Race Sim Central
Rec.Autos.Simulators Archive

Dear Papyrus--N3 wish.

6 posts by 6 people · 10 May 1998 - 17 May 1998

My only wish for N3 is for the practice and qualifying sessions to be more realistic. By this I mean adding timed practice sessions and two day qualifying with the possibility that in a championship season, if you aren't fast enough you don't make the race and hence, no points. Would this be possible??
Erni 11 May 1998#408157
Having a real tow truck not an imaginary one and the crew mill about your car would make it more realistic. Ernie
Quoted text (8 lines)> My only wish for N3 is for the practice and qualifying sessions to be > more > realistic. By this I mean adding timed practice sessions and two day > qualifying with the possibility that in a championship season, if you > aren't > fast enough you don't make the race and hence, no points. > Would this be possible??
What I would like to see is skill settings that vary based on the type of track. You would be able to set a drivers skill at four types of tracks ( short track, superspeedway, road course, and restrictor plate). With these settings you would have Earnhardt leading the pack at Daytona and Talladega. Martin would set the pace at Watkins Glen. And Rusty would be a threat at Bristol. But the drivers might be strong at some tracks and weak at others. Also there needs to be a setting for how well the driver qualifies on average.
Tom Hansen 14 May 1998#408515
Agree. This is what YADR2 does. If I ever get motivated enough, I have a much better version of this as a Windows 95 application. It is not quite done though. It would be better if this was built into NASCAR3. /TomH
% What I would like to see is skill settings that vary based on the % type of track. You would be able to set a drivers skill at four types % of tracks ( short track, superspeedway, road course, and restrictor % plate). With these settings you would have Earnhardt leading the pack % at Daytona and Talladega. Martin would set the pace at Watkins Glen. % And Rusty would be a threat at Bristol. But the drivers might be strong % at some tracks and weak at others. Also there needs to be a setting for % how well the driver qualifies on average. With alot of attention and fine-tuning one can come close to this with Papy's current Driver Skills data. By weighting the skills in traction (cornering ability), power (straight speed), and drag one can create drivers that excel at one type of track and may do poorly at another. I have had good success at making good short trackers by giving them good traction. While giving good power will make for super speedway AI. Giving a good balance to both traction and power will make for a hot driver at almost all types of tracks. Drag can play a big factor in restrictor plate racing. While I have yet to tackle the 1998 season, you can experiment with my results for 1997 by using IWCCCARS' N2 Starting Grid http://www.theuspits.com/iwcccars/nascar2/n2sgv1_1.EXE in combination with the driver skill's table used for CCG NASCAR2 AI Project's Talladega AI: ftp://ftp.teleport.com/users/mcarver/AutoSim/ccg_ai20.sgd While this approach is not perfect, it does come close to achieving your goals. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On 10 May 1998 22:51:24 EDT, "Thomas Anderson" >My only wish for N3 is for the practice and qualifying sessions to be more >realistic. By this I mean adding timed practice sessions and two day >qualifying with the possibility that in a championship season, if you aren't >fast enough you don't make the race and hence, no points. >Would this be possible?? What would be the point of not making the race? I can't see this being fun not running a race,just so you can say that you didn't qualify. Regards, Joel Willstein

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy