right with me. >>R: >>I have two ideas: One you can do right away with TM wheels. For the likes of >>Motoracer I'll I did was calibrate the GP1 wheel to the 10:00 o'clock left >>and 2:00 o'clock right this gave it a vary narrow range from left to right >>much more like a handle bar. This works well I feel. >>The other thing to satisfy you better would be to not sell a whole new unit. >>But since the wheels on TM products are detachable they just need to make a >>handle bar unit that we can attach to our already owned bases. I thought >>they would have figured this out by now. Seems like a big seller if done >>right since a lot of people who own the TM bases would likely go for the >>handle bar addon. >>To get it initiated send them an email explaining this. :) >>qbm
Neil Yeatma 22 Jun 1998#412204
> > We currently have at least 4 major motorcycle racing games on the market and 2 > > more big titles coming later this year. Does this constitute a big enough > > market share for TM to develop a Handlebar/grip throttle/brake steering device? > Even if the Handlebar/grip-throttle unit existed, it still wouldn't be right. I think a motorcycle controller would be pretty easy to make, if one were to build a tilting handlebar mounted on a rotating base. Pardon my ASCII: [[[||=======||=====||======||]]] ___/ || || \___ || || . |-------------| /|\ | \ / | | | \ X / ---- Axis U P |____-----____| You'd need to configure 5 axes (axises?), though..Tilt, Turn, Front Brake, Rear Brake, and Throttle. The shifter (on a floor-mounted unit with a rear brake pedal) would be wired the same as a TSW or T2 shifter. You'd need separate analog front and rear brakes, to be a proper motorcycle sim controller. I don't know if 5 axes are possible. You'd be able to use real bars, levers, and grips...probably shorten it to 16 inches or so wide. Of course, games would have to be written to have controls like this work...but maybe if they worked on both a a PC and Console a larger audience could be found. Then Trevor can build a better one. Maybe the CDS guys can put on a working headlight and hydraulic brakes... :) -- Neil Yeatman Ajax, Ontario, CANADA
Trips 22 Jun 1998#412205
> You'd need to configure 5 axes (axises?), though..Tilt, Turn, Front > Brake, Rear Brake, and Throttle. The shifter (on a floor-mounted unit > with a rear brake pedal) would be wired the same as a TSW or T2 shifter. > You'd need separate analog front and rear brakes, to be a proper > motorcycle sim controller. I don't know if 5 axes are possible. 4 is the limit with current analog gameport technology, but I'd imagine a 5 axis motorcycle controller could prove to be a compelling reason for USB... Trips
There is no reason to have tilt. the lean is just a result of the turn. -- Kevin Anderson ICQ # 6769389 Oscar OLF Div. 3 >> You'd need to configure 5 axes (axises?), though..Tilt, Turn, Front >> Brake, Rear Brake, and Throttle. The shifter (on a floor-mounted unit >> with a rear brake pedal) would be wired the same as a TSW or T2 shifter. >> You'd need separate analog front and rear brakes, to be a proper >> motorcycle sim controller. I don't know if 5 axes are possible. >4 is the limit with current analog gameport technology, but I'd imagine >a 5 axis motorcycle controller could prove to be a compelling reason for >USB... >Trips
Trips 23 Jun 1998#412286
> There is no reason to have tilt. the lean is just a result of the turn. The lean of the bike IS result of the turning, but it would be nice to have an anlog axis to control hangine off... if you watch road racing, you'll see different riders hang off to greater or lesser degrees... it would be neat to be able to hang off as much or little as you want. I don't think it's a make or break kind of feature, more of an icing on the cake kind of thing... Trips

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy