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Rec.Autos.Simulators Archive

Success with F1RS and 3D sound patch?

1 post by 1 person · 18 May 1998 - 18 May 1998

Has anyone had a complete success using the F1RS DirectX Sound Patch (soundpatch2.exe) with a 3D soundcard? I bought the Creative SoundBlaster PCI64 this weekend, and installed in my system (P-II 300MHz, 64MB RAM, Orchid Righteous 3D-II). The card installed ok and passes its own self-tests, including the 3D sound test with four speakers. I got this particular card because of the good luck I've had with other SoundBlaster soundcards, and also because it supports four speakers. However, when I installed the soundpatch2.exe patch over F1RS and patch 1.09, I saw these problems: * Engine revving by itself while on the starting grid; * Front wheels made slight turns by themselves, while on the grid and while driving. If I was going in a straight line, I'd suddenly jump over to one side by a few feet, then jump back, then jump to the other side, then back, etc. I then reinstalled F1RS and patch 1.09, and did not install soundpatch2.exe. These problems were still there. So, it looked like there was some kind of "interference" somewhere with the PCI64 soundcard, my TSW wheel/pedal combo, and F1RS. I also tried using a CH Gamecard Automatic 3 dedicated gamecard instead of the gameport on the PCI64 soundcard, but saw the same problems. So, I removed the PCI64 and put my original soundcard (AWE64 Value) back in, reinstalled F1RS and patch 1.09, plugged the TSW into the AWE64's gameport, and the problem was gone. Sorry for the long post, but I'd appreciate any replies about specific 3D sound cards that you've found work flawlessly with soundpatch2.exe. UbiSoft's patch page mentions a number of 3D sound cards that you "must have", such as the Diamond Multimedia Monster Sound, but I've seen a post from someone who has that card and the patch didn't work for him, either. TIA, Dave ============================ (remove "nospamfor_" for correspondence)

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