Race Sim Central
Rec.Autos.Simulators Archive

Does GP2 have a physics engine?

4 posts by 4 people · 06 May 1998 - 11 May 1998

Ford Prefe 06 May 1998#407582
Just wondered. Some guy is trying to do wet weather stuff for ICR2, and says he can't do the physics. I would presume this is because Papy use the FAR (Feels About Right) method, whereby they drive around and alter the equations in the 3d engine to get it ok. However GP2 Editor 1.81 (and tons of previous versions) has a grip editor. Simply by altering the values of tire grip the game reacts accordingly. Does GP2 use a proper physics model? It would seem so from this. Any thoughts welcome
[snip] [snip] That sounds remarkably like the TLAR approach to engineering... (that looks about right!) Jonny --------------------------------------------------------------------- | Jonathan Hodgson | TTech Predator | | than win by two laps | LSU Archery Club and Orchestra | ---------------------------------------------------------------------
holysmok.. 08 May 1998#407828
On Wed, 06 May 1998 17:49:55 +0100, Ford Prefect >>>>>>.....However GP2 Editor 1.81 >(and tons of previous versions) has a grip editor. Simply by altering >the values of tire grip the game reacts accordingly. Does GP2 use a >proper physics model? It would seem so from this. GP2 uses a proper physics model, as much as G. Crammond thought it to be when coding it. Most good GP2 carsets have edited grip-settings, to try and properly model the different cars during a given F1 season (i.e., grip settings in a GP2 '92 carset will be different than a '98 carset). Matt -Teehole Quote: "Many games create the ultimate technological experience, but falter when it comes to creating a compelling story to keep gamers interested".<< Author:Tim Royal,Computer Games Strategy Plus.
Jo Helsen 11 May 1998#408133
Not an easy question. What's "proper physics model" for example? :-) Still it might interest you that the CIRCUITfiles contain settings for airresistance (downforce), grip, acceleration etc.. JoH Please remove *anti-spam* from the email when replying. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When everything else failed, we can still become im- mortal by making an enormous blunder.... John Kenneth Galbraith =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy