Race Sim Central
Rec.Autos.Simulators Archive

GPL was unseen at E3?????

22 posts by 12 people · 07 Jun 1998 - 14 Jun 1998

GPL's low profile at E3 and field size questions

An E3 visitor said GPL's display drew little attention, which prompted discussion of how quiet GPL news had become while players wore out the Watkins Glen demo. Posters debated the absence of pitstops and the likely field size, citing Mike Lescault's interview that up to 20 human or AI cars could race. Some lamented that the missing refuelling ruled out endurance add-ons.

release/newsrumour/speculationGrand Prix Legends

Automated summary.

Varmint2 07 Jun 1998#410531
That was me :-) There wern't too many people interested in GPL at E3. That was how I was able to get in my seat time. It was an un-impressive display compared to the sound, light, and booth-bunny mega shows going on elsewhere. It was also in the less active side of the show. The few people that did try it out had too hard a time getting the car to go anywhere without falling off the track, and lost intrest almost immiadiatly. The comment I herd most was that it had a z-axis and that allowed the car to have better crashes. Nothing about more realistic handling and road feel. I had better talk with Mark from 3DO about army men and HighHeat Baseball than I did with Dave from Papy, and I diddn't have any special intrest in the 3DO titles, I just happened to be there. They really wern't into hyping the papy stuff. I also found out that alot of lists and things have to be bought into by the marketing dept. We always suspect these things, but it hurts to actually hear it from a game producer. I basicly came away from E3 with a really bad taste in my mouth for the *** industry. I have not even fired up any games in the last week since getting back. I was there seeing a friend who has been producing games since the beginning of time. I don't think I would go to E3 again. I was also dissapointed in lack of intrest in my orig***post by this group. If the simmers here aren't e***d then how could the gamming press be ?? Dave
Well, Dave, now what did you really expect us to do, eh? let off fireworks and release balloons? We've been slogging around Watkins-frickin-Glen for the past two months, practising, practising, practising.....we have visited the Apex GPL site for fast-laps and updated news items....we have seen comments that the finished product will have just about every circuit we could wish for....we have read that it may even be pushed back slightly...we have 'oohed' and 'aahed' over the physics of the cars in the demo....we have even argued over what is real and what is not with regard to the physics......and on and on etcetera ad nauseum. In other words, Dave, we are just about 'e***d out' and the next adrenaline rush will not occur until the product is released. Don't concern yourself about the 'lack of e***ment', either here or at E3. Be more concerned about whether or not it will include a full 20-car field or only 8. -- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
Harald Boer 07 Jun 1998#410533
> I was also dissapointed in lack of intrest in my orig***post by this > group. If the simmers here aren't e***d then how could the gamming press be > ?? Geez, If I would be disappointed after every unreplied post I wrote, I would already have comitted suicide. I was really waiting for the follow-up but nothing came. So there......, are you happy now? Greetz, Harald
Rob Gil 07 Jun 1998#410534
I totally agree. I love the GPL demo and cant wait for the game to come out. Its without a doubt its the best sim to come out since N2, and anyone that says different is just ignorent or to impatient to learn to dirve the sim. But......... I havnt played the demo in weeks, Im stuck at 1:07 and not getting any faster. Everything that can be said about GPL has already been said, several times! If you havnt noticed updates have become pretty scarce at The Apex, and whatever happened to the "Track of the Week" special at OGR.com?? It hasnt been updated for a MONTH! In my opinion the demo might have been released a tad early, by the time the game is released there wont be any surprises! Im sure Trans-am won best sim because its something new! I cant wait for this to be released!
> Be more concerned about whether or not it will include a full > 20-car field or only 8. ...and no pitstops. =( -- (please change antispam to worldnet.att when replying) Sim Racing News - http://www.simnews.com The Sim Project - http://www.simproject.com * No animals were harmed in the making of this e-mail *
Hi Bruce, While I'll agree that the pitstop was a 'rare' thing in the series, the lack of an option kinda' kills it for us who wish to do a little hacking on the side. Nonetheless, I too am concerned for the field size...Imagine racing on the 'Ring', only to find your nearest competitor (either direction) in a few miles away! =P Lastly, I would like to see a solid multiplayer configuration. Easy to hookup, few drops, more than a dozen players, etc. In other words, smooth as a baby's...uh, something like MTM2. Papy? ;) Cheers! Marc
Quoted text (10 lines)> 'No pitsops' I can live with, Marc. > It was not the norm to make pitstops back in that period: the cars > invariably were designed to carry enough fuel for a GP-length race and > they didn't pit for tyres unless they had a problem. > No....I'm more concerned about the size of the fields that we will be > racing in. I have this bad feeling that we are not going to have any > more than 8 or 9 A.I.competitors. I am also disappointed that there > appears to be no Ferrari team. Papyrus have said "two fantasy > cars"....perhaps one will be red (Ferrari) and the other blue (Cooper).
-- (please change antispam to worldnet.att when replying) Sim Racing News - http://www.simnews.com The Sim Project - http://www.simproject.com * No animals were harmed in the making of this e-mail *
'No pitsops' I can live with, Marc. It was not the norm to make pitstops back in that period: the cars invariably were designed to carry enough fuel for a GP-length race and they didn't pit for tyres unless they had a problem. No....I'm more concerned about the size of the fields that we will be racing in. I have this bad feeling that we are not going to have any more than 8 or 9 A.I.competitors. I am also disappointed that there appears to be no Ferrari team. Papyrus have said "two fantasy cars"....perhaps one will be red (Ferrari) and the other blue (Cooper). > ...and no pitstops. =( > -- -- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
Mike L. allready announced eigh*** driver names and negotiating with more. So this means at least eigh*** cars in the field. I wonder how many per team there will be, Four teams announced allready + two fantasy makes six This makes three cars per team sofar. A Ferrari is available at the Apex site and there will also be a Honda I can deliver a Alfa Romeo, now that's a fantasy team :-) Bruce Kennewell heeft geschreven in bericht -snip->No....I'm more concerned about the size of the fields that we will be -snip- Hans van Dam
> Hi Bruce, > While I'll agree that the pitstop was a 'rare' thing in the series, > the lack of an option kinda' kills it for us who wish to do a little > hacking on the side. Thats the end of Enduro prospects too :(((((((((((
Ditto... though I'm hoping that the next adrenalin rush will be if/when a new demo's released with either H2H play, AI, or both... or another track, or... anything to keep the ball rolling! Things have gone a bit quiet about GPL, mainly because I think most of us have pretty much got our lap times at WG as low as we're likely to get them. Some of us will just *never* make it into the 1:06/7's and have learned to live with it :-) Of course if H2H play was enabled (just two player) I think by now we'd have leagues, prizes, and Champions. They could even knock up a couple of short oval tracks for us to race on (a sort of "Quake Deathmatch level" for sudden death racing). Andrew McP... 1:08.24 and proud of it (well, kind of ;-)
Eigh*** driver names does not necessarily mean 18 cars. It simply means that we have a choice of whom our alter egos can be. However, I hope you are correct, Hans! > Mike L. allready announced eigh*** driver names > and negotiating with more. -- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
Todd 09 Jun 1998#410756
Quoted text (8 lines)>'No pitsops' I can live with, Marc. >It was not the norm to make pitstops back in that period: the cars >invariably were designed to carry enough fuel for a GP-length race and >they didn't pit for tyres unless they had a problem. >No....I'm more concerned about the size of the fields that we will be >racing in. I have this bad feeling that we are not going to have any >more than 8 or 9 A.I.competitors
Where did you hear this may be so? The last think from Mike that I have seen was on the gamesonline interview where he said that there would be a 20 car field that could be made up of any combination of real or AI cars. Todd.
>> Hi Bruce, >> While I'll agree that the pitstop was a 'rare' thing in the series, >> the lack of an option kinda' kills it for us who wish to do a little >> hacking on the side. AFAIH (and i have this from a *reliable source*) we CAN do pitstops in GPL!! I've been told (**IF I REMEMBER CORRECTLY**) that we can fix *minor* damage and change a puntured tire etc... Lets keep our hopes up! Best, Edwin Solheim Check out The Paddock - a legendary site... for some cool GLP stuff. (http://home.c2i.net/thepaddock)
>Eigh*** driver names does not necessarily mean 18 cars. >It simply means that we have a choice of whom our alter egos can be. As seen in the last interview (i.e. part 2) with Mike Lescault on www.gamesmania.com more than 8 drivers will start the races. There is one screenshot there taken from a start at Mexico and it clearly shows 10 cars on the grid!! Me too Bruce... me too !! Best, Edwin Solheim Check out The Paddock - a legendary site... for some cool GLP stuff. (http://home.c2i.net/thepaddock
Alan Smi 09 Jun 1998#410759
I stopped by Sierra's press room several times throughout the show and there was always some press person trying out GPL. My suspicion is that there will be more press in the *** mags coming out in the next couple of months. Mike from Papyrus was kind enough to let me leave with a pre-alpha copy of the game and while there are a few places that are still rough, all in all, it is one great game. I haven't had as much time to drive it as I would like (yes, we do work here occasionally) and I still spend a little too much time plowing the fields. But there are lots of tracks and lots of cars. We've done some network racing here and it is very smooth. I can't wait for the next version! Alan ThrustMaster, Inc.
Quoted text (14 lines)>> I was also dissapointed in lack of intrest in my orig***post by this >> group. If the simmers here aren't e***d then how could the gamming press be >> ?? >Geez, >If I would be disappointed after every unreplied post I wrote, I would already > have >comitted suicide. I was really waiting for the follow-up but nothing came. So >there......, are you happy now? >Greetz, >Harald
You're correct there, Bruce. According to the GM-interview it should be a total of 20 So, this means they (Papy) are negotiating 2 more. Quote"Up to twenty players (any combination of human and AI) may compete in a race. "end of quote. But, who and/or how many we will only know, as allways, just before the start of the season :-) Hans Bruce Kennewell heeft geschreven in bericht
Quoted text (17 lines)>Eigh*** driver names does not necessarily mean 18 cars. >It simply means that we have a choice of whom our alter egos can be. >However, I hope you are correct, Hans! >> Mike L. allready announced eigh*** driver names >> and negotiating with more. >-- >Regards, >Bruce. >---------- >The GP Legends Historic Motor Racing Club is located at:- >http://www.netspeed.com.au/brucek/legends/
Great, if that is so. I have only seen reference to 18 drivers *names* and 4 *teams* but no reference to the actual field size. Back in 1967 fields varied......could be anything from a dozen to two dozen cars. Note also that it was not unusual for some venues to mix F2 with the F1 cars to make up the numbers or to run the F2 championship concurrently if the F1 numbers were low.
Quoted text (15 lines)> >'No pitsops' I can live with, Marc. > >It was not the norm to make pitstops back in that period: the cars > >invariably were designed to carry enough fuel for a GP-length race and > >they didn't pit for tyres unless they had a problem. > >No....I'm more concerned about the size of the fields that we will be > >racing in. I have this bad feeling that we are not going to have any > >more than 8 or 9 A.I.competitors > Where did you hear this may be so? > The last think from Mike that I have seen was on the gamesonline interview > where he said that there would be a 20 car field that could be made up of > any combination of real or AI cars. > Todd.
-- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
What's the bet that soon after release we see 40 car carsets as in ICR2, etc. How many are in the shipped product's carset will probably be irrelevent within a month. It will be a simple matter of having a cpu with enough grunt to run 40 AI cars.
Quoted text (31 lines)> You're correct there, Bruce. > According to the GM-interview it should be a total of 20 > So, this means they (Papy) are negotiating 2 more. > Quote"Up to twenty players (any combination of human and AI) may compete in > a race. "end of quote. > But, who and/or how many we will only know, as allways, just before the > start of the season :-) > Hans > Bruce Kennewell heeft geschreven in bericht > >Eigh*** driver names does not necessarily mean 18 cars. > >It simply means that we have a choice of whom our alter egos can be. > >However, I hope you are correct, Hans! > >> Mike L. allready announced eigh*** driver names > >> and negotiating with more. > >-- > >Regards, > >Bruce. > >---------- > >The GP Legends Historic Motor Racing Club is located at:- > >http://www.netspeed.com.au/brucek/legends/
> Thats the end of Enduro prospects too :((((((((((( Naw...just means we'll have to wait 'til N3. ;) Cheers! Marc -- (please change antispam to worldnet.att when replying) Sim Racing News - http://www.simnews.com The Sim Project - http://www.simproject.com * No animals were harmed in the making of this e-mail *
Hi Edwin, Yes, minor damage can be addressed during a race, but there's no option for any other types of stops. As Bruce pointed out, it isn't needed in recreating an authentic time piece, but kills a bit of the game-play add-ons that had made past sims so wonderful (i.e. TPTCC for N2). Cheers! Marc
Quoted text (16 lines)> >> Hi Bruce, > >> While I'll agree that the pitstop was a 'rare' thing in the series, > >> the lack of an option kinda' kills it for us who wish to do a little > >> hacking on the side. > AFAIH (and i have this from a *reliable source*) we CAN do pitstops in GPL!! > I've been told (**IF I REMEMBER CORRECTLY**) that we can fix *minor* damage > and change a puntured tire etc... > Lets keep our hopes up! > Best, > Edwin Solheim > Check out The Paddock - a legendary site... for some cool GLP stuff. > (http://home.c2i.net/thepaddock)
-- (please change antispam to worldnet.att when replying) Sim Racing News - http://www.simnews.com The Sim Project - http://www.simproject.com * No animals were harmed in the making of this e-mail *
>Yes, minor damage can be addressed during a race, but there's no >option for any other types of stops. As Bruce pointed out, it >isn't needed in recreating an authentic time piece, but kills a >bit of the game-play add-ons that had made past sims so wonderful >(i.e. TPTCC for N2). So basiclly what you're saying here is that there will be no options to change tires and refuel, whilch would be nessecary for a Sportscar add-on?? If so... DAMMIT!! I had some very good plans abotu running an endurance league; You know... 1000 km's at Monza 1000 Km's at Spa 1000 km's at Nurburgring 6hrs at the Glen All the works.... man could have been awsome stuff... all online ofcourse!! Well lets hope Papy can give us a **real** sportscar simulator some day. You know, Can-Am, IMSA, WSC or a Group C sim. Now **that** would be awsome!! Best, Edwin Solheim Check out The Paddock - a legendary site... for some cool Grand Prix Legends stuff and tips! (http://home.c2i.net/thepaddock)
Keepe 14 Jun 1998#411307
>Things have gone a bit quiet >about GPL, mainly because I think most of us have pretty much got our lap >times at WG as low as we're likely to get them. Some of us will just >*never* make it into the 1:06/7's and have learned to live with it :-) Well, for me, GPL is just beginning. The demo was reasonable on my P100 (what, Keeper no longer has his 486??) with Rendition card, but once I put in my new motherboard and a K6 300MHz processor (yes!), my second lap was 20 seconds quicker than I had done on the P100, and only a few laps later did I get a 1:15. With practice I'm sure I can get that down. It's unbelievably smooth (of course, how it'll look with a field of competitors is yet to be seen), and the car handling is so incredible that all other racing sims now are just disappointing to play! Is there a facility to save screenshots in the demo? I tried hitting the backslash key, and the drive did seem to write something, but darned if I can find what it was doing. Too bad, 'cause I managed to get the wall going THROUGH my car, pulling out the left rear wheel about ten feet. Pretty impressive for a demo without a damage model in it. It was not a nice accident... -- http://www2.cruzio.com/~keeper/toons.html - Animaniacs, P&TB, F!, etc. files http://www2.cruzio.com/~keeper/CSATSM.html - Capt Simian & The Space Monkeys http://www.armory.com/~keeper/midi.html - My own MIDI files - Updated 5 Mar

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy