I have a major frame rate problem when starting a race with F1RS. I have a
P133 w/64mb ram and a Monster 3d card. I know that the recommended
processor speed of 166 is recommended, but the game works really smooth at
any other time during the game whether it be practicing or qualifying.
I love this sim but it sucks when you grab pole position, then when the
race starts you have to let the pack pass you because you will wipe out
guarenteed on account of the lousy frame rate.
Moe
I have an Intel Pentium 200Mhz MMX and 64Megs of Ram. I have all features
turned on to the highest, and experience no slowdown. I suggest that you
either should upgrade the RAM or make sure that you have a true Intel
processor.
Chad
a
>> P133 w/64mb ram and a Monster 3d card. I know that the recommended
>> processor speed of 166 is recommended, but the game works really smooth at
>> any other time during the game whether it be practicing or qualifying.
>> I love this sim but it sucks when you grab pole position, then when the
Quoted text (25 lines)
>Moe, >F1RS has a bug, which means that the first lap you do after starting the >game is very jerky. When you start the game, make sure you do a lap of >any circuit before you load up your saved game, to start playing (sorry >simming 8-). >If it's not that, then make sure you've got replays turned off. >The next option is to modify a file which sets the volume of the other >cars' engines. Apparently this causes problems at the start. I don't >have the info on this any more, but if you post a request, someone will >help you. >The final option is to turn the graphics down a bit for the first few >laps. >Well..actually, the final option is to get a new PC 8-) >Have Fun. >> I have a major frame rate problem when starting a race with F1RS. I haveQuoted text (20 lines)
>> race starts you have to let the pack pass you because you will wipe out >> guarenteed on account of the lousy frame rate. >> Moe >-- > Cheers, > Richard. > m m Richard Beckett, GSM Systems Engineer > mmm mmm Motorola Ltd, Mobile: +44 468 305871 > mm mm mm mm 16 Euroway, Blagrove, Tel : +44 1793 565136 > mm m mm Swindon, Wiltshire, Fax : +44 1793 432745 >"And that piece of water on the right is not the St. Lawrence Seaway, > it is the olympic rowing strip which I have walked down." > MURRAY WALKERI'm running on a P133 w/32 megs and a Monster 1 and have the exact
same problem. I tried the sound file fix that was posted here but that
didn't help. What finally worked for me was decreasing the number of
competitors from 22 down to 11 which fixes the choppiness but, of
course, means you're only racing against half the field. Other than
that, it looks like the both of us are due for a hardware upgrade.
Tony
I'm on a 32mb intel 166mhz and CL voodoo2 card and I'm in the same boat. I
agree reducing the field is the only thing that has worked for me.
It would be interesting to know the spec at which this problem goes away. I
could easily add another 32mb of memory or perhaps overclock to 200mhz if I
knew it would solve the problem.
Somebody else mentioned an occasional pause that occurs during the game. I
have this problem too, and I 'm sure its to do with the sound of "new
fastest lap". Even when you turn this sound off the interrupt seems to still
occur and I briefly hear some white-noise with the corresponding pause.
Jem
Quoted text (10 lines)
> I have an Intel Pentium 200Mhz MMX and 64Megs of Ram. I have all features > turned on to the highest, and experience no slowdown. I suggest that you > either should upgrade the RAM or make sure that you have a true Intel > processor. > Chad > >Moe,All of these problems disappear when the system is a PII-233 running
64Mb RAM and a Voodoo2 card.
Whether they disappear at a lower spec I don't know. I owned a P-166,
32Mb and Voodoo1 and suffered the same problems.
I then jumped to the above-mentioned spec and the problems were no
longer evident.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (20 lines)
> >I'm running on a P133 w/32 megs and a Monster 1 and have the exact > >same problem. I tried the sound file fix that was posted here but that > >didn't help. What finally worked for me was decreasing the number of > >competitors from 22 down to 11 which fixes the choppiness but, of > >course, means you're only racing against half the field. Other than > >that, it looks like the both of us are due for a hardware upgrade. > I'm on a 32mb intel 166mhz and CL voodoo2 card and I'm in the same boat. I > agree reducing the field is the only thing that has worked for me. > It would be interesting to know the spec at which this problem goes away. I > could easily add another 32mb of memory or perhaps overclock to 200mhz if I > knew it would solve the problem. > Somebody else mentioned an occasional pause that occurs during the game. I > have this problem too, and I 'm sure its to do with the sound of "new > fastest lap". Even when you turn this sound off the interrupt seems to still > occur and I briefly hear some white-noise with the corresponding pause. > JemQuoted text (14 lines)
>> I have an Intel Pentium 200Mhz MMX and 64Megs of Ram. I have all features >> turned on to the highest, and experience no slowdown. I suggest that you >> either should upgrade the RAM or make sure that you have a true Intel >> processor. >> Chad >> >Moe, >Try changing your swapfile to a permanent one, this worked for me. >-- >Remove haha to reply.On my 200MMX/ Voodoo I system, going from 32MB to 64 MB ram made the
stutter that accompanies all radio script disappear. A friend with a 166
reported similar improvements. Track loading is also a bit quicker. The
f/r slow down is still evident, but really only at the very first
corner, fluid all the way around after that.\
As you may have known, Voodoo 2 runs about as fast as a Voodoo 1 in a
non p-II comp.
Stanley Chan
Quoted text (19 lines)
> I'm on a 32mb intel 166mhz and CL voodoo2 card and I'm in the same > boat. I > agree reducing the field is the only thing that has worked for me. > It would be interesting to know the spec at which this problem goes > away. I > could easily add another 32mb of memory or perhaps overclock to 200mhz > if I > knew it would solve the problem. > Somebody else mentioned an occasional pause that occurs during the > game. I > have this problem too, and I 'm sure its to do with the sound of "new > fastest lap". Even when you turn this sound off the interrupt seems to > still > occur and I briefly hear some white-noise with the corresponding > pause. > Jem>I change my virtual memory a permanent 100 Meg instead of letting
>windows handle it and it solved the problem for me. I also susspect
>that if I had added another 32 Meg of Ram it would have also solved
>the problem.
I have 64mb of ram and a 150mb permanent swap file on a P200 and I
still notice the lag. Maybe it's not as bad as on your machine, but
it's still there. I find the only cure for it is to lower the amount
of opponents or just put up with it until the field spreads out.
--
Nos
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