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F1RS or Cart Precision Racing?

7 posts by 7 people · 04 Jun 1998 - 06 Jun 1998

Can someone tell me which is a better overall game and which I should purchase? Thanks!
No Contest.....F1RS >Can someone tell me which is a better overall game and which I should >purchase? >Thanks!
I have no experience with CPR, two weeks with F1RS. About all I can tell you is pay close attention to the hardware requirements of each. F1RS is very very new and therefore demands up to date hardware to run well. The simulation is fantastic. I'm sure you'll get loads of input here on both, but if you're relatively new to this *** simulation stuff... study up on the hardware required. You might track through my post of 6/2 and sift through the 20 or so responses I got. Good Luck -- Paul Bartell San Mateo, CA, USA
Mike King 05 Jun 1998#410381
I have both, and right now I am playing more Cart, simply because I can actually compete. But I am also new to racing sims. F1RS seems 'better' but like I said, it's very frustrating to always come in last, way last! >Can someone tell me which is a better overall game and which I should >purchase? >Thanks!
F1RS is what CPR could have been. The lack of anti aliasing is enough to give you a head ache just playing CPR. Don't bother with CPR until they finally make it work properly. The potential is good but just needs alot of work. You need a Voodoo graphics card (recommend Canopus Pure 3D or Pure 3DII) to use F1RS properly. The fastest computer won't help CPR. Rory S. Brown Your Canadian Hyper Stimulator Distributor "The World's Best Racing Car Simulators" Visit www.directcomputer.com & www.hyperstim.com Home Designed Computers by Rory "Computers built to your needs!" Visit www.directcomputers.com Unit 7 - 9947 - 151 Street Surrey, BC Canada V3R 9A1 Phone: 604-585-7775 or 604-671-5997 Pager: 604-650-6224 Fax: 604-930-9983 Member of The Better Business Bureau Official Supplier of Computers & Hyper Stimulators to The Players Racing Team Simulator Challenge Tour Visit www.players-racing.com ---------- >Can someone tell me which is a better overall game and which I should >purchase? >Thanks!
Mike Davis 06 Jun 1998#410478
> Can someone tell me which is a better overall game and which I should > purchase? > Thanks! George, F1RS is difficult to learn and certainly much more challenging to race. Of course the graphics are much better. And the AI is much better. And the framerate is much better. And it actually deserves to be called a sim, as opposed to a software ***. I wasn't going to start ranting and raving, but I just can't help it where CPR is concerned. Like many people I eagerly awaited the release of Microsoft's racing sim (well, that's what THEY call it.) The screenshots looked great and it showed quite a bit of promise. Then they dropped the ball, and I mean completely. The thing should never have even shipped when it did, if at all, ever. They did not do anti-aliasing, so it looks like shit. The original release forced you to use their crappy Direct3d API, which runs real well on a Cray. Then they bullshitted everybody in the newsgroup and said- "We did the comparison tests, and D3D runs just as fast as Glide." Yah, right.... what Einstein thought up that statement? I ran the patches and it still looked like shit. Then they _finally_ released the Glide executable and said rather sheepishly, "Here, look what we found, try this guys." I got so fed up with CPR and Microsoft's bullshit half-ass attempt at support in this newsgroup that I just deleted the whole shebang and proudly use the CD for a good looking coffee cup coaster. There, I feel a little better now. I think I'll fire up the world class F1RS and take a few turns around Monaco. Or Spa. Or Silverstone. Ahhhh.... thats better. All the best, Mike -- Michael S. Davis Creative Media-Works Computer/Audio/Video Convergence "from Creative minds spring Creative solutions." http://www.creativemedia-works.com
Greg Cisko 06 Jun 1998#410479
>API, which runs real well on a Cray. Then they bullshitted everybody in >the newsgroup and said- "We did the comparison tests, and D3D runs just >as fast as Glide." Yah, right.... what Einstein thought up that >statement? I ran the patches and it still looked like shit. Then they >_finally_ released the Glide executable and said rather sheepishly, I believe it was simply a 56K DLL which enabled Glide in the game. Rumors at the time were that the game was created with Glide support but MS refused to allow it's inclusion. I guess I am sort of boycotting MS sims now... -- Header address intentionally scrambled to ward off the spamming hordes. >"Here, look what we found, try this guys." I got so fed up with CPR and >Microsoft's bullshit half-ass attempt at support in this newsgroup that I >just deleted the whole shebang and proudly use the CD for a good looking >coffee cup coaster. > There, I feel a little better now. I think I'll fire up the world >class F1RS and take a few turns around Monaco. Or Spa. Or Silverstone. >Ahhhh.... thats better. All the best, Mike >-- >Michael S. Davis >Creative Media-Works >Computer/Audio/Video Convergence >"from Creative minds spring Creative solutions." >http://www.creativemedia-works.com

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