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Rec.Autos.Simulators Archive

K6 vs iPII in auto sims

1 post by 1 person · 21 May 1998 - 21 May 1998

Jerry 21 May 1998#409146
I have done some testing on three different systems and have the fps listed below. The AMD K6 can beat the PII in some games and in others it falls behind. Here are the systems: Note all tested with Win95 OSR/2 and Direct X 5.0 PII 233 with Shuttle 440LX chipset and 64MB SDRam and S3 Virge DX with 2MB K6-233 with MTech 430TX chipset, 512K cache and 64MB SDRam and ET6000 2.25 MB K5-166 with MTech 430VX chipset, 512K cache and 48MB EDO Ram and S3 Trio64 2MB First test was Monster Truck Madness 2 demo, The Virge DX with only 2MB wouldn't go to full screen at 640 x 480 with Direct 3D so software mode was tested on all machines. 320 x 400 complex scenery, no tracks, no smoke, no dashboard, and normal image quality for all machines. All scores are in Frames per second (Clear) PII 233 - 20 K6233 - 15 K5-166 - 10 (Clear) by the barn, or truck passing PII233 - 17 K6233 - 13 K5-166 - 9 (Rain) PII233 - 19 K6233 - 16 K5-166 - 10 (Rain) with train passing PII233 - 18 K6233 - 15 K5-166 - 9 640 x 480 complex scenery, no tracks, no smoke, no dashboard, and normal image quality for all machines. All scores are in Frames per second (Rain) PII233 - 13 K6233 - 11 K5-166 - 7 The K6 -233 and MB costs $220 while the same PII 233 and MB costs $360. The $140 difference would allow me to get a 3DFX card. My K6 system also has 3DFX (voodoo 1) card and can run 25 FPS with all graphic options on, fog, lens flare, etc, at 640 x 480. Grand Prix 2 by Microprose ran in MS-DOS mode K5 wasn't tested here although it can run at 23 fps with sky off at 320 x 200 and never exceed 100% occupancy. 320 x 200 both can run at 25.6 fps with all options on. 640 x 480 all options on, full mirrors, sky, and all objects. The recommended rate from program for PII was 17 although the K6 system said that 25.6 was recommended. Occupancy in % frame rate set at 25.6 Starting grid at San Marino PII233 - 210 K6233 - 180 frame rate set at 17 PII 233 - 140 K6233 - 120 Sky removed from settings In car view of computer controlled car one full lap PII233 set at 18.2 fps CPU Occupancy 64 to 114 highest when passing grandstands K6233 set at 21.3 fps CPU Occupancy 66 to 116 highest when passing grandstands K6 beats the PII by 3 fps SODA Off Road by Papyrus 640 x 480 max detail with only sky texture set to suto PII 233 with auto sky texture set to min 20 fps and max 24 fps sky textured most of the time so game gets back to 24 but also drops below 20 in some places when racing with 5 AI trucks.. K6233 with auto sky texture set to min 9 fps and max 12 fps sky textured most of the time so game gets back to 12 but also drops below 9 in some places when racing with 5 AI trucks.. The only explaination I have is the infamous Pentium floating point comes into play. SODA only supports Rendition 3D so software mode was used. Intel PII with 440LX mb is the best performer on all but a few games I have. The only problem with this is the cost. A 3Dfx card, K6-233 and 430TX mb cost the same. Since most games are either Direct 3D or 3DFX I think the choice is clear. If you have an extra $150 get the PII. The games I tested were ran without any 3D acceleration so raw CPU performance was tested. I got tired of seeing just Quake benchmarks :) P.s. any Celery chip guys have these games. Jerry

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