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Rec.Autos.Simulators Archive

F1RS: Gripes

14 posts by 8 people · 04 Jun 1998 - 14 Jun 1998

Spudgu 04 Jun 1998#410298
Ok, I've been playing F1RS long enough now to get pissed off at some of the bugs it has. I hear there's to be an F1RS2, so maybe Ubi can fix these bugs then, or maybe even in the next patch... 1/. There should be an option to look at other cars, to see what weather tyres they are on in a changable weather race. It's too confusing without. Maybe you could also look at your AI team mate's setup page to check out his wing settings and pit strategy before the race. I'm sure this happens in real F1. 2/. The programmers should tell the AI cars that the inside line is the best way to overtake into a corner. Too many times have I seen cars battle it out in F1RS, where they are alongside each other, with the inside car slightly ahead, then on entering the corner the inside [ahead] car concedes the corner. This defies the first rule of racing. 3/. The AI cars never make mistakes. One of the best things in GP2 was following an AI cars closely and seeing it lock wheels in front of you as it came under pressure. Sometimes cars even spun off by themselves. Not in F1RS... 4/. Make the damn backmarkers move out of the way. I crashed out of a race at Monaco the other day, and decided to watch the AI cars finish the race. The leader was stuck behind a backmarker for about 20 consecutive laps!! 5/. There seem to be a few major car failures, but the only one I've ever witnessed is an engine blowup (according to the post-race report Rosset had suspension failure once in Monaco but I never saw it!). I've seen AI cars with slight failures, but never serious ones, apart from the aforementioned. 6/. When AI cars lose gears they tend to keep trucking around the track as if they are racing, even when they only have 2 gears left and can only go about 50mph. This is pretty unrealistic, and annoying, as the other cars fly along a straight and almost whack the struggling car lap after lap till the race ends. Lastly, make it so the game works properly with my 3D Blaster Voodoo2. I can't get the mirrors working, and it crashes when I click on the scrollbar in the 'F1 Mag'. I'm sure there are some more I've forgotten; I'll post them when I remember... ;) -- Spudgun
Are you running 1.09? The mirror problem was sorted some time ago. >Ok, I've been playing F1RS long enough now to get pissed off at some of >the bugs it has. I hear there's to be an F1RS2, so maybe Ubi can fix >these bugs then, or maybe even in the next patch...
Spudgu 04 Jun 1998#410300
Yeah I used the 1.09 patch, but it wasn't patched before that. Does the 1.09 contain previous patches too? -- Spudgun
Dave Ma 05 Jun 1998#410391
>Ok, I've been playing F1RS long enough now to get pissed off at some of >the bugs it has. I hear there's to be an F1RS2, so maybe Ubi can fix >these bugs then, or maybe even in the next patch... [snip] >4/. Make the damn backmarkers move out of the way. Have to agree, although this should probably be called an "enhancement request" and not a bug. It would certainly add to the realism, especially if the backmarkers are 2 or 3 laps down. Not sure what rules you'd use, except maybe implementing some kind of "virtual blue flag." In fact, implemening visible blue flags would be nice in general. ============================ Dave Mack (remove "nospamfor_" for correspondence)
holysmok.. 05 Jun 1998#410392
This one I've seen a few times. A/I cars stuck in low-gear and high-rev, crawling around the circuit. Yup, they pit when they feel like it (hehe!). -Teehole Quote: "Many games create the ultimate technological experience, but falter when it comes to creating a compelling story to keep gamers interested".<< Author:Tim Royal,Computer Games Strategy Plus.
1.09 is the only one you need. It contains all other patches.
Quoted text (7 lines)>>Are you running 1.09? The mirror problem was sorted some time ago. >Yeah I used the 1.09 patch, but it wasn't patched before that. Does the >1.09 contain previous patches too? >-- >Spudgun
Spudgu 05 Jun 1998#410394
>>Are you running 1.09? The mirror problem was sorted some time ago. >Yeah I used the 1.09 patch, but it wasn't patched before that. Does the >1.09 contain previous patches too? Ok, I'd like to put my dunce hat on in public for a minute. Turns out my desktop shortcut, for some reason pointed to the non-3DFX version of the game, so I'd been playing that instead. It's wierd though, the ppl at the shop where I had my voodoo2 put in must have reinstalled my directX version of the game, because it wasn't even installed before. Anyway, sorry for arsing ppl about... PS. All my main gripes still stand :) -- Spudgun
Rod Prin 06 Jun 1998#410484
That's because it's running D3D drivers and not 3DFX. Had the same problem, there's a nice zip file floating around that has a few .dll files that you put in your windows/system directory so that you can install F1RS in 3DFX mode. Just run up install again, and if you can't select 'Install 3DFX version', then you're running the D3D version. Rod.
Janne Hosa 10 Jun 1998#410913
Quoted text (9 lines)>Ok, I've been playing F1RS long enough now to get pissed off at some of >the bugs it has. I hear there's to be an F1RS2, so maybe Ubi can fix >these bugs then, or maybe even in the next patch... >2/. The programmers should tell the AI cars that the inside line is the >best way to overtake into a corner. Too many times have I seen cars >battle it out in F1RS, where they are alongside each other, with the >inside car slightly ahead, then on entering the corner the inside >[ahead] car concedes the corner. This defies the first rule of racing.
On the other hand, I just watched the F1RS computer drivers driving in Nurnbruning, and one of the cars passed another car by going inside the corner. So I think this is not a systematical 'bug' in F1RS, because the opposite happens in there too. I disagree. I've seen the computer cars even crash with each other several times, so they make mistakes.
Spudgu 10 Jun 1998#410914
spam.hotmail.com> writes Yes, this is true, but it should never happen that the inside driver gives way to the other driver. It never happens in real F1. I don't mean those kind of mistakes. Sure, the cars tend to crash into each other, but that's mainly to do with the fact that they aren't that intelligent and 2 cars into one don't go. I meant the type of thing written above. -- Spudgun
DPHI 12 Jun 1998#411178
Sorry, I don't mean to quote your post out of context, it's just that the above sounds a lot like last weekends Grand Prix! Don
Janne Hosa 13 Jun 1998#411276
>Yes, this is true, but it should never happen that the inside driver >gives way to the other driver. It never happens in real F1. Not all F1 drivers are called M. Schumacher. ;-) I'm quite sure quite a few F1 drivers would and will give way to someone coming from outside, if it is probable that the only alternative is crashing with that car.
Spudgu 13 Jun 1998#411277
spam.hotmail.com> writes But the severity with which it happens in F1RS is what annoys me. Even if the inside car is infront of the other, it will still give way. You would NEVER EVER see this in F1! -- Spudgun
>spam.hotmail.com> writes My experience is that the F1RS AI cars are very stingy when it comes to each other, but are overly gracious in conceding ground to the player. I've watched a few races where I (usually :-)) deliberately retired early. Time and time again I see the leaders have great trouble getting past the backmarkers. They'll keep trying to pass at the same poor place lap after lap where a much easier place is elsewhere (ex: Spa's Eau Rouge whereas a pass just after would be a piece of cake). Conversely, I seem to get away with risky late-brake passes the vast majority of the time.

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