That was me :-)
There wern't too many people interested in GPL at E3. That was how I was
able to get in my seat time. It was an un-impressive display compared to the
sound, light, and booth-bunny mega shows going on elsewhere. It was also in
the less active side of the show.
The few people that did try it out had too hard a time getting the car to go
anywhere without falling off the track, and lost intrest almost immiadiatly.
The comment I herd most was that it had a z-axis and that allowed the car to
have better crashes. Nothing about more realistic handling and road feel.
I had better talk with Mark from 3DO about army men and HighHeat Baseball
than I did with Dave from Papy, and I diddn't have any special intrest in the
3DO titles, I just happened to be there.
They really wern't into hyping the papy stuff. I also found out that alot of
lists and things have to be bought into by the marketing dept. We always
suspect these things, but it hurts to actually hear it from a game producer.
I basicly came away from E3 with a really bad taste in my mouth for the
*** industry. I have not even fired up any games in the last week since
getting back. I was there seeing a friend who has been producing games since
the beginning of time. I don't think I would go to E3 again.
I was also dissapointed in lack of intrest in my orig***post by this
group. If the simmers here aren't e***d then how could the gamming press be
??
Dave
GPL's low profile at E3 and field size questions
An E3 visitor said GPL's display drew little attention, which prompted discussion of how quiet GPL news had become while players wore out the Watkins Glen demo. Posters debated the absence of pitstops and the likely field size, citing Mike Lescault's interview that up to 20 human or AI cars could race. Some lamented that the missing refuelling ruled out endurance add-ons.
Automated summary.
Well, Dave, now what did you really expect us to do, eh? let off
fireworks and release balloons?
We've been slogging around Watkins-frickin-Glen for the past two months,
practising, practising, practising.....we have visited the Apex GPL site
for fast-laps and updated news items....we have seen comments that the
finished product will have just about every circuit we could wish
for....we have read that it may even be pushed back slightly...we have
'oohed' and 'aahed' over the physics of the cars in the demo....we have
even argued over what is real and what is not with regard to the
physics......and on and on etcetera ad nauseum.
In other words, Dave, we are just about 'e***d out' and the next
adrenaline rush will not occur until the product is released.
Don't concern yourself about the 'lack of e***ment', either here or at
E3. Be more concerned about whether or not it will include a full
20-car field or only 8.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
> I was also dissapointed in lack of intrest in my orig***post by this
> group. If the simmers here aren't e***d then how could the gamming press be
> ??
Geez,
If I would be disappointed after every unreplied post I wrote, I would already have
comitted suicide. I was really waiting for the follow-up but nothing came. So
there......, are you happy now?
Greetz,
Harald
I totally agree. I love the GPL demo and cant wait for the game to come
out. Its without a doubt its the best sim to come out since N2, and anyone
that says different is just ignorent or to impatient to learn to dirve the
sim. But......... I havnt played the demo in weeks, Im stuck at 1:07 and
not getting any faster. Everything that can be said about GPL has already
been said, several times! If you havnt noticed updates have become pretty
scarce at The Apex, and whatever happened to the "Track of the Week" special
at OGR.com?? It hasnt been updated for a MONTH! In my opinion the demo
might have been released a tad early, by the time the game is released there
wont be any surprises!
Im sure Trans-am won best sim because its something new! I cant wait
for this to be released!
> Be more concerned about whether or not it will include a full
> 20-car field or only 8.
...and no pitstops. =(
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Hi Bruce,
While I'll agree that the pitstop was a 'rare' thing in the series,
the lack of an option kinda' kills it for us who wish to do a little
hacking on the side.
Nonetheless, I too am concerned for the field size...Imagine racing
on the 'Ring', only to find your nearest competitor (either direction)
in a few miles away! =P
Lastly, I would like to see a solid multiplayer configuration. Easy
to hookup, few drops, more than a dozen players, etc. In other words,
smooth as a baby's...uh, something like MTM2. Papy? ;)
Cheers!
Marc
--
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Quoted text (10 lines)
> 'No pitsops' I can live with, Marc. > It was not the norm to make pitstops back in that period: the cars > invariably were designed to carry enough fuel for a GP-length race and > they didn't pit for tyres unless they had a problem. > No....I'm more concerned about the size of the fields that we will be > racing in. I have this bad feeling that we are not going to have any > more than 8 or 9 A.I.competitors. I am also disappointed that there > appears to be no Ferrari team. Papyrus have said "two fantasy > cars"....perhaps one will be red (Ferrari) and the other blue (Cooper).'No pitsops' I can live with, Marc.
It was not the norm to make pitstops back in that period: the cars
invariably were designed to carry enough fuel for a GP-length race and
they didn't pit for tyres unless they had a problem.
No....I'm more concerned about the size of the fields that we will be
racing in. I have this bad feeling that we are not going to have any
more than 8 or 9 A.I.competitors. I am also disappointed that there
appears to be no Ferrari team. Papyrus have said "two fantasy
cars"....perhaps one will be red (Ferrari) and the other blue (Cooper).
> ...and no pitstops. =(
> --
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Mike L. allready announced eigh*** driver names
and negotiating with more.
So this means at least eigh*** cars in the field.
I wonder how many per team there will be,
Four teams announced allready + two fantasy makes six
This makes three cars per team sofar.
A Ferrari is available at the Apex site and there will also be a Honda
I can deliver a Alfa Romeo, now that's a fantasy team :-)
Bruce Kennewell heeft geschreven in bericht
-snip->No....I'm more concerned about the size of the fields that we will be
-snip-
Hans van Dam
> Hi Bruce,
> While I'll agree that the pitstop was a 'rare' thing in the series,
> the lack of an option kinda' kills it for us who wish to do a little
> hacking on the side.
Thats the end of Enduro prospects too :(((((((((((
Ditto... though I'm hoping that the next adrenalin rush will be if/when a
new demo's released with either H2H play, AI, or both... or another track,
or... anything to keep the ball rolling! Things have gone a bit quiet
about GPL, mainly because I think most of us have pretty much got our lap
times at WG as low as we're likely to get them. Some of us will just
*never* make it into the 1:06/7's and have learned to live with it :-)
Of course if H2H play was enabled (just two player) I think by now we'd
have leagues, prizes, and Champions. They could even knock up a couple of
short oval tracks for us to race on (a sort of "Quake Deathmatch level"
for sudden death racing).
Andrew McP... 1:08.24 and proud of it (well, kind of ;-)
Eigh*** driver names does not necessarily mean 18 cars.
It simply means that we have a choice of whom our alter egos can be.
However, I hope you are correct, Hans!
> Mike L. allready announced eigh*** driver names
> and negotiating with more.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (8 lines)
>'No pitsops' I can live with, Marc. >It was not the norm to make pitstops back in that period: the cars >invariably were designed to carry enough fuel for a GP-length race and >they didn't pit for tyres unless they had a problem. >No....I'm more concerned about the size of the fields that we will be >racing in. I have this bad feeling that we are not going to have any >more than 8 or 9 A.I.competitors>> Hi Bruce,
>> While I'll agree that the pitstop was a 'rare' thing in the series,
>> the lack of an option kinda' kills it for us who wish to do a little
>> hacking on the side.
AFAIH (and i have this from a *reliable source*) we CAN do pitstops in GPL!!
I've been told (**IF I REMEMBER CORRECTLY**) that we can fix *minor* damage
and change a puntured tire etc...
Lets keep our hopes up!
Best,
Edwin Solheim
Check out The Paddock - a legendary site... for some cool GLP stuff.
(http://home.c2i.net/thepaddock)
>Eigh*** driver names does not necessarily mean 18 cars.
>It simply means that we have a choice of whom our alter egos can be.
As seen in the last interview (i.e. part 2) with Mike Lescault on
www.gamesmania.com more than 8 drivers will start the races. There is one
screenshot there taken from a start at Mexico and it clearly shows 10 cars
on the grid!!
Me too Bruce... me too !!
Best,
Edwin Solheim
Check out The Paddock - a legendary site... for some cool GLP stuff.
(http://home.c2i.net/thepaddock
I stopped by Sierra's press room several times throughout the show and there
was always some press person trying out GPL. My suspicion is that there will
be more press in the *** mags coming out in the next couple of months.
Mike from Papyrus was kind enough to let me leave with a pre-alpha copy of the
game and while there are a few places that are still rough, all in all, it is
one great game. I haven't had as much time to drive it as I would like (yes,
we do work here occasionally) and I still spend a little too much time plowing
the fields. But there are lots of tracks and lots of cars. We've done some
network racing here and it is very smooth. I can't wait for the next version!
Alan
ThrustMaster, Inc.
Quoted text (14 lines)
>> I was also dissapointed in lack of intrest in my orig***post by this >> group. If the simmers here aren't e***d then how could the gamming press be >> ?? >Geez, >If I would be disappointed after every unreplied post I wrote, I would already > have >comitted suicide. I was really waiting for the follow-up but nothing came. So >there......, are you happy now? >Greetz, >HaraldYou're correct there, Bruce.
According to the GM-interview it should be a total of 20
So, this means they (Papy) are negotiating 2 more.
Quote"Up to twenty players (any combination of human and AI) may compete in
a race. "end of quote.
But, who and/or how many we will only know, as allways, just before the
start of the season :-)
Hans
Bruce Kennewell heeft geschreven in bericht
Quoted text (17 lines)
>Eigh*** driver names does not necessarily mean 18 cars. >It simply means that we have a choice of whom our alter egos can be. >However, I hope you are correct, Hans! >> Mike L. allready announced eigh*** driver names >> and negotiating with more. >-- >Regards, >Bruce. >---------- >The GP Legends Historic Motor Racing Club is located at:- >http://www.netspeed.com.au/brucek/legends/Great, if that is so.
I have only seen reference to 18 drivers *names* and 4 *teams* but no
reference to the actual field size.
Back in 1967 fields varied......could be anything from a dozen to two
dozen cars. Note also that it was not unusual for some venues to mix F2
with the F1 cars to make up the numbers or to run the F2 championship
concurrently if the F1 numbers were low.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (15 lines)
> >'No pitsops' I can live with, Marc. > >It was not the norm to make pitstops back in that period: the cars > >invariably were designed to carry enough fuel for a GP-length race and > >they didn't pit for tyres unless they had a problem. > >No....I'm more concerned about the size of the fields that we will be > >racing in. I have this bad feeling that we are not going to have any > >more than 8 or 9 A.I.competitors > Where did you hear this may be so? > The last think from Mike that I have seen was on the gamesonline interview > where he said that there would be a 20 car field that could be made up of > any combination of real or AI cars. > Todd.What's the bet that soon after release we see 40 car carsets as in ICR2, etc. How many
are in the shipped product's carset will probably be irrelevent within a month. It will be
a simple matter of having a cpu with enough grunt to run 40 AI cars.
Quoted text (31 lines)
> You're correct there, Bruce. > According to the GM-interview it should be a total of 20 > So, this means they (Papy) are negotiating 2 more. > Quote"Up to twenty players (any combination of human and AI) may compete in > a race. "end of quote. > But, who and/or how many we will only know, as allways, just before the > start of the season :-) > Hans > Bruce Kennewell heeft geschreven in bericht > >Eigh*** driver names does not necessarily mean 18 cars. > >It simply means that we have a choice of whom our alter egos can be. > >However, I hope you are correct, Hans! > >> Mike L. allready announced eigh*** driver names > >> and negotiating with more. > >-- > >Regards, > >Bruce. > >---------- > >The GP Legends Historic Motor Racing Club is located at:- > >http://www.netspeed.com.au/brucek/legends/> Thats the end of Enduro prospects too :(((((((((((
Naw...just means we'll have to wait 'til N3. ;)
Cheers!
Marc
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* No animals were harmed in the making of this e-mail *
Hi Edwin,
Yes, minor damage can be addressed during a race, but there's no
option for any other types of stops. As Bruce pointed out, it
isn't needed in recreating an authentic time piece, but kills a
bit of the game-play add-ons that had made past sims so wonderful
(i.e. TPTCC for N2).
Cheers!
Marc
--
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* No animals were harmed in the making of this e-mail *
Quoted text (16 lines)
> >> Hi Bruce, > >> While I'll agree that the pitstop was a 'rare' thing in the series, > >> the lack of an option kinda' kills it for us who wish to do a little > >> hacking on the side. > AFAIH (and i have this from a *reliable source*) we CAN do pitstops in GPL!! > I've been told (**IF I REMEMBER CORRECTLY**) that we can fix *minor* damage > and change a puntured tire etc... > Lets keep our hopes up! > Best, > Edwin Solheim > Check out The Paddock - a legendary site... for some cool GLP stuff. > (http://home.c2i.net/thepaddock)>Yes, minor damage can be addressed during a race, but there's no
>option for any other types of stops. As Bruce pointed out, it
>isn't needed in recreating an authentic time piece, but kills a
>bit of the game-play add-ons that had made past sims so wonderful
>(i.e. TPTCC for N2).
So basiclly what you're saying here is that there will be no options to
change tires and refuel, whilch would be nessecary for a Sportscar add-on??
If so... DAMMIT!! I had some very good plans abotu running an endurance
league;
You know...
1000 km's at Monza
1000 Km's at Spa
1000 km's at Nurburgring
6hrs at the Glen
All the works.... man could have been awsome stuff... all online ofcourse!!
Well lets hope Papy can give us a **real** sportscar simulator some day. You
know, Can-Am, IMSA, WSC or a Group C sim. Now **that** would be awsome!!
Best,
Edwin Solheim
Check out The Paddock - a legendary site...
for some cool Grand Prix Legends stuff and tips!
(http://home.c2i.net/thepaddock)
>Things have gone a bit quiet
>about GPL, mainly because I think most of us have pretty much got our lap
>times at WG as low as we're likely to get them. Some of us will just
>*never* make it into the 1:06/7's and have learned to live with it :-)
Well, for me, GPL is just beginning. The demo was reasonable on my
P100 (what, Keeper no longer has his 486??) with Rendition card, but
once I put in my new motherboard and a K6 300MHz processor (yes!), my
second lap was 20 seconds quicker than I had done on the P100, and only
a few laps later did I get a 1:15. With practice I'm sure I can get
that down. It's unbelievably smooth (of course, how it'll look with
a field of competitors is yet to be seen), and the car handling is so
incredible that all other racing sims now are just disappointing to
play!
Is there a facility to save screenshots in the demo? I tried hitting
the backslash key, and the drive did seem to write something, but darned
if I can find what it was doing. Too bad, 'cause I managed to get the
wall going THROUGH my car, pulling out the left rear wheel about ten feet.
Pretty impressive for a demo without a damage model in it. It was not a
nice accident...
--
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