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Rec.Autos.Simulators Archive

Possible solution to F1RS 3Dsound & PCI cards (was: F1RS: Ensoniq AudioPCI 3D thoughts.)

8 posts by 4 people · 06 Jun 1998 - 07 Jun 1998

Dave Ma 06 Jun 1998#410440
>btw has anyone got a turtle beach soundcard working with F1RS? and... >I am using a Xitel Storm VX and it works great with 3D sound in >F1RS.It uses an Aureal Vortex chipset like many other A3D cards.The >trick to getting them to work with F1rs 3D sound is to use the >original 3D sound patch not the latest one from Ubisofts site. (I did get the Turtle Beach Montego working successfully with the "original 3D sound patch" and F1RS 1.09, late last night. Following is a verbose report, and please pardon any rookie soundcard mistakes by me)... I did wind up trying the Turtle Beach Montego A3DXstream PCI card from CompUSA ($129 U.S.) Followed all installation instructions to the letter, and installation was successful. A3D test passed ok. However, when I first tried it with F1RS 1.09, I saw similar controller spiking with my TSW as I saw in my earlier post about using the Creative PCI64 card, although it wasn't as bad. Also saw controller spiking on the TB Montego after installing the "original 3D sound patch" described above (the "latest" 3D sound patch gave me the muting/engine cutting in and out problems that other posters have described relative to the TB Montego). "What the hell's going on with this controller spiking?" I wondered. I hadn't been seeing it when using the gameport on my AWE64. Then, I checked the Win95 "Control Panel - Game Controllers - Advanced" tab, and noticed the "Port Driver" selection box for the first time. It had "Standard Gameport" selected. Clicking on the dropdown arrow showed that I now had two selections to choose from; "Standard Gameport" and "TBS Montego Gameport Interface". So, I selected "TBS Montego Gameport Interface", recalibrated the TSW under both Win95's Game Controller and Thrustmaster ProPanel (just to be "sure", I guess), reloaded F1RS, went back to the grid in Melbourne...no controller spiking! The TSW was now as smooth as when it had been connected originally to the AWE64. Sorry if this was a "no shit, sherlock" solution, in other words, "of *course* you should have selected the TBS Montego Gameport Interface, you DOLT!" I just had never noticed that selection in the Game Controllers applet, and the Montego documentation never mentioned anything about it (in fact, it hardly mentions the gameport at all). So, here's my guess about why so many people have reported having problems with 3D soundcards, F1RS and the 3D soundpatch: - Controller spiking: not knowing about the "Port Driver" selection box (easy to overlook, IMO); - Poor sound results with the 3D soundpatch: using the "latest" sound patch (filename: soundpatch2.exe) and not the "original" sound patch (filename: sound3d.exe). This is also an easy mistake, because I'd bet most of us have dl'd the 3D soundpatch from www.f1racingsim.com, which only offers soundpatch2.exe as the executable for the "Directx sound patch" on the patch page, www.f1racingsim.com/patches.htm. Now, the unfortunate thing about the TB Montego is that it doesn't support 4 speakers, as the PCI64 card does. I have speakers for the front and rear, but the 3D sound effects just aren't as good if the card does not explicitly support 4 speakers IMO. I have a Y-connector on the Audio Out on the TB Montego, so I am running 4 speakers off it, but it's just "double stereo" and the A3D effects aren't as good as with the PCI64. So, I'm going to also try the PCI64 card again, and hope that it has a specific "Port Driver" selection that will overcome the controller spiking I saw before. Any thoughts/replies will be appreciated. Thanks for putting up with this lengthy post. ============================ Dave Mack (remove "nospamfor_" for correspondence)
Have you tried the card with any of you Dos games, specifically Nascar 2? For me it sounded terrible, I'd be interested to hear your view. Also, I couldn't get any sound through my headphones, a prerequisite for driving while the wife is asleep. Tracey Miller
Greg Cisko 06 Jun 1998#410442
Quoted text (9 lines)>Now, the unfortunate thing about the TB Montego is that it doesn't >support 4 speakers, as the PCI64 card does. I have speakers for the >front and rear, but the 3D sound effects just aren't as good if the >card does not explicitly support 4 speakers IMO. I have a Y-connector >on the Audio Out on the TB Montego, so I am running 4 speakers off it, >but it's just "double stereo" and the A3D effects aren't as good as >with the PCI64. So, I'm going to also try the PCI64 card again, and >hope that it has a specific "Port Driver" selection that will overcome >the controller spiking I saw before.
It did for me I think. FYI, I connected 4 speakers to my AudioPCI and I must say I prefer the 3D sound in F1RS with only 2 speakers. It was a huge difference actually. But I was interested in the Montego so I will be interested in your results. -- Header address intentionally scrambled to ward off the spamming hordes. >Any thoughts/replies will be appreciated. Thanks for putting up with >this lengthy post. >============================ >Dave Mack >(remove "nospamfor_" for correspondence)
Greg Cisko 06 Jun 1998#410443
>Have you tried the card with any of you Dos games, specifically Nascar 2? Ditto. I tried N2 with my AudioPCI. If I ran the game from within W95, (setting up the shortcut to not reboot) the game ran quite well. But if I rebooted and tried running the SBPCI64 DOS software to initialize the card, the PC would reboot after the N2 intro. So I am curious how the Montego software handles this. -- Header address intentionally scrambled to ward off the spamming hordes.
My Montego "worked" in dos, but the sound was just terrible. I had to switch back to the SB64.
Nathan Wong 07 Jun 1998#410543
Quoted text (9 lines)>Now, the unfortunate thing about the TB Montego is that it doesn't >support 4 speakers, as the PCI64 card does. I have speakers for the >front and rear, but the 3D sound effects just aren't as good if the >card does not explicitly support 4 speakers IMO. I have a Y-connector >on the Audio Out on the TB Montego, so I am running 4 speakers off it, >but it's just "double stereo" and the A3D effects aren't as good as >with the PCI64. So, I'm going to also try the PCI64 card again, and >hope that it has a specific "Port Driver" selection that will overcome >the controller spiking I saw before.
Quick Question: Does the Sound Blaster PCI64 support A3D? I thought the Aureal page listed the Ensoniq as NOT being A3d compatible, and as being "simulated A3D" or something along those lines... I'm asking because I am on the verge of buying an Aureal A3D card, ut it only supports 2 speakers....does it matter if the A3D works like it's supposed to? -- Nathan Wong http://www.nectar.com.au/~alfacors - Super Touring - Alfa Romeo - - V8Supercars - CART -
Greg Cisko 07 Jun 1998#410544
>Quick Question: Does the Sound Blaster PCI64 support A3D? I thought >the Aureal page listed the Ensoniq as NOT being A3d compatible, and as >being "simulated A3D" or something along those lines... It does do A3D via a DLL called A3C.DLL which goes in the Windows system directory. Starfleet Acadamy is a A3D title and sounds *WAY* better with my AudioPCI. I can hear 3D effects from within the game. The AudioPCI emulates A3D in software with the DLL. It is not A3D in hardware which is probably what the Aureal (chipset) page is referring to. From what I know the specs for A3D are 3D sound with only 2 speakers. With A3D you do not need 4 speakers. And in fact I tried 4 speakers on my AudioPCI. It sucked. I went back to just 2 speakers. -- Header address intentionally scrambled to ward off the spamming hordes. >-- >Nathan Wong http://www.nectar.com.au/~alfacors > - Super Touring - Alfa Romeo - > - V8Supercars - CART -
Greg Cisko 07 Jun 1998#410545
>It does do A3D via a DLL called A3C.DLL which goes in the Windows Should be A3D.DLL not A3C... DUH. -- Header address intentionally scrambled to ward off the spamming hordes.

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