Race Sim Central
Rec.Autos.Simulators Archive

Suggestion to GPL creator

5 posts by 5 people · 13 May 1998 - 15 May 1998

Well,....Kurt,,,,,since the focus of GPL is formula One from the late 60's, you "could" practice the tracks, but do you really race at the Nurburgring? Or Spa? The program needs a focus otherwise they would call it the universal driving simulator which would probably be as sucessful as the universal military simulator(it died a quick and unlamented death) If you want something that can input real world vehicles(first of all where would you get the data...after all I know for a fact my NEON can whup the pants off any garden variety Trans Am Mustang package...??? See what I mean? What you are asking for is in no way part of the scope of a "Formula One Grand Prix Racing Sim." later! dave henrie
Quoted text (21 lines)>I got annoyed with Sierra's site, so I'm posting this here, >As I was playing GPL, I got an idea I don't think any other car sim has. >How about this. >Since GPL models certain cars, it must not be too hard to have a screen >which allows entering constants of ANY car. I don't mean change the >racecars already in the game, I mean to allow us to input variable from any >car of our choosing. This would be real cool, especially for those of us >who do race. It would allow us to practice driving our own cars, be they >front or mid-engine, street car, race car, or whatever. >Imagine how useful it could be to input constants from your own actual >racecar then "practice" a track before ever actually driving it. Wouldn't >it also be fun to input constants for something like a Land Cruiser and see >how good a time you could get. >What do you think. >-- >Thanks,
Kurt 14 May 1998#408567
I got annoyed with Sierra's site, so I'm posting this here, As I was playing GPL, I got an idea I don't think any other car sim has. How about this. Since GPL models certain cars, it must not be too hard to have a screen which allows entering constants of ANY car. I don't mean change the racecars already in the game, I mean to allow us to input variable from any car of our choosing. This would be real cool, especially for those of us who do race. It would allow us to practice driving our own cars, be they front or mid-engine, street car, race car, or whatever. Imagine how useful it could be to input constants from your own actual racecar then "practice" a track before ever actually driving it. Wouldn't it also be fun to input constants for something like a Land Cruiser and see how good a time you could get. What do you think. -- Thanks,
Quoted text (11 lines)> Well,....Kurt,,,,,since the focus of GPL is formula One from the late > 60's, you "could" practice the tracks, but do you really race at the > Nurburgring? Or Spa? The program needs a focus otherwise they would call > it the universal driving simulator which would probably be as sucessful as > the universal military simulator(it died a quick and unlamented death) If > you want something that can input real world vehicles(first of all where > would you get the data...after all I know for a fact my NEON can whup the > pants off any garden variety Trans Am Mustang package...??? See what I > mean? What you are asking for is in no way part of the scope of a "Formula > One Grand Prix Racing Sim." > later!
Not too mention how it would stuff up Papy's prospects for future sims based on the same physics model. All we would need is the Art for any car types and we would already have N3, CART 2, an F1 sim, a GTP sim, etc. I wonder though, how Papy would feel about doing a GTP type sim with all of the non oval tracks from GPL, N3 and CART 2. Now that would be nice :)))))))
There *is* a program that will allow you to do this....to a certain extent. If you want real-world data, both in and out, then that is what you'll get. However, you WON'T get the graphics or the gameplay. Now....isn't that what a *** simulation is all about, hmmmmm? > I got annoyed with Sierra's site, so I'm posting this here, -- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
< 15 May 1998#408636
Quoted text (8 lines)>Since GPL models certain cars, it must not be too hard to have a screen >which allows entering constants of ANY car. I don't mean change the >racecars already in the game, I mean to allow us to input variable from any >car of our choosing. This would be real cool, especially for those of us >who do race. It would allow us to practice driving our own cars, be they >front or mid-engine, street car, race car, or whatever. >What do you think.
Opinions do vary, but I think this is the best idea I have seen for a racing sim ever. The data to be entered does not have to be extremely detailed, because it would be impossible to obtain data. However, with some simple parameters, together with the setup options already in the game, it should be possible to have an aproximate idea of the car`s behaviour. I would suggest: Front wheels weight Rear wheels weight Height of C.G. Wheelbase Trackwidth, front and rear Drag, rolling and aerodynamic Even with only these parameters, it would be nice to see how the cars behave. As for the arguments posted against the idea, I don`t think they really hold. The simulation of most modern race cars would be impossible, because there is no way to enter the effects of artificially induced aerodynamic loads that most modern cars use, with ailerons, spoilers, and huge wings. So, Indycars, F1 and even GTP/Sport-Prototypes could not be modelled! As far as putting PAPYRUS out of business, I think that one must have been a joke!:)) First, there`s much more that makes up a racing sim than the physics model alone, however important it undoubtedly is. The tracks alone would amply justify buying Indycar 3, NASCAR 3 or whatever else PAPYRUS puts out! Then there`s AI, which must be different in each type of race class. Graphics and processor power will also grow in the next 12 to 18 months, so that would be another reason. Furthermore, we would not get the graphics of the cars to go with the parameters entered, so it would just give an idea of their behaviour, and nothing else. Second, this could be a test-only feature, or just not allowed in Championship races: the "specially-built" cars could only be used in track tests, or single races. Third, PAPYRUS could limit the range of the parameters, so that only single-seaters of the 50`s and 60`s could be modelled. We could try our hands at the 1500cc F1 cars of the 50`s, or Formula Juniors, or the Coopers and Vanwalls that preceded the era depicted in GPL. This would take care of the "focus" issue which, IMHO, is the only one that has anything in it. Finally, I fully respect the opinion of those who disagree, but they don`t have to use this feature if they don`t like it. I don`t think it would hurt PAPYRUS to include this, and it would further enhance the appeal of what is already a ground-breaking game: another world-first, in the new reference racing simulator! Again, I apologise for any mistakes: English is not my native language.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy