My only wish for N3 is for the practice and qualifying sessions to be more
realistic. By this I mean adding timed practice sessions and two day
qualifying with the possibility that in a championship season, if you aren't
fast enough you don't make the race and hence, no points.
Would this be possible??
Having a real tow truck not an imaginary one and the crew mill about your car
would make it more realistic.
Ernie
Quoted text (8 lines)
> My only wish for N3 is for the practice and qualifying sessions to be > more > realistic. By this I mean adding timed practice sessions and two day > qualifying with the possibility that in a championship season, if you > aren't > fast enough you don't make the race and hence, no points. > Would this be possible??Agree. This is what YADR2 does. If I ever get motivated enough, I have a
much better version of this as a Windows 95 application. It is not quite
done though. It would be better if this was built into NASCAR3.
/TomH
% What I would like to see is skill settings that vary based on the
% type of track. You would be able to set a drivers skill at four types
% of tracks ( short track, superspeedway, road course, and restrictor
% plate). With these settings you would have Earnhardt leading the pack
% at Daytona and Talladega. Martin would set the pace at Watkins Glen.
% And Rusty would be a threat at Bristol. But the drivers might be strong
% at some tracks and weak at others. Also there needs to be a setting for
% how well the driver qualifies on average.
With alot of attention and fine-tuning one can come close to this with
Papy's current Driver Skills data. By weighting the skills in traction
(cornering ability), power (straight speed), and drag one can create
drivers that excel at one type of track and may do poorly at another.
I have had good success at making good short trackers by giving them
good traction. While giving good power will make for super speedway AI.
Giving a good balance to both traction and power will make for a hot
driver at almost all types of tracks. Drag can play a big factor in
restrictor plate racing.
While I have yet to tackle the 1998 season, you can experiment with my
results for 1997 by using IWCCCARS' N2 Starting Grid
http://www.theuspits.com/iwcccars/nascar2/n2sgv1_1.EXE
in combination with the driver skill's table used for CCG NASCAR2 AI
Project's Talladega AI:
ftp://ftp.teleport.com/users/mcarver/AutoSim/ccg_ai20.sgd
While this approach is not perfect, it does come close to achieving your
goals.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On 10 May 1998 22:51:24 EDT, "Thomas Anderson"
>My only wish for N3 is for the practice and qualifying sessions to be more
>realistic. By this I mean adding timed practice sessions and two day
>qualifying with the possibility that in a championship season, if you aren't
>fast enough you don't make the race and hence, no points.
>Would this be possible??
What would be the point of not making the race? I can't see this being
fun not running a race,just so you can say that you didn't qualify.
Regards,
Joel Willstein


































