I'm thinking of getting it, even though I already have GP2. I want to
know:
1. Does it work well with a good joystick like GP2 does, or would
I have to buy a damn steering wheel and pedals? I'm looking for complex
adjustments for sensitivity, dead zones and so on.
2. Everyone raves about how good the physics model is. However, I
read in an earlier post that someone thinks the cars handle like they
are front-wheel drive! Can anyone expand on that? Do they understeer
when you step on the gas or something?
Thanxya!
F1RS joystick support and wet-weather handling
A GP2 owner asked whether F1RS worked well with a joystick and whether its cars really felt front-wheel drive. Replies said joysticks worked with limited adjustment, and that the understeer was a setup issue, though some found wet races unwinnable without aids. Online racer Neil Charlton said top F1RS league drivers could out-qualify the AI in the wet with no aids.
Automated summary.
> 2. Everyone raves about how good the physics model is. However, I
>read in an earlier post that someone thinks the cars handle like they
>are front-wheel drive! Can anyone expand on that? Do they understeer
Just because "someone" makes a statement like that does not make it
true. No one responded to it most likely because it is so far from the
truth that it seemed like a troll. IMHO :-)
Yes. The physics is very good.
--
Header address intentionally scrambled to ward off the spamming hordes.
Actually, I disagree. I think the cars do behave like fwd to a certain
extent, because when the car is sliding, it does not want to turn at all.
Try a wet race and you will see what I mean. You have to creep through some
corners just to get it to turn in low grip situatuations. Other than that ,
it is awesome. It might be in the controller, I don't know, that is just my
experience. Anyone know how to get that out of it, let me know.
Quoted text (14 lines)
>> 2. Everyone raves about how good the physics model is. However, I >>read in an earlier post that someone thinks the cars handle like they >>are front-wheel drive! Can anyone expand on that? Do they understeer >Just because "someone" makes a statement like that does not make it >true. No one responded to it most likely because it is so far from the >truth that it seemed like a troll. IMHO :-) >>when you step on the gas or something? >Yes. The physics is very good. >-- >Header address intentionally scrambled to ward off the spamming hordes.>I'm thinking of getting it, even though I already have GP2. I want to
>know:
> 1. Does it work well with a good joystick like GP2 does, or would
>I have to buy a damn steering wheel and pedals? I'm looking for complex
>adjustments for sensitivity, dead zones and so on.
I use my CH F16 CS joystick, but I also use CH Pro pedals. I had a GP1 wheel,
but actually prefer using the stick with all my driving sims. So, fine with
stick. There is a sensitivity adjustment, but no dead zone adjustment (though
I understand this can be done for win95 controllers with some utility out
there).
Understeer when stepping on the gas??
My real world racing experience is limited to one summer of auto-x. I'm in no
way an expert. I'd say I find F1RS's driving model to be in the same league
as GP2's. Not obviously better, not offensively worse.
If you have a 3dfx card, I strongly recommend the game. I still have GP2, but
I see no reason to fire it up now that I have F1RS.
Ditto...I removed CPR from my computer and use GP2 as a CART sim.
Don
It works with a joystick, but there are no complex adjustments for dead zones,
only a simple adjustment of sensitivity.
I don't like the spinning model of F1RS, otherwise it seems to be quite
ok, although a bit unresponsive. This has been mentioned a numerous times
before, but something's wrong with the model when you can't spin 180 degrees
with a simple press of the pedal on gear 1 and full steering. And you also
can keep on spinning forever in place with the steering turned to the WRONG
side when you for example go over a curb and start a spin there. GP2 models
spinning much better IMHO.
Driving over the grass does affect the car's handling for a couple of turns
and straights. Also the sense of speed is great and the tracks are quite
beautiful. But it is a very light sim compared to GPL demo (grand prix legends).
Oh yeah, the user interface is totally horrible, I wonder who designed it.
The menus are slow to appear and some of the menu gfx is small and confusing.
Hmm another gripe is the lack of a 'real' external TV-camera setup. We get
these flybys and floating cameras, but not something that you would see
on your TV-set at home.
The only advantage it has over GP2 is its graphics and that ghost-driver
thingy where you can drive against your own fastest time. But you can't replay
those laps, I wonder why, since they are usually your fastest times and I'd like
to see a fast lap made by me from the TV :-) But still it is a good game
and I'm sure you'll have fun with it, like I do, despite all these gripes.
Aah, I almost forgot to mention the weather, which is quite good. You get
foggy days and changing conditions during a race, which can be quite exciting.
Buy it!
-Juha
--
>Because you have no feel it's easy to think you've got understeer for
>other reasons, and increase the steering lock, but it's actually caused
>by the driver applying too much lock in the first place.
Oh no! Not this again :-)
--
Header address intentionally scrambled to ward off the spamming hordes.
>Actually, I disagree. I think the cars do behave like fwd to a certain
>extent, because when the car is sliding, it does not want to turn at all.
My guess would be that is why it is sliding. Wow :-)
,
Sounds realistic to me. What does this have to do with thinking
F1RS is modeled like front wheel drive?
--
Header address intentionally scrambled to ward off the spamming hordes.
>it is awesome. It might be in the controller, I don't know, that is just
my
>experience. Anyone know how to get that out of it, let me know.
>>> 2. Everyone raves about how good the physics model is. However, I
>>>read in an earlier post that someone thinks the cars handle like they
>>>are front-wheel drive! Can anyone expand on that? Do they understeer
>>Just because "someone" makes a statement like that does not make it
>>true. No one responded to it most likely because it is so far from the
>>truth that it seemed like a troll. IMHO :-)
>>>when you step on the gas or something?
>>Yes. The physics is very good.
>>--
>>Header address intentionally scrambled to ward off the spamming hordes.
I agree with you George. I can't do wet races at all because of that
daft fwd feel. In the dry however, you don't notice it much.
--
Spudgun
Both GP2 and F1RS suffer from canned spins. What we need is an F1 sim
with the driving model based totally on real physics, like in GPL,
rather than what the programmer thinks will happen when a racing car
does this or that.
--
Spudgun
I felt a little frustrated with F1RS when I first got it,but now I am
quite pleased overall.The faster the computer I played it on ,the
better it felt.I am now using a P2 300MHz and a Voodoo 2 and it even
feels better than the same CPU with Voodoo 1.
Correcting slides,feel ,response every aspect of control has
improved with a faster machine.Even if you think your framerate is
high,try turning down the detail a bit and see if it improves.
It really helps is to work at your setups.The difference that
even small changes make is dramatic,just as with real cars.You really
do have to work at understanding car handling to get the best out of
it.
That's my opinion anyway, YMMV.
Quoted text (12 lines)
>>Actually, I disagree. I think the cars do behave like fwd to a certain >>extent, because when the car is sliding, it does not want to turn at all. >>Try a wet race and you will see what I mean. You have to creep through some >>corners just to get it to turn in low grip situatuations. Other than that , >>it is awesome. It might be in the controller, I don't know, that is just my >>experience. Anyone know how to get that out of it, let me know. >I agree with you George. I can't do wet races at all because of that >daft fwd feel. In the dry however, you don't notice it much. >-- >SpudgunErr, isn't that exactly what it should be doing?
--
Suck The Goat
> I'm thinking of getting it, even though I already have GP2. I want to
> know:
> 1. Does it work well with a good joystick like GP2 does, or would
> I have to buy a damn steering wheel and pedals? I'm looking for complex
> adjustments for sensitivity, dead zones and so on.
I use a CH Flightstick and it's... fine in the end. You need to patch
it, update your dinput.dll for a smaller null zone and recalibrate until
the damn things works... but it does in the end.
They are definately not front wheel drive. Do they handle like a real F1
car? One would have to ask, which F1 car?
--
Suck The Goat
Yeah, at least when comparing the hardware requirements. F1RS runs OK
with my P120+Voodoo even when there is a computer car nearby (with
full detail), but the GPL demo is incredibly sticky. Even with the
minimal details it's like 10 fps, and when the wheel hits the grass
the demo decides to take a five-minute coffee-break while the CPU is
calculating all kinds of wheel-balance thingies and smoke direction
goodies. Great sim, eh?
Seriously, having just bought F1RS it first kinda dissapointed me
although the graphics are great and the feeling of speed is there. I
had some trouble finding a driving rhythm since the viewpoint from the
***pit is so low you can barely see the corners when you are smack
dab in the middle of them. But a little creative fiddling around with
the views helped me get a comfortable feeling of the corners, and now
I would have to say it beats GP2. Not much, maybe 4-2 but beats it
anyway.
The negative thing I would have to say about F1RS is that after racing
a couple of nights, I went back to ICR2 and noticed my lap times went
up 3 seconds. Oh well, back to practicing Detroit :)
-
"If the meaning of life was printed in a book, someone
would use it to keep the window open."
Quoted text (11 lines)
> Actually, I disagree. I think the cars do behave like fwd to a certai > n > extent, because when the car is sliding, it does not want to turn at a > ll. > Try a wet race and you will see what I mean. You have to creep throug > h some > corners just to get it to turn in low grip situatuations. Other than > that , > it is awesome. It might be in the controller, I don't know, that is j > ust my > experience. Anyone know how to get that out of it,> 1. Does it work well with a good joystick like GP2 does, or would
>I have to buy a damn steering wheel and pedals? I'm looking for complex
>adjustments for sensitivity, dead zones and so on.
It's controller input is not great, IMO, as it rests upon the shaky
foundations of Win95's DirectInput.
Joe
My, my, I've started a huge thread! Thanks everyone!
Let's see if I can keep it alive. Muahahahaha!
My question was a little vague perhaps. A FWD car understeers more when
the drive wheels are actually SPINNING. A rear wheel drive car will
oversteer in the same situation. What does F1RS do?
Quoted text (12 lines)
> I'm thinking of getting it, even though I already have GP2. I want to > know: > 1. Does it work well with a good joystick like GP2 does, or would > I have to buy a damn steering wheel and pedals? I'm looking for complex > adjustments for sensitivity, dead zones and so on. > 2. Everyone raves about how good the physics model is. However, I > read in an earlier post that someone thinks the cars handle like they > are front-wheel drive! Can anyone expand on that? Do they understeer > when you step on the gas or something? > Thanxya!% Actually, I disagree. I think the cars do behave like fwd to a certain
% extent, because when the car is sliding, it does not want to turn at all.
% Try a wet race and you will see what I mean. You have to creep through some
% corners just to get it to turn in low grip situatuations. Other than that ,
% it is awesome. It might be in the controller, I don't know, that is just my
% experience. Anyone know how to get that out of it, let me know.
I would think it would be the other way around. I have always found
front-wheel driven cars to be over-sensitive to steering.
Also, a car sliding is attributed to loss of grip. Therefore it
should be extremely hard to get it to turn. Turning requires grip.
Now if we are talking about a car on rails...... ;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yes that is true, turning requires grip. So how come the AI cars can turn
in the wet and I cant?
>% Actually, I disagree. I think the cars do behave like fwd to a certain
>% extent, because when the car is sliding, it does not want to turn at all.
>% Try a wet race and you will see what I mean. You have to creep through some
>% corners just to get it to turn in low grip situatuations. Other than that ,
>% it is awesome. It might be in the controller, I don't know, that is just my
Quoted text (15 lines)
>% experience. Anyone know how to get that out of it, let me know. >I would think it would be the other way around. I have always found >front-wheel driven cars to be over-sensitive to steering. >Also, a car sliding is attributed to loss of grip. Therefore it >should be extremely hard to get it to turn. Turning requires grip. >Now if we are talking about a car on rails...... ;-) >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=< Snip >
It's a sim. I enjoyed WC (The first version of GP2) with a
stick and rudder pedals. I enjoy later race sims a lot
more with a TM T1 wheel. I like F1RS even more with an ECCI,
wheel. These are simulations of a vehicle that is controlled
with wheels, gear shift buttons on these wheels, and pedals.
If you want to use a stick, go for it.
Some like it, some don't. It's different from GP2.
I find it drives like real cars. But my experience is with
road cars. Those who don't like it feel it doesn't drive like
F1 cars. I suspect many don't like it because it doesn't drive
like GP2.
I don't know how a real F1 car drives. But I love to drive
fast on back roads, and F1RS captures that pretty well. On
tracks where my favorite sport is contested.
Get it from a store that will let you return it. Give it
a try.
Larry
I'm the guy that said it handles like a front wheel drive car. That's not entirely true. First let me say that the game is excellent. There are a lot of problems with it and it still gets more time from me than any other game on my PC. I can't answer the Joystick question but I will try to tell you what I mean about the physics.
Yes the F1RS car pushes heavily. Yes the steering angle is hard to judge *at first*. Yes the setup adjustments are very good. But when you adjust something in the setup and get results on the track, it does not mean the physics are good. It just means the game is consistent. Notice the name of the game is 'Racing Simulation', not 'Driving Simulation'. That's exactly what it is and isn't. The tire wear and fuel loads - strategy is key, and fun. But the weight of the car in transition suffers greatly.
I have a racing kart and I can tell you from my own experience and my ability to visibly judge the similarities of events, that when watch racing karts and F1 cars at the turn in phase, they are very much alike. This is one of the most distinct characteristics of the F1 car. In GP2 the car turns in like a kart. Actually, in GP2 the handling of the car is very much like a kart. I know that the aerodynamic differences of the two vehicles will make a huge difference but the F1RS turn in phase still lacks agility.
When driving a kart or other type of vehicle, the absolute weight at any given corner at any given time will dictate where that physical body goes. In a kart it is quite ***, two extra ounces on any corner will change your direction. Two pounds in the wrong place and it's over. Period. I have a feeling that F1 cars are like that. The F1RS car is very sluggish. There is something wrong with the way the car loads, making it very hard to drift, turn in quickly, oversteer in mid corner, and it generally ignores most attempts at real world maneuvers. When it gets away from you, forget it. It is very unrealistic.
In the rain is where it handles the most realistically. More like a street car I would suppose, but still the mid corner drift characteristics are better. (For those of you who are going too slow in a push through the corner, might I suggest a little throttle at the apex to bring the rear end around? You can really increase your cornering speed that way. The same technique works in the dry but is more delicate because of the added grip.)
Over all, if you want a driving sim the best bets out right now are CPR and the GPL demo. But F1RS is just as fun.
--
mark
"A lot of people think racing is about going fast. But it's not. It's about going just slow enough to stay on the track."
F1RS - http://www.nmia.com/~chaser/car/results.htm
Remove us here and there to mail me.
I'm thinking of getting it, even though I already have GP2. I want to
know:
1. Does it work well with a good joystick like GP2 does, or would
I have to buy a damn steering wheel and pedals? I'm looking for complex
adjustments for sensitivity, dead zones and so on.
2. Everyone raves about how good the physics model is. However, I
read in an earlier post that someone thinks the cars handle like they
are front-wheel drive! Can anyone expand on that? Do they understeer
when you step on the gas or something?
Thanxya!
Setup. Add wing, lower your gear ratio's and put on a set of smelly
wellies.
--
Suck The Goat
Duh!, I think I tried that one!
>> Yes that is true, turning requires grip. So how come the AI cars can turn
Quoted text (7 lines)
>> in the wet and I cant? >Setup. Add wing, lower your gear ratio's and put on a set of smelly >wellies. >-- >Suck The GoatI don't that the modelling of F1RS in the wet is good in that if you
drive with no aids, you'll never be competitive in the wet. I've tried
and tried, but have come to the conclusion that the modelling must be
off. It's pretty OK with the traction helps, but do let me know if
anybody can win a pro race with no helps. I reckon it's pretty
impossible.
Stanley Chan
Quoted text (9 lines)
> > Yes that is true, turning requires grip. So how come the AI cars > can turn > > in the wet and I cant? > Setup. Add wing, lower your gear ratio's and put on a set of smelly > wellies. > -- > Suck The GoatIn which case, practice, practice, practice. You can hear well enough
when the wheels pass the slip angle, the angle where they lose all grip.
I have to say that the first wet races I did at Spa and later at Canada
I found it difficult to keep up with the opposition, but some setup work
and a little practice soon put me back up the orders.
--
Suck The Goat
Quoted text (8 lines)
> I don't that the modelling of F1RS in the wet is good in that if you > drive with no aids, you'll never be competitive in the wet. I've tried > and tried, but have come to the conclusion that the modelling must be > off. It's pretty OK with the traction helps, but do let me know if > anybody can win a pro race with no helps. I reckon it's pretty > impossible. > Stanley Chan>I don't like the spinning model of F1RS, otherwise it seems to be quite
>ok, although a bit unresponsive. This has been mentioned a numerous times
>before, but something's wrong with the model when you can't spin 180 degrees
>with a simple press of the pedal on gear 1 and full steering. And you also
How come I can do that in F1RS?
>I don't that the modelling of F1RS in the wet is good in that if you
>drive with no aids, you'll never be competitive in the wet. I've tried
>and tried, but have come to the conclusion that the modelling must be
>off. It's pretty OK with the traction helps, but do let me know if
>anybody can win a pro race with no helps. I reckon it's pretty
>impossible.
I think it would be pretty impossible for most of us in real life too.
The first time I played F1RS I couldn't control the car so the model must
have been wrong :-), but strangely, the more I play it the easier it to
drive. I'm sure someone from Ubisoft is sneaking into my house and
replacing the exe with one with a better model while I'm sleeping. How else
can I explain the fact that the car is getting easier to drive :-)
Jeff
Quoted text (14 lines)
> > >I don't that the modelling of F1RS in the wet is good in that if you > > >drive with no aids, you'll never be competitive in the wet. I've tried > > >and tried, but have come to the conclusion that the modelling must be > > >off. It's pretty OK with the traction helps, but do let me know if > > >anybody can win a pro race with no helps. I reckon it's pretty > > >impossible. > Yea...right! > _YOU_ can't do it, so the modelling must be wrong! > Self confidence must be a great thing, or is it arrogance? > R.>>I don't like the spinning model of F1RS, otherwise it seems to be quite
>>ok, although a bit unresponsive. This has been mentioned a numerous times
>>before, but something's wrong with the model when you can't spin 180 degrees
>>with a simple press of the pedal on gear 1 and full steering. And you also
>How come I can do that in F1RS?
Well if you can do it like this, then there's something wrong with my setup:
Turn the wheel fully left or right and floor the gas pedal for one second,
the car's rear end quickly flips 180 degrees, it should go around REAL
quickly.
What happens to me is that I have to press the gas pedal for a much longer
time and the car gets into that halfspin very slowly. Like someone said,
the spins in F1RS and GP2 are canned. Try GPL for a closer to reality spin-
experience :-) (or a real car with enough horsepower, ofcoz)
-Juha
--
It is possible to outqual the AI, in the wet, in expert with no help.
The top F1RS online drivers do it each week, though not by the 3 or 4
secs we outqual them in the dry. Keep practising! You'll get there
eventually.
--
Neil Charlton
http://www.charlt.demon.co.uk/
ICQ 7797673
--
>I don't that the modelling of F1RS in the wet is good in that if you
>drive with no aids, you'll never be competitive in the wet. I've tried
>and tried, but have come to the conclusion that the modelling must be
>off. It's pretty OK with the traction helps, but do let me know if
>anybody can win a pro race with no helps. I reckon it's pretty
>impossible.
>Stanley Chan
Neil, can you do it on all tracks, or does the CC's performance vary from track
to track? According to the championship table the top drivers are you, Greg and
Fabrice :o). Do all of you outqual the CC's?
/Christer, will not keep practicing in F1RS, but in GPL :o)
Quoted text (22 lines)
> It is possible to outqual the AI, in the wet, in expert with no help. > The top F1RS online drivers do it each week, though not by the 3 or 4 > secs we outqual them in the dry. Keep practising! You'll get there > eventually. > -- > Neil Charlton > http://www.charlt.demon.co.uk/ > ICQ 7797673 > -- > >I don't that the modelling of F1RS in the wet is good in that if you > >drive with no aids, you'll never be competitive in the wet. I've tried > >and tried, but have come to the conclusion that the modelling must be > >off. It's pretty OK with the traction helps, but do let me know if > >anybody can win a pro race with no helps. I reckon it's pretty > >impossible. > >Stanley ChanAnd then in the race ... ??? Can you guys keep up consistently enough?
Stanley
Quoted text (24 lines)
> It is possible to outqual the AI, in the wet, in expert with no help. > The top F1RS online drivers do it each week, though not by the 3 or 4 > secs we outqual them in the dry. Keep practising! You'll get there > eventually. > -- > Neil Charlton > http://www.charlt.demon.co.uk/ > ICQ 7797673 > -- > >I don't that the modelling of F1RS in the wet is good in that if you > >drive with no aids, you'll never be competitive in the wet. I've > tried > >and tried, but have come to the conclusion that the modelling must be > >off. It's pretty OK with the traction helps, but do let me know if > >anybody can win a pro race with no helps. I reckon it's pretty > >impossible. > >Stanley ChanHey Christer - long time no see! How's GPL going (1.06s yet)?
Since the league went down, I haven't done any wet races. In the first
one of the year, I was about 1.5s off the pace. Since then, I can get
pole on the others we raced but only by between 0.001 and 1.0s! I know
Fabrice is even faster in the wet and Greg is perhaps not as fast but
consistent.
Corner speed is the real problem - getting a usable setup takes loads of
practice - on the slower turns if your back wheels are in line with the
fronts you're probably doing something wrong ;-)
It's not easy but it can be done - I'd like to see Sven do some wet
laps - he'd be awesome.
P.S. Come back to kali - you were always one of the fastest and fun to
race.
Regards
--
--
Neil Charlton
http://www.charlt.demon.co.uk/
ICQ 7797673
--
>Neil, can you do it on all tracks, or does the CC's performance vary
from track
>to track? According to the championship table the top drivers are you,
Greg and
>Fabrice :o). Do all of you outqual the CC's?
>/Christer, will not keep practicing in F1RS, but in GPL :o)
>> It is possible to outqual the AI, in the wet, in expert with no help.
>> The top F1RS online drivers do it each week, though not by the 3 or 4
>> secs we outqual them in the dry. Keep practising! You'll get there
>> eventually.
[snip]
It's easier in the race - humans are more aggressive. The secret, just
as in 100% online races, is no mistakes (obvious I guess). You can race
1hr40mins with only minor mistakes but everything needs to be just
right.
--
--
Neil Charlton
http://www.charlt.demon.co.uk/
ICQ 7797673
--
>And then in the race ... ??? Can you guys keep up consistently enough?
>Stanley
[snip]


































