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Rec.Autos.Simulators Archive

GPL 'Shift + R'

11 posts by 9 people · 30 Apr 1998 - 02 May 1998

Nobody has commented to date (that I recall, anyway) on the delicious sense of humour used by the programmer when 'Shift + R' is invoked!! From an external view, be it F10 or in replay, the way in which the car suddenly falls from the sky with a silent WHUMP!, squashes its springs and then jiggles back to normal is very Pythonesque!! I love it and hope that Papyrus keep it for the full release. -- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
ymenard 30 Apr 1998#406974
>Nobody has commented to date (that I recall, anyway) on the delicious >sense of humour used by the programmer when 'Shift + R' is invoked!! Hehe, it's one of these detail that is soo good that nobody talks about it, since no one complaints about ;-) I remember somebody saying it's like when you put a real life RC car on the track, and it's clearly a good similarity !!! Only bad thing is that now I have no need to put my car back on the track, if I ever see myself the wrong way in the grass, I just take my keyboard an voil ! I'm back on the track ;-) <g> This will be helpfull at the 'Ring, since there is soo many turns that you won't always know if your facing the good or bad side of the track ;-) (hey just found that the 'Ring inversed is another cool 22km track !!). Double the fun !! Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) Official Mentally retarded guy of r.a.s. Member of the r.a.s. Ego-maniac club Excuse me for my English (I'm French speaking) Excuse me for being provocative (I'm dumb speaking) --"People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
% Nobody has commented to date (that I recall, anyway) on the delicious % sense of humour used by the programmer when 'Shift + R' is invoked!! Speaking of things not commented on yet.... Drive up to your pitboard and you will see that the data for your previous lap, is indeed on the little board being held by your crew member. Nice touch. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
David McK 30 Apr 1998#406976
: From an external view, be it F10 or in replay, the way in which the car : suddenly falls from the sky with a silent WHUMP!, squashes its springs : and then jiggles back to normal is very Pythonesque!! I love it and hope : that Papyrus keep it for the full release. I would also like the driver to scream as he falls then grunt when he hits the ground. :-) Martin Nigel Mansell RIP!
Todd 01 May 1998#407071
Yes I have had a little think about this. It has been good in the demo to use Shift+R but up until now (in Papyrus sims) that has always used to restart the race. I can not see it being used in the full game as it is in the demo. If so while using the demo it might be an idea not to get to used to hitting the Shift+R everytime you crash as a bit of practice getting back onto the track could be useful once we get the final game. Also if Shift+R is used in the final game as a race restart then it would be a bummer to kill a good race because you were so used to hitting Shift+R to get back onto the track. BTW its been out nearly a month and GPL demo is still the most used program on my computer. Ive done over a thousand laps, and have a best of 108.32 with 107 in my sights. To think a month ago there were many race sims to chose from, and now there is only one. Todd.
Quoted text (13 lines)>Nobody has commented to date (that I recall, anyway) on the delicious >sense of humour used by the programmer when 'Shift + R' is invoked!! >From an external view, be it F10 or in replay, the way in which the car >suddenly falls from the sky with a silent WHUMP!, squashes its springs >and then jiggles back to normal is very Pythonesque!! I love it and hope >that Papyrus keep it for the full release. >-- >Regards, >Bruce. >---------- >The GP Legends Historic Motor Racing Club is located at:- >http://www.netspeed.com.au/brucek/legends/
Jason Monds 01 May 1998#407072
> BTW its been out nearly a month and GPL demo is still the most used program > on my computer. You must not buy many games. What about SODA, Quake2 and StarCraft? Those are my top three games (and they are the full versions :). BTW, I bought a P2/333 to get SODA non-rendition upto speed. You bet it'll be GREAT with GPL :) I've raced maybe 50 laps and got to 1:10.xx (probably not that consistantly), but I can't see spending THAT much with a pre-alpha demo. I love the demo and will spend alot of time with the FULL release. Its just hard to spend time on one track with no setup options -- none! To think a month ago there were many race sims to I believe SODA and GPL will be the best sims when GPL is released. As for calling the GPL-demo the one and only right now, I don't think so. Jason.
Thor 02 May 1998#407182
Pythonesque! Is that a real word? :) Cheers, -Thorsten Rueter
Jon Gue 02 May 1998#407183
Excellent point Todd. :) I have a feeling tho that as GPL will be "real time" what with the live feed and all. Hitting Shift--err--something will not have the same effect. I have this feeling that GPL will include a reload race weekend button. I think N2 should have had this in preference to the shift-r in race. If you stuff up on lap1, having to qual again seems fair enough, but without having to dump and then reload the track data to memory. In fact that's what I did too many times in N1 due to the pathetic UK manual. I believe that Shift-R will stay in GPL as it is now. Remember it is used to put the car back on the track after it has been turned over and would be "out". <g> I also have a feeling looking at those new screenshots, (Ed Solheim posted URL at the Apex) that the different race type will determine whether, or how, the Shift-R will be used. There will surely be a mode in GPL where if you do "die", that will be it, end of the entire championship, just like that. <ggg> I wish I had the puter to run it. Can't wait till exams are over and I can go buy a Voodoo2 and PII. :)) Running at a friends I am desperate to break into the 1:10's. <g> I think I have hit two 1:11:14's and one 1:11:04. I don't really care that that's 3 secs down, as I can now keep control of the car for many laps, hurrah! Good point and post, Jon.
P Gagg 02 May 1998#407184
Of, from, or relating to, Monty Python type comedy. *Peter* 8-) (NB: remove asterix to e-mail)
Oh, I don't know, Todd. It would certainly be viable to keep this feature for when racing at a low level of realism where damage is 'off'. If not 'Shift + R', then some other keypress that would just reposition the car on the track....not necessarily restart the whole race! > Yes I have had a little think about this. It has been good in the demo to > use Shift+R but up until now (in Papyrus sims) that has always used to > restart the race. -- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/

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