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Rec.Autos.Simulators Archive

N2: Realistic cautions

2 posts by 2 people · 06 May 1998 - 06 May 1998

While racing a 50% Martinsville race, it sort of bugged me that although a realistic number of cars spin out and touch the walls at short tracks, very few actually bring out the caution. This results in impossible situations like caution-free Bristol races(!). Another thing I noted is that when racing on steeply banked superspeedways like Michigan, when a car spins and hits the walls, it just stops there, turns around and goes to pit. No yellow! Surely a 150mph crash into a wall would at least bring out a caution, nevermind how many cars were involved. So I got to thinking: is there any information on how to adjust the required seriousness of an accident to bring out a yellow flag, or is it hardcoded? It would be nice to have loads of cautions in Bristol and almost none in Talladega (if everything goes right that is - as prooved by the Touchstone Energy 300). - "If the meaning of life was printed in a book, someone would use it to keep the window open."
Brian Tate 06 May 1998#407618
The basic premise for the yellow to come out in N2 races if the car is: 1: The car is damaged so bad it can't move 2: A wheel comes off 3. More than 1 car is involved This is from experience with offline and online N2 and is not official but should be close to fact. With short tracks, the cars just don't have enough speed to cause much damage when spinning into the wall to bring out a yellow. It is frustrating to run short tracks in N2 and not have the proper amount of yellows flying. I don't know of way that this can be fixed. It seems to be a combination problem of a too light damage modle combined with the physics that have a car come to a stop to soon after spinning. Most likely, both can be more accurate in Nascar 3. -- Brian Tate BTate80 on TEN Assist LA for THOMAS ENTERPRISES HAWAII ACE LEAGUE http://dithots.org

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