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Stop lamenting the loss of WSC...

17 posts by 9 people · 19 Mar 2004 05:03 UTC - 26 Mar 2004 06:30 UTC

jason moyer 19 Mar 2004 05:03 UTC#40878
And go download the Type C mod! http://www.virtua-lm.com/ 1991-1993 Type C Fun addon tracks including Fuji and Rouen. I hate pretty much every mod I've tried for F1C, but this one is very very nice. Jason
not for those on dail-up nearly 300meg is a bit big for me to worry about downloading. pity, I'm sure its good. Steve "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> And go download the Type C mod! > > http://www.virtua-lm.com/ > > 1991-1993 Type C > > Fun addon tracks including Fuji and Rouen. > > I hate pretty much every mod I've tried for F1C, but this one is very > very nice. > > Jason
"Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> And go download the Type C mod! > > http://www.virtua-lm.com/ > > 1991-1993 Type C > > Fun addon tracks including Fuji and Rouen. > > I hate pretty much every mod I've tried for F1C, but this one is very > very nice.
It is very nicely done (kudos to the VLM guys), but I just can't get terribly excited about it so far. It's not a criticism of their work, but just my take on how those super-aero cars are to drive. That 10,000lbs of downforce kind of ruins the fun of hurtling around a scary place like Rouen. Flat through ALL the medium to fast corners with no drama at all. But that was in the 905, which has a stupendous level of downforce, so I'll have to trim the wings back or find a really crap car in there and have another go... ;-)
"Steve Blankenship" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (21 lines)> "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > And go download the Type C mod! > > > > http://www.virtua-lm.com/ > > > > 1991-1993 Type C > > > > Fun addon tracks including Fuji and Rouen. > > > > I hate pretty much every mod I've tried for F1C, but this one is very > > very nice. > > It is very nicely done (kudos to the VLM guys), but I just can't get > terribly excited about it so far. It's not a criticism of their work, but > just my take on how those super-aero cars are to drive. That 10,000lbs of > downforce kind of ruins the fun of hurtling around a scary place like Rouen. > Flat through ALL the medium to fast corners with no drama at all. But that > was in the 905, which has a stupendous level of downforce, so I'll have to > trim the wings back or find a really crap car in there and have another > go... ;-)
Crap car? Try the BRM - bet you can't keep the engine from grenading ;). I like the mod alot, but I feel a bit as you do - there's not as much excitement in a car that sticks like an arcade racer ;). Then again, I'm not really up to speed - I bet at 10/10ths the cars are plenty exciting just because you can go so damn fast. Kendt
[email hidden] (Kendt Eklund) wrote in news:[email hidden]:
Quoted text (10 lines)> Crap car? Try the BRM - bet you can't keep the engine from grenading > ;). > I like the mod alot, but I feel a bit as you do - there's not as much > excitement in a car that sticks like an arcade racer ;). Then again, > I'm not really up to speed - I bet at 10/10ths the cars are plenty > exciting just because you can go so damn fast. > > Kendt > >
I may have been spoilt(Tolkienized spelling) driving the ETCC mod so much, but I'm spinning all over the place. If this is 10000 foot pounds of downforce, they must be from pygmies! I tried the Konrad at LeMans online and couldn't get outta the way of fast movers quick enough. Man!!! What a slug. The trouble with this mod is two fold... The big tracks need the lower classes to clog up the track. I would assume LeMans would be much more of a challenge if you are dodging Porche 911's all day. And second there, are about 2 dominant and 2 superdominant cars. All the rest are field fillers. I suspect the majority of online events will be in Evo2's and Toyotas and Mercs with Diehard Britophiles running the Purple Jags. Anyone who picks a Braun or a Lola etc will be way off the pace. Hmmmm maybe I can handicap the races and force the fast guys into the slowest chassis.
On Fri, 19 Mar 2004 15:55:15 -0600, Dave Henrie <[email hidden]> wrote: > I may have been spoilt(Tolkienized spelling) driving the ETCC mod Geeze, next thing you know I'll be starting a post with "I may have been spoiled driving my 87 Plymouth Reliant LE...." Jason
Seems like a great mod. I'd be driving nothing but it if my computer could handle more than 3 cars on the track at the same time :( Driving around the tracks feels great during "test days", but the 15-20fps during races kinda spoils the fun. I've gone to 800x600x16bit, low detail everything, only 9 AI cars running... nothing seems to help :/ ETCC runs quite smoothly at 30-40fps at higher resolutions and details.
"Jussi 'Igor' Koukku" <[email hidden]> wrote in news:405ee0a9$0$22715$[email hidden]:
Quoted text (11 lines)> Seems like a great mod. I'd be driving nothing but it if my computer > could handle more than 3 cars on the track at the same time :( > > Driving around the tracks feels great during "test days", but the > 15-20fps during races kinda spoils the fun. I've gone to > 800x600x16bit, low detail everything, only 9 AI cars running... > nothing seems to help :/ ETCC runs quite smoothly at 30-40fps at > higher resolutions and details. > > >
According to their forum, Group C does take more computing power. The reason are the vastly complicated car shapes of Group C. They are planning on bringing out different carsets, like the Mid 80's LeMans cars, and those are very much easier to model. The 956/962 Porches and such are much more of a rectangle so the polygon count will be much lower.
Dave Henrie <[email hidden]> wrote in message news:<[email hidden]>... > I may have been spoilt(Tolkienized spelling) driving the ETCC mod so > much, but I'm spinning all over the place. If this is 10000 foot pounds > of downforce, they must be from pygmies! [snip] OK - you could probably drive (nurburg)rings round me in any given sim, but I'll give my 2cents on coming to terms with the cars (from a crappy sim-driver perspective), mainly from running Spa and Suzuka in the Jag and Pug. As a reference, I can run 1:48 at Suzuka in the Evo2 with the included setup. The biggest thing to keep in mind is the huge difference between the mechanical and aero grip, and how stiff the setups are to deal with the aero. I have to be *really* ginger with the accelerator at low speeds. For chicanes, esp the bus stop at Spa, you either tiptoe through on the track, or if you want to ride the curbs you have to straight-line them, and only touch the wheel/acc when the car has settled and can take a change in direction. Curb-riding is really hard, especially on high speed corners where the upset to the chassis is so severe. I take that back - it is actually alot of fun when you manage to save it - nipping the curbs at Suzuka can be quite exciting ;). Of course alot of this may be setup-related, but I normally have limited time to play sims, and way too many to choose from, so that limits my setup tinkering. Kendt
Have you reduced the number of visible cars? You can do this from the (my ;-)) launcher. -- R. GPLRank +79.699 "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > "Jussi 'Igor' Koukku" <[email hidden]> wrote in > news:405ee0a9$0$22715$[email hidden]: > > > Seems like a great mod. I'd be driving nothing but it if my computer > > could handle more than 3 cars on the track at the same time :( > > > > Driving around the tracks feels great during "test days", but the > > 15-20fps during races kinda spoils the fun. I've gone to > > 800x600x16bit, low detail everything, only 9 AI cars running... > > nothing seems to help :/ ETCC runs quite smoothly at 30-40fps at > > higher resolutions and details. > > > > > > > > According to their forum, Group C does take more computing power. The > reason are the vastly complicated car shapes of Group C. They are planning > on bringing out different carsets, like the Mid 80's LeMans cars, and those > are very much easier to model. The 956/962 Porches and such are much more > of a rectangle so the polygon count will be much lower.
Yup. Didn't help much. "Richard S Beckett" <[email hidden]> kirjoitti viestiss� news:c3saou$4ic$[email hidden]...
Quoted text (24 lines)> Have you reduced the number of visible cars? You can do this from the (my > ;-)) launcher. > -- > R. > GPLRank +79.699 > > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > > "Jussi 'Igor' Koukku" <[email hidden]> wrote in > > news:405ee0a9$0$22715$[email hidden]: > > > > > Seems like a great mod. I'd be driving nothing but it if my computer > > > could handle more than 3 cars on the track at the same time :( > > > > > > Driving around the tracks feels great during "test days", but the > > > 15-20fps during races kinda spoils the fun. I've gone to > > > 800x600x16bit, low detail everything, only 9 AI cars running... > > > nothing seems to help :/ ETCC runs quite smoothly at 30-40fps at > > > higher resolutions and details. > > > > > > > > > > > > > According to their forum, Group C does take more computing power.
The > > reason are the vastly complicated car shapes of Group C. They are > planning > > on bringing out different carsets, like the Mid 80's LeMans cars, and > those > > are very much easier to model. The 956/962 Porches and such are muchmore > > of a rectangle so the polygon count will be much lower. > >
<snip> > And second there, are about 2 dominant > and 2 superdominant cars. All the rest are field fillers. I suspect the > majority of online events will be in Evo2's and Toyotas and Mercs with > Diehard Britophiles running the Purple Jags. Anyone who picks a Braun or > a Lola etc will be way off the pace. Hmmmm maybe I can handicap the > races and force the fast guys into the slowest chassis. Sure look at the greatest and most raced online sim. GPL. How many people would race BRM's or Honda's unless they wanted to challenge themselves or were forced to by a handicapping qualy procedure. I don't have a problem with it. It's much better to be accurate than have Ferrari's and Minardi's at basically the same speed. And once the 962's come onstream there'll be bucketloads of fast cars.
"Rudeboy" <[email hidden]> wrote in news:6tJ8c.3079$li5.931@pd7tw3no:
Quoted text (7 lines)> Sure look at the greatest and most raced online sim. GPL. How many > people would race BRM's or Honda's unless they wanted to challenge > themselves or were forced to by a handicapping qualy procedure. I > don't have a problem with it. It's much better to be accurate than > have Ferrari's and Minardi's at basically the same speed. And once the > 962's come onstream there'll be bucketloads of fast cars. >
One concept I've floated from time to time in the TPTCC leagues was weight-sucess penalties to try and balance the fields. MAN did I get shotdown. I got very very few positive comments about that. The fast guys were adamnant against it. They were fast and wanted to stay that way. :) of course, what they don't realize is that they could take a concrete- filled blockcar and still circulate around a course faster than some of us. dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > "Rudeboy" <[email hidden]> wrote in > news:6tJ8c.3079$li5.931@pd7tw3no: > > One concept I've floated from time to time in the TPTCC leagues was > weight-sucess penalties to try and balance the fields. MAN did I get > shotdown. Fascinating idea, but how would you go about doing it within NR2003? Or does this date back to TPTCC's NH era where we could just whip up a heavier car to place in the mod? -jde
"J.D. Ellis" <[email hidden]> wrote in news:40639055$0$52160$[email hidden]: > Fascinating idea, but how would you go about doing it within NR2003? > Or does this date back to TPTCC's NH era where we could just whip up a > heavier car to place in the mod? > > -jde Yup the Heat DTM cars are what first gave me the idea. Or rather the CART HEAT mod did...when first released, the CART cars were right on the league rules weight limit. And so the physics engine that worked the jack for the 3500lb Winston cup Cars would flip the champcar about 20 feet into the air. If you were lucky, it would spin enough to land back on the wheels...but many times you'd end up like an upsidedown turtle. The fix for that was to add 200 pounds more weight...to simulate the driver's added weight and that was just enough to keep the cars from bouncing like Mexican Jumping Beans. When I saw how quickly the CART mod guys changed the weight...I figured it would be a simple thing for league Admins to issue HEAVY chassis for the podium finishers. With Nr2k3, I would assume the exe file contains the vehicle weight, and since I've heard that has indeed been cracked...a good modder should be able to hand out a sucess penalty. Maybe we could weight handicap the RASCAR guys...of course somebody fair and even handed would have to be in charge of determining the weight penalties...rats... dave henrie

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