Agree or disagree, but my next installment is up at Digital Sportspage. It
might generate a little arguing, but what the heck..that's never stopped me
from expressing my opinion before! <G>
[link lost in import]
Randy Magruder
Digital Sportspage
Quoted text (10 lines)
> Agree or disagree, but my next installment is up at Digital > Sportspage. It > might generate a little arguing, but what the heck..that's never > stopped me > from expressing my opinion before! <G> > [link lost in import] > Randy Magruder > Digital Sportspage> What I don't agree with in your article, and also here at r.a.s., is the
> assumption that arcade drivers are less skilled at driving games, and are
> unable to jump up to the so called "ultimate" level of sims. Also, the
> assumption that they would even want to.
I agree, David. There are a lot of us who really enjoy the realistic
ambience of a racing sim but who do not necessarily wish to emulate the
Jim Clarks or Michael Schumachers of this world. I have no desire to be
"the best". I use simulations for relaxation and I enjoy the realism
but that is as far as it goes. I do not need or want a wealth of
information for setups; I do not need or want a university degree to
play a game, for Christs' sake!!
However, having said that, I must say that the physics model in GPL is
brilliantly and awesomly amazing and is tremendously difficult to
master.
There's a bucket over there in the corner!! :o)
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Christer,
Watch your back, Bernie E. doesn't like to hear that kind of talk! It scares
him!
don
"To race is to live, everything else is just waiting." - Rudi Caricciola
It's harder to sell ANY motorsport in the US of A if it aint
NASCAR....isn't that so?
> Its harder to sell them domestically if they aren't
> NASCAR though.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
> I run CPR, F1RS, MTM2, and GPL, but I did play POD by Ubi Soft (futurisitic
> arcade game) last summer. If I took the POD regulars and pitted them against
> the familiar names here at r.a.s on any sim, I'll take the POD drivers to
> win every time.
I'll agree with you if the POD drivers generally have much more talent for
driving than sim racers, or if the POD drivers practice much more than sim
racers, or both. I'm skeptical to the fact that POD drivers are more talented
drivers. The talent is probably about the same for the fastest POD drivers and
the fastest sim racers. Now if the POD drivers have been practicing for more
than 10 hours per week the last two years then they will beat the sim racers,
cause that's how much the fastest sim racers practice. Here's a but, though, and
that is that the quality of the practice has to be compareable or better than
the sim racers. If the quality of the POD drivers practice is better than that
of the sim racer, then the POD drivers will of course win.
The reason for you being fast almost immidiately in F1RS, you said it yourself -
It has the same game engine as POD with which you're very familiar with and then
you also compare your lap times with sim racers who isn't used to that game
engine.
/Christer, it's all about talent and practice, nothing else...
> Both numbers are worldwide. Certainly worldwide there is plenty of
> interest in sims. Its harder to sell them domestically if they aren't
> NASCAR though.
When you say domestically, which of the the many countries in the world do you mean?
Well, the true optimist can always say - At least I'm not dead :o).
/Christer
>There are 2 kinds of racers: simers and arcaders.
This is a myth, which I disagree with completely. I prefer good (i.e.,
semi-realistic, like NFS 1) arcade racers, but am also interested in
sims - I have bought almost all of them. But I have never been
captivated by a sim, for precisely the reasons that Randy outlined in
his article.
Joe McGinn
===================================================
Author of Inside LotusScript
http://www.manning.com/McGinn/459.html
===================================================
Had the marketeers behind the NASCAR wave got their collective
heads together for say, "Women On Motor Bikes All Taking Steroids"
(WOMBATS), then I think it would become the motorsport of choice
here in the States. ;)
...come to think of it, I bet it would make for an interesting sim
as well...Ah, I can see the r.a.s. thread-headers now:
"WOMBAT-2: Physics Realistic??"
-or-
"The WOMBAT Project: New ***s for WOMBAT-2!!"
*<|:+)
Cheers!
Marc
> It's harder to sell ANY motorsport in the US of A if it aint
> NASCAR....isn't that so?
--
(please change anti.spam to worldnet.att when replying)
Sim Racing News - http://www.simnews.com
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
> > Both numbers are worldwide. Certainly worldwide there is plenty of
> > interest in sims. Its harder to sell them domestically if they aren't
> > NASCAR though.
> When you say domestically, which of the the many countries in the world do you mean?
Well, you know, the States being the center of the universe, and all
that... ;^)
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (7 lines)
>>There are 2 kinds of racers: simers and arcaders. >This is a myth, which I disagree with completely. I prefer good (i.e., >semi-realistic, like NFS 1) arcade racers, but am also interested in >sims - I have bought almost all of them. But I have never been >captivated by a sim, for precisely the reasons that Randy outlined in >his article.Theme song - "Fat bottomed girls you make the racing world go
round....yeeeeeeeeaaaaaaah, fat bottomed girls............". Ahh, I can just see it now!
All those steroid swollen buttocks, hehehehehehehe.


































