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Rec.Autos.Simulators Archive

F1RS no control or is the game junk

14 posts by 12 people · 31 May 1998 - 12 Jun 1998

Jerry 31 May 1998#409883
I need some help with F1RS. I just picked up this game Friday, and I am having trouble with getting the controls to work like analog instead of just on or off. I have a custom made steering wheel with CH pedals for gas and brake. I made these controls for GP2 as I just love this game. Anyway my controls work great in ICR2, GP2, Nascar 2, SODA, MTM, and any game for that matter. I use directX5 and set the controller up as a Thrustmaster T1/T2 with adapter. In F1RS all I seem to get is either full throttle or idle with just the slightest range of motion. I'm not happy with the steering either as there is too much dead zone. I downloaded the 1.09 patch but this didn't help. I have played with the sensativity settings but can't seem to get any happy medium. I also have a problem that when I click on the bottom interface buttons like the OK I get sent back to windows 95 and the 3DFX full screen F1RS game goes to the taskbar. This gets real annoying especially with the slow menu speeds even with a full installation . My machine is: K6-233, intel TX chipset motherboard 64MB 3DFX voodoo 1 (Diamond M3D) Glide ver. 2.43 Win95 OSR/2.0 ET6000 PCI video 2.25 MB (STB Lightspeed 128) Logitech scroll mouse I can't see the reason why this game got such high reviews when I can't keep from spinning my wheels even in 2nd gear. If the game reviewers kept ABS and traciton control options on during their review then they should have been shot. And I kind of like PC Games and BOOT magazine. It's no GP2 killer but the graphics are pretty. I run SODA off road and GP2 at 320 x 200 to get 25 fps, but I feel like I am driving these games. Pretty graphics are useless when you have a POD driving model. All you F1RS guys help me change my mind on this game. Thanks Jerry
You're right, and several hundred thousand others are wrong - F1RS is crap! Send it back. Oh well, back to my ***sim now!
F1Filt 31 May 1998#409885
You can fix your deadzone problems by going to www.f1racingsim.com and getting a deadzone editor. That is a problem with your DINPUT.DLL, not the sim. Apparently the deadzone default is set to 5%, try lowering it to 1% and see how that works out. I myself have it all the way down to 0% but I guess it depends on your driving style and controller.
Jukka Hal 31 May 1998#409886
Quoted text (8 lines)>I can't see the reason why this game got such high reviews when I can't keep >from spinning my wheels even in 2nd gear. If the game reviewers kept ABS and >traciton control options on during their review then they should have been >shot. And I kind of like PC Games and BOOT magazine. It's no GP2 killer but >the graphics are pretty. I run SODA off road and GP2 at 320 x 200 to get 25 >fps, but I feel like I am driving these games. Pretty graphics are useless >when you have a POD driving model. All you F1RS guys help me change my mind on >this game.
Why should I? You have already decided to hate it no matter what. It's all that years of playing unrealistic F1GP2, so when F1RS reveals what a crappy and unrealistic 'sim' F1GP2 really was, people who where accustomed to it cry foul now.
>I need some help with F1RS. I just picked up this game Friday, and I am having >trouble with getting the controls to work like analog instead of just on or >off. That's the way they feel, at least at first. My main advice is to stick with it and you'll get the feel. You might want to try that deadband editor at the f1racingsim site that someone else mentioned. I haven't found the need for it. Perhaps as I use a joystick [sidenote: Yes, a CH F16 CS joystick. I tried a TM GP1 and kept trying to like it but failed.] Also, try setting the senstivity levels up. You still get what that very sharp transition from small input to slide/lockup, but it gives you more travel. But with practice, I bet you'll change your opinion. At first I was slipping and locking. Now, I only get a tad of lock, yet can turn no-aid laps at Monza only a tad slower than with ABS/traction/stability aids. Can't help you there. My machine is similar to yours but an Intel 200 oc to 225, and 32MB. My gamer mag of choice is CGW. The just-released issue gave it 5 of 5 stars from Gordon Goble, who also reviewed ICR2, GP2 (but not CPR). Me, I think it *is* a GP2 killer just by virtue of the graphics and framerate combo, with simulation aspects that I consider similar (and I can't judge as to which is of higher fidelity as I've only driven low-performance machines in auto-x).
Greg Cisko 31 May 1998#409888
In IMHO you are better off creating a CUSTOM device in the W95 applett. I have never gotten those canned device choices to work with my T2. slightest 1st gear can wind out quickly.But this certainly doesn't happen at speed. It may be realistic. also I guess I would try the deadzone editor others have mentioned. But this is strange as I don't see this at all. I just have a bacis P5-200MMX with TM-ACM game card and a TM Formula T2. What game port are you using? What screen resolution are you running? Again I have never seen this and I have had the game since January (and raced at all the tracks). What version of Direct X? I just have V5.0. Some have reported oddities with 5.2. and You think a real F1 car could smoke them in 2nd? I do. I have never used any of those cheats. The only cheat was to race against AMRT opponants until I got the hang of the game. I won't go out of my way to try to change your mind. But I will try to correct some of your points :-) -- Header address intentionally scrambled to ward off the spamming hordes.
>have a problem that when I click on the bottom interface buttons like the OK I >get sent back to windows 95 and the 3DFX full screen F1RS game goes to the >taskbar. This gets real annoying especially with the slow menu speeds even >with a full installation You have to be set to 800 by 600 to run F1RS. If you are in 640 by 480 it will go to the taskbar. Dave (DmndDave)
Wait a minute, lets not start another war here. Both games have their pluses and minuses, but I agree, the throttle and brake are just on/off switches, it doesn't seem as analog as it should be. Does this make the game junk? Hardly. It is still very playable, and graphically is one of the best there is, and it drives pretty good except in the wet. If they could tweek the controls alittle better, this would be a top notch game. >>I can't see the reason why this game got such high reviews when I can't keep >>from spinning my wheels even in 2nd gear. If the game reviewers kept ABS and >>traciton control options on during their review then they should have been >>shot. And I kind of like PC Games and BOOT magazine. It's no GP2 killer but >>the graphics are pretty. I run SODA off road and GP2 at 320 x 200 to get 25 >>fps, but I feel like I am driving these games. Pretty graphics are useless >>when you have a POD driving model. All you F1RS guys help me change my mind on >>this game. >Why should I? You have already decided to hate it no matter what. It's >all that years of playing unrealistic F1GP2, so when F1RS reveals what >a crappy and unrealistic 'sim' F1GP2 really was, people who where >accustomed to it cry foul now.
Janne Hosa 10 Jun 1998#410845
On my controllers the throttle and brakes are not on/off type with F1RS. I think this is more related to your controllers.
Quoted text (9 lines)> >Wait a minute, lets not start another war here. Both games have their > >pluses and minuses, but I agree, the throttle and brake are just on/off > >switches, it doesn't seem as analog as it should be. Does this make the > >game junk? Hardly. It is still very playable, and graphically is one of > >the best there is, and it drives pretty good except in the wet. If they > >could tweek the controls alittle better, this would be a top notch game. > On my controllers the throttle and brakes are not on/off type with > F1RS. I think this is more related to your controllers.
I haven't been paying close attention to this thread, I don't have ON/OFF throttle and brake. In fact, subtle use of the brake and throttle are well rewarded. While I understand, and don't discount, the arguments from the anti-F1RS camp that the slip angles in F1RS are too generous, I believe the throttle and brake response of F1RS is far better than GP2. As I'm quick to admit, my experience is with road cars. So I have no argument against the "If it feels like a road car, it has to be wrong" argument. Anyway, I wonder if the ON/OFF brake/throttle is the result of a processor pushed too hard. What processor are you folks who are having this problem running? I'm running a two year old PPRO with a quarter gig of memory, and a Pure 3D card. Another thing. I've changed from Ferrari to Williams. The Williams is much more twitchy than the Ferrari. I'd like to know if the anti-F1RS folks think that's more realistic. Larry
maybe I mispoke. They are not on off switches like a digital gamepad, so to speak, but what I meant was it is almost impossible to feather the throttle without it seeming like it is either on or off. The controller is a nascar pro from thrustmaster, and it works very analogish with every game I have other that f1rs, so I kinda doubt it is the controller. It is more a software issue, and if someone can help me solve it, I am all ears.
Quoted text (9 lines)>>Wait a minute, lets not start another war here. Both games have their >>pluses and minuses, but I agree, the throttle and brake are just on/off >>switches, it doesn't seem as analog as it should be. Does this make the >>game junk? Hardly. It is still very playable, and graphically is one of >>the best there is, and it drives pretty good except in the wet. If they >>could tweek the controls alittle better, this would be a top notch game. >On my controllers the throttle and brakes are not on/off type with >F1RS. I think this is more related to your controllers.
personally, ive been running on a p2-266, and using a williams, although I have to admit I haven't tried it long enough to run different cars. I have run one complete season at 25% race length. And I'm not anti f1rs: I think it is a great game, I just don't think it is a level above gp2, they both have their own pluses. >> >Wait a minute, lets not start another war here. Both games have their >> >pluses and minuses, but I agree, the throttle and brake are just on/off >> >switches, it doesn't seem as analog as it should be. Does this make the >> >game junk? Hardly. It is still very playable, and graphically is one of
Quoted text (29 lines)>> >the best there is, and it drives pretty good except in the wet. If they >> >could tweek the controls alittle better, this would be a top notch game. >> On my controllers the throttle and brakes are not on/off type with >> F1RS. I think this is more related to your controllers. > I haven't been paying close attention to this thread, I don't >have ON/OFF throttle and brake. In fact, subtle use of the >brake and throttle are well rewarded. > While I understand, and don't discount, the arguments from >the anti-F1RS camp that the slip angles in F1RS are too generous, >I believe the throttle and brake response of F1RS is far better >than GP2. > As I'm quick to admit, my experience is with road cars. So >I have no argument against the "If it feels like a road car, it >has to be wrong" argument. > Anyway, I wonder if the ON/OFF brake/throttle is the result >of a processor pushed too hard. What processor are you folks >who are having this problem running? I'm running a two year >old PPRO with a quarter gig of memory, and a Pure 3D card. > Another thing. I've changed from Ferrari to Williams. The >Williams is much more twitchy than the Ferrari. I'd like to >know if the anti-F1RS folks think that's more realistic. > Larry
Hi George, Have you been into the Controller Sensitivity screen? I'm guessing, but I think it's Configure\Controls. At this screen you will see three bar like graphics with buttons on either side of each of them. 1 is steering. 2 is brake and throttle. 3 is gear changing. Make sure you brake and throttle say 'steering wheel'. (I can't see how they wouldn't. But just in case.) At the bottom of this screen is a little circle with a crosshair. Like a gun sight. Click this and you are at the sensitivity screen. Here you can adjust the switch/analog ratio for steering, acceleration, and brakes. 0% is a dead switch. On/off. 100% is very analog. Seems linear to me. Oh yeah. Last month I tried to shorten my brake pedal throw by limiting it's total movement with a block. My brake traveled about 2 inches total while my throttle traveled 3 inches total. I assumed this would be OK because, while calibrating, it always asks for the center setting three times. I figured it measured how far to either side of that center. It doesn't. It takes the absolute center. So my throttle was very switch like. Flat out was about half way through the pedal travel. I suffered all the way through my Barcelona race with this undrivable monster before I figured out what it was. I've since returned both my pedals to the same throw (2 inches each) and all is back to wonderful normal. I hope this is some help because we are getting really nice throttle and brake feeling out here and I want you to have it too. -- mark "A lot of people think racing is about going fast. But it's not. It's about going just slow enough to stay on the track." F1RS - http://www.nmia.com/~chaser/car/results.htm Remove us here and there to mail me. maybe I mispoke. They are not on off switches like a digital gamepad, so to speak, but what I meant was it is almost impossible to feather the throttle without it seeming like it is either on or off.
Quoted text (18 lines)> maybe I mispoke. They are not on off switches like a digital gamepad, so to > speak, but what I meant was it is almost impossible to feather the throttle > without it seeming like it is either on or off. The controller is a nascar > pro from thrustmaster, and it works very analogish with every game I have > other that f1rs, so I kinda doubt it is the controller. It is more a > software issue, and if someone can help me solve it, I am all ears. > >>Wait a minute, lets not start another war here. Both games have their > >>pluses and minuses, but I agree, the throttle and brake are just on/off > >>switches, it doesn't seem as analog as it should be. Does this make the > >>game junk? Hardly. It is still very playable, and graphically is one of > >>the best there is, and it drives pretty good except in the wet. If they > >>could tweek the controls alittle better, this would be a top notch game. > >On my controllers the throttle and brakes are not on/off type with > >F1RS. I think this is more related to your controllers.
As far as it seems to me, what happens is, you _do_ get smooth throttle. Only, when applying a wee bit of gas, the sound instantly switches up in frequency, giving the idea of the revs jumping up. And when going off this same wee bit of throttle it instantly switches back down. This by itself wouldn't have to be such a problem, it's just a manner of implying engine-load. It's just that the frequency jump is far to large. If the engine really would jump this much in revs, you definitely would be burnin' ***. -- Ren van Lobberegt, The Netherlands. Personal Web Site : http://www.toptown.com/INNERCIRCLE/1846/ Webmaster of AMCA Web Site : http://home.wxs.nl/~amcarcnl/

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