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FIRS Patches

12 posts by 6 people · 18 Jun 1998 - 26 Jun 1998

I just got the full version yesterday. However, I have not downloaded the patches I've heard there were 9 (!) patches.......Do I need to download all of them ? ? ? Thanks Tim
Nope...just the latest one. Ubi Soft do the sensible thing and include all previous mods on their latest patch update. I *think* the most recent is #9. > I just got the full version yesterday. However, I have not downloaded the > patches > I've heard there were 9 (!) patches.......Do I need to download all of them > ? ? ? > Thanks Tim -- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
Doug Gordon 18 Jun 1998#411720
If you bought the U.S. release, I think you're already up to the 1.08 patch level. Patch 1.09 can still be applied, which is what I recently did. -- Doug Gordon (Remove "nospam." from e-mail address) >I just got the full version yesterday. However, I have not downloaded the >patches >I've heard there were 9 (!) patches.......Do I need to download all of them >? ? ? >Thanks Tim
Greg Cisko 18 Jun 1998#411721
>If you bought the U.S. release, I think you're already up to the 1.08 patch >level. Patch 1.09 can still be applied, which is what I recently did. Also be sure to go to www.f1racingsim.com and get the 98 carsets and replacement skyline bitmaps. Canada is awesome with the new skyline. No more fuzzy buildings :-) And depending on which soundcard you have you can get the 3D sound patch to work. -- Header intentionally scrambled to ward off the spamming hordes. >-- >Doug Gordon >(Remove "nospam." from e-mail address) >>I just got the full version yesterday. However, I have not downloaded the >>patches >>I've heard there were 9 (!) patches.......Do I need to download all of them >>? ? ? >>Thanks Tim
Mar 21 Jun 1998#412066
On Thu, 18 Jun 1998 10:27:00 -0500, "Greg Cisko" Couple 'of questions. 1. I've read that the 3D sound patch works with a number of sound cards (Monster Sound being one of them). I have a MagicWave PCI A3D sound card (same chipset as the Monster), and I get some "gittering" in the sound - cuts back and forth between the speakers very quickly. The positional sound seems to be working, it's the cutting that's driving me nuts. Is there I setting I can change to fix this problem? Or is it because my A3D card isn't the exact same as a Monster Sound. 2. I've tried the replacing the skyline bitmaps, and the program worked fine (it extracting and then merged them back in) no problem. When trying out the track (Melbourne) the skyline was no different. Although I notice the Melbourne track file date has changed, the skyline seems to be untouched. Any reason for this? Any help is appreciated. Thanks. Marc. -------- To replay via e-mail, remove "spam." from the beginning of my e-mail address
Greg Cisko 21 Jun 1998#412067
Quoted text (7 lines)>1. I've read that the 3D sound patch works with a number of sound >cards (Monster Sound being one of them). I have a MagicWave PCI A3D >sound card (same chipset as the Monster), and I get some "gittering" >in the sound - cuts back and forth between the speakers very quickly. >The positional sound seems to be working, it's the cutting that's >driving me nuts. >Is there I setting I can change to fix this problem?
This happened with the old drivers for my Ensoniq AudioPCI. Newer drivers fixed the problem. So it may also be a driver issue for you too. Also, I now notice that the 3D sound definately muffles down at certain parts of a couple of tracks (Monaco near ***, and France neart the end of the curcuit just under the overpass. A3D is not an issue for F1RS 3D sound. You must have Directsound3D drivers installed. And as far as I know there is no way to confirm that you have DirectSound3D installed properly. Maybe you somehow replaced the skyline bitmap with the same one? Canada was *MUCH* improved. Honestly I haven't tried Melbourne yet. I might now to see if it looks the same... As I said though Canada was originally as blurry as Melbourne and it is now fixed. Have you tried Canada? -- Header address intentionally scrambled to ward off the spamming hordes.
Quoted text (13 lines)> On Thu, 18 Jun 1998 10:27:00 -0500, "Greg Cisko" > Couple 'of questions. > 1. I've read that the 3D sound patch works with a number of sound > cards (Monster Sound being one of them). I have a MagicWave PCI A3D > sound card (same chipset as the Monster), and I get some "gittering" > in the sound - cuts back and forth between the speakers very quickly. > The positional sound seems to be working, it's the cutting that's > driving me nuts. > Is there I setting I can change to fix this problem? > Or is it because my A3D card isn't the exact same as a Monster Sound.
I have the same problem with my Terratec XLerate. I thought, it has to do with the A3D drivers or DirectSound drivers. For Unreal I read on a site that you HAVE to download the newest (or face 30% performance loss), but Unreal works great with my card, so I'm at a loss here. l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Quoted text (19 lines)> > On Thu, 18 Jun 1998 10:27:00 -0500, "Greg Cisko" > > Couple 'of questions. > > 1. I've read that the 3D sound patch works with a number of sound > > cards (Monster Sound being one of them). I have a MagicWave PCI A3D > > sound card (same chipset as the Monster), and I get some "gittering" > > in the sound - cuts back and forth between the speakers very quickly. > > The positional sound seems to be working, it's the cutting that's > > driving me nuts. > > Is there I setting I can change to fix this problem? > > Or is it because my A3D card isn't the exact same as a Monster Sound. > I have the same problem with my Terratec XLerate. I thought, it has to > do > with the A3D drivers or DirectSound drivers. For Unreal I read on a site > that you HAVE to download the newest (or face 30% performance loss), but > Unreal works great with my card, so I'm at a loss here.
After some playing around I found that the 3D sound works in F1RS if you're using the F3 view (TV camera), but in F2 it's messed up. So there seems to be a problem in F1RS. l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Greg Cisko 22 Jun 1998#412147
>After some playing around I found that the 3D sound works in F1RS if >you're >using the F3 view (TV camera), but in F2 it's messed up. So there seems >to be a problem in F1RS. Well the F2 view works fine with the 3D sound patch for me. So it must be a combination of F1RS and your soundcard/drivers. -- Header intentionally scrambled to ward off the spamming hordes.
Mar 26 Jun 1998#412470
On Mon, 22 Jun 1998 12:31:50 +0200, Ronald Stoehr I get the same screwy sound in any view that I use. It's really irratating. Is there a setting to enable/disable? I figure if it works for a A3D vortex based card, it should work for all of them, shouldn't it? Marc. -------- To replay via e-mail, remove "spam." from the beginning of my e-mail address
Mar 26 Jun 1998#412471
On 21 Jun 1998 14:18:40 EDT, "Greg Cisko" Ok, somethings wrong then. I've tried Montreal and there's no difference. I'm probably doing something wrong here. I d/l'ed the skyline bitmap from a site. Now I run the f1tradv.exe file and have it extract the track and skyline. Now when I wanna apply the new skyline to the game, do I just use the f1tradv again (with the proper syntax/attributes), but use the same track but with the new skyline? I get no errors. If this isn't how it's done, some guidance would definetely be appreciated here. Marc. -------- To replay via e-mail, remove "spam." from the beginning of my e-mail address
Greg Cisko 26 Jun 1998#412472
I believe I copied all the new skyline bitmaps into the Circuits directory along with f1tradv.exe. I then used F1RSedit 1.62 and went down every track and selected "Insert". I believe that reinserts whatever bitmaps you have in the circuit directory into the game. -- Header address intentionally scrambled to ward off the spamming hordes. >On 21 Jun 1998 14:18:40 EDT, "Greg Cisko" >Ok, somethings wrong then. >I've tried Montreal and there's no difference. I'm probably doing >something wrong here. >I d/l'ed the skyline bitmap from a site. >Now I run the f1tradv.exe file and have it extract the track and >skyline. Now when I wanna apply the new skyline to the game, do I >just use the f1tradv again (with the proper syntax/attributes), but >use the same track but with the new skyline? >I get no errors. >If this isn't how it's done, some guidance would definetely be >appreciated here. >Marc. >>Maybe you somehow replaced the skyline bitmap with the >>same one? Canada was *MUCH* improved. Honestly I >>haven't tried Melbourne yet. I might now to see if it looks >>the same... As I said though Canada was originally as >>blurry as Melbourne and it is now fixed. Have you tried >>Canada? >-------- >To replay via e-mail, remove "spam." from the beginning >of my e-mail address

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