Race Sim Central
Rec.Autos.Simulators Archive

N2 3dfx- Richmond Bug ?

5 posts by 5 people · 01 Jun 1998 - 04 Jun 1998

In anticipation of the upcoming race at Richmond, I ran a quick race at Richmond, tonight running 3dfx for the first time there. I thought the wall textures looked strange....You could not really read anything on the wall ....therefore after my race, I got to looking at the wall textures words (which I thought looked Backwards ( i.e. you could not read anything except the orange Unical ( sp?) ball was in the first letter of the logo and not the last ! ) To check myself, I ran the regular version of N2 and all of the wall textures cleared up ! ! ! It is easy to read the textures ! What's going on here ? Does the patch get confused and reverse textures ? Tim
Josh Whi 03 Jun 1998#410183
Happens to me too. I think whoever did the patch got carried away with their bilinear filtering. That's the "smearing" that a 3d card does with textures, to blend them, but if it's done too much, it just washes things out. Hence, "Richmond International Speedway" becomes an incomprehensible blob of black. With the N2 3dfx patch, some tracks have this problem, others don't. Sometimes it gets better the longer you race. - JTW
Jack Hoc 03 Jun 1998#410184
I am curious about this also. I ran the 3dfx version at C***te and the walls were unreadable. Went back to the standard version and it cleared up. I have a monster 3d and Matrox Millenium 4 mb card and the game runs fine in standard mode. I didn't notice any great improvement with the 3dfx. jack
It's a known problem with the 3Dfx patch, and has been a known problem since it's release. The two horizontal lines traversing the width of the screen (not mentioned in the quoted article) is also a known problem.
Quoted text (9 lines)> >I am curious about this also. I ran the 3dfx version at C***te and > >the walls were unreadable. Went back to the standard version and it > >cleared up. I have a monster 3d and Matrox Millenium 4 mb card and the > >game runs fine in standard mode. I didn't notice any great improvement > >with the 3dfx. > It's a known problem with the 3Dfx patch, and has been a known problem > since it's release. The two horizontal lines traversing the width of the > screen (not mentioned in the quoted article) is also a known problem.
But you can solve it using some of the env variables. It's described in the readme file (Antialiasing, filtering). l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy