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Rec.Autos.Simulators Archive

Trans-Am Racing

2 posts by 2 people · 15 May 1998 - 15 May 1998

Rolando Ogo 15 May 1998#408627
In the May'98 issue of Next Generation you'll find a kick ass preview of Trans-Am Racing '68-'72. One of the features that has got me going is the realtime damage modeling, calculated on-the-fly and unique to each crash. Smoke will spew in different colors depending on the damage(i.e.whitish for overheating, bluish for burning oil and black for serious problems). All of those physics we've been missing will be in the game. Damage from hitting stationary objects will be different than damage from moving objects. The camera will pan naturally into turns. The publisher will be GT Interactive and the developers are a bunch of physicists and engineers from a EAI Interactive(they do a bunch of courtroom animations and simulations, which include plenty of auto accidents). It won't be out until September'98 and I haven't been able to find anything else about the game on the net, so I would pick up a copy of the mag.

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